Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Leif Erikson vs MCN

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:12
Midgard map preview
Map Midgard
Defeated
Leif EriksonThor
Pre-match Elo1299
Win probability46.6%
23:12 Match length MCN favored
Winner
MCNPoseidon
Pre-match Elo1323
Win probability53.4%

Match at a glance

Leif Erikson vs MCN

WinnerMCN
MapMidgard
QueueRanked 1v1 Supremacy
Duration23:12
Started
Ended
Elo favorite53.4%MCN
Fastest Classical4:36*Leif Erikson
First pressure3:49Leif Erikson · Hersir trained
Market timing8:51Leif Erikson · Market
First extra TC9:34MCN · Town Center
Most military units165Leif Erikson
Highest EAPM69.4Leif Erikson
Market volume3,600Leif Erikson
Defeat
Elo1299-16
EAPM69.4
Military units165
First pressure3:49Hersir trained
First expansion
Market volume3600
Total score 24,686
Military score 9,297
Economic score 10,270
Kills score 5,119
Units killed 184
Units lost 195
Buildings razed 18
Largest army 165
Favorite unit Berserk 43 fielded
Classical 4:36* Research start 3:36
Heroic 9:20* Research start 8:05
Mythic Not reached

MCN

Poseidon

Victory
Elo1323+16
EAPM26.3
Military units97
First pressure5:54Stable
First expansion9:34
Market volume0
Total score 51,384
Military score 12,981
Economic score 33,333
Kills score 5,145
Units killed 195
Units lost 186
Buildings razed 5
Largest army 97
Favorite unit Hypaspist 63 fielded
Classical 5:11* Research start 4:11
Heroic 9:10* Research start 7:55
Mythic 15:34* Research start 13:34

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Hermes
Bragi
HeroicAge
Dionysus
No choice recorded
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Leif EriksonThor
Match time
MCNPoseidon
DockDock
DockDock
First military pressureHersir trained
Hersir3 training queues
DockDock
Hersir2 training queues
ArmoryDwarven Armory
Berserk2 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
MarketMarket
Dreki2 training queues
Dragon Ship2 training queues
God powerDwarven Mine
Key technologyMedium Infantry
Key technologyMedium Cavalry
Longboat4 training queues
Hirdman5 training queues
Jarl3 training queues
Key technologyHeavy Cavalry
Throwing Axeman11 training queues
Hersir4 training queues
Longboat2 training queues
Godi2 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Farm transition13 farms clustered
Key technologyBronze Armor
Huskarl20 training queues
Key technologyPickaxe
Key technologyHand Axe
Berserk4 training queues
Jarl2 training queues
Portable Ram9 training queues
Jarl4 training queues
Key technologyBronze Weapons
Berserk13 training queues
Hersir4 training queues
Throwing Axeman15 training queues
Portable Ram6 training queues
Hirdman4 training queues
Key technologyHeavy Infantry
Berserk22 training queues
God powerForest Fire
God powerFlaming Weapons
Huskarl4 training queues
Portable Ram3 training queues
Throwing Axeman6 training queues
DefeatMatch result
God powerLure
DockDock
DockDock
Key technologyPickaxe
Key technologyHand Axe
First military pressureStable
Key technologyHusbandry
Hippeus3 training queues
ArmoryArmory
DockDock
Key technologyMedium Infantry
Key technologyMedium Cavalry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Hypaspist11 training queues
Town CenterAdditional center
Key technologyPlow
Scylla2 training queues
Fortress-tier buildingFortress
Key technologyShaft Mine
MarketMarket
Trade route startedCaravan Greek queued
Key technologyBow Saw
Key technologyHeavy Infantry
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyMedium Archers
Hypaspist6 training queues
God powerPlenty Vault
God powerBronze
Hippeus6 training queues
Key technologyCrenellations
God powerCease Fire
Key technologyHeavy Cavalry
Hypaspist25 training queues
Key technologyChampion Infantry
Fortress-tier buildingFortress
Town CenterAdditional center
Fortress-tier buildingFortress
Hippolyta2 training queues
Atalanta2 training queues
Theseus2 training queues
Hippeus3 training queues
Hypaspist21 training queues
God powerTitan Gate
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.4%MCN
Fastest Classical4:36*Leif Erikson
Fastest Heroic9:10*MCN
Fastest Mythic15:34*MCN
First pressure3:49Leif Erikson · Hersir trained
First extra TC9:34MCN · Town Center
Fortress timing11:47MCN · Fortress
Market timing8:51Leif Erikson · Market
Armory timing6:43Leif Erikson · Dwarven Armory
Farm transition13:35–14:45Leif Erikson · 13 farms clustered
Trade route started13:45MCN

Player highlights

Standout performances

Highest total score51,384MCN
Highest military score12,981MCN
Highest economy score33,333MCN
Most kills5,145MCN
Most units killed195MCN
Most deaths195Leif Erikson
Most buildings razed18Leif Erikson
Largest army165Leif Erikson
Favorite unitHypaspistMCN · 63 fielded

Leif Erikson

Largest ArmyMost Deaths

MCN

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Leif Erikson

Classical timing4:36 estimated completion
Early pressure3:49 · Hersir trained
Early market / Heroic prep8:51 · Market
Early armory / Heroic prep6:43 · Dwarven Armory
Fortress tech path13:24 · Hill Fort
Heavy walling signal26 wall build events
Water commitment signal3 dock build events
Farm transition13:35–14:45 · 13 farms clustered
Market economy signal3,600 total resource volume
Large army production165 military units

MCN

Late Classical5:11 estimated completion
Early pressure5:54 · Stable
Expansion signal9:34 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:39 · Market
Early armory / Heroic prep7:08 · Armory
Fortress tech path11:47 · Fortress
Water commitment signal3 dock build events
Trade route started13:45 · Caravan Greek queued
Large army production97 military units
Leif Erikson · Early MilitaryMeaningful trained combat units were produced during the early opening.
MCN · Early MilitaryMeaningful trained combat units were produced during the early opening.
MCN · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3600 total volume

Leif Erikson

Bought

Food400

Sold

Wood3200
Total player market volume3600

MCN

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Leif Erikson

Army

Berserk43
Throwing Axeman32
Huskarl24
Portable Ram18
Hersir14
Hirdman9
Jarl9
Longboat7
Dragon Ship3
Dreki3
Godi2
Valkyrie1
Buildings11 types
Wall26
House20
Farm13
Longhouse6
Ox Cart Building4
Dock3
Great Hall2
Hill Fort2
Dwarven Armory1
Market1
Temple1
God powers3 invoked
Dwarven Mine1
Flaming Weapons1
Forest Fire1

MCN

Army

Hypaspist63
Hippeus12
Theseus5
Atalanta4
Hippolyta4
Scylla3
Polyphemus2
Hetairos1
Pentekonter1
Prodromos1
Toxotes1
Buildings13 types
House21
Military Academy9
Sentry Tower7
Storehouse7
Stable6
Archery Range3
Dock3
Fortress3
Wall3
Town Center2
Armory1
Market1
Temple1
God powers5 invoked
Bronze1
Cease Fire1
Lure1
Plenty Vault1
Titan Gate1