Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Floko05 vs Torgale

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:52
Blue Lagoon map preview
Map Blue Lagoon
Defeated
Floko05Zeus
Pre-match Elo1445
Win probability11.3%
21:52 Match length Torgale favored
Winner
TorgaleRa
Pre-match Elo1803
Win probability88.7%

Match at a glance

Floko05 vs Torgale

WinnerTorgale
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration21:52
Started
Ended
Elo favorite88.7%Torgale
Fastest Classical4:04*Floko05
First pressure6:03Floko05 · Military Academy
Market timing8:21Torgale · Market
First extra TC4:26Floko05 · Town Center
Most military units222Torgale
Highest EAPM81.0Torgale

Floko05

Zeus

Defeat
Elo1445-4
EAPM39.5
Military units217
First pressure6:03Military Academy
First expansion4:26
Market volume0
Total score 37,554
Military score 7,640
Economic score 26,860
Kills score 3,054
Units killed 149
Units lost 214
Buildings razed 3
Largest army 217
Favorite unit Hippeus 76 fielded
Classical 4:04* Research start 3:04
Heroic 13:38* Research start 12:22
Mythic Not reached

Torgale

Ra

Victory
Elo1803+4
EAPM81.0
Military units222
First pressure6:14Barracks
First expansion4:45
Market volume0
Total score 52,849
Military score 22,647
Economic score 24,392
Kills score 5,951
Units killed 214
Units lost 149
Buildings razed 26
Largest army 222
Favorite unit Spearman 90 fielded
Classical 4:38* Research start 3:38
Heroic 14:10* Research start 12:55
Mythic 17:20* Estimated start 15:20

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Ptah
Dionysus
HeroicAge
Sekhmet
No choice recorded
MythicAge
Horus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Floko05Zeus
Match time
TorgaleRa
Town CenterAdditional center
First military pressureMilitary Academy
Hoplite17 training queues
Hippeus5 training queues
Toxotes15 training queues
Key technologyMedium Archers
Hippeus71 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyMedium Infantry
Key technologyPlow
ArmoryArmory
Town CenterAdditional center
Key technologyCopper Weapons
Farm transition11 farms clustered
Key technologyCopper Armor
Key technologyCopper Shields
Hypaspist75 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyBronze Weapons
Key technologyHeavy Infantry
Key technologyHeavy Archers
Toxotes4 training queues
Town CenterAdditional center
Key technologyMedium Cavalry
Hoplite8 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Toxotes13 training queues
God powerCease Fire
God powerBronze
DefeatMatch result
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
ArmoryArmory
Spearman5 training queues
Key technologyHusbandry
Key technologyHand Axe
MarketMarket
Key technologyCopper Shields
Key technologyBallistics
Axeman18 training queues
Slinger14 training queues
Key technologyPlow
Spearman4 training queues
Key technologyMedium Axemen
Farm transition20 farms clustered
Wadjet2 training queues
Key technologyMedium Slingers
Key technologyMedium Spearmen
God powerRain
Key technologyCopper Weapons
Key technologyCopper Armor
Slinger3 training queues
Axeman3 training queues
Fortress-tier buildingMigdol Stronghold
God powerCitadel
Key technologyHeavy Spearmen
Key technologyHeavy Axemen
Key technologyHeavy Slingers
Spearman9 training queues
Slinger22 training queues
Axeman36 training queues
God powerRain
God powerTornado
Catapult3 training queues
Key technologyChampion Axemen
Key technologyChampion Slingers
Key technologyShaft Mine
Key technologyBronze Armor
Key technologyBronze Weapons
Spearman71 training queues
Slinger3 training queues
Catapult4 training queues
Key technologyBow Saw
MarketMarket
Axeman6 training queues
Town CenterAdditional center
Slinger18 training queues
Key technologyChampion Spearmen
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite88.7%Torgale
Fastest Classical4:04*Floko05
Fastest Heroic13:38*Floko05
Fastest Mythic17:20*Torgale
First pressure6:03Floko05 · Military Academy
First extra TC4:26Floko05 · Town Center
Fortress timing14:20Torgale · Migdol Stronghold
Market timing8:21Torgale · Market
Armory timing6:36Torgale · Armory
Farm transition11:19–12:27Torgale · 20 farms clustered

Player highlights

Standout performances

Highest total score52,849Torgale
Highest military score22,647Torgale
Highest economy score26,860Floko05
Most kills5,951Torgale
Most units killed214Torgale
Most deaths214Floko05
Most buildings razed26Torgale
Largest army222Torgale
Favorite unitSpearmanTorgale · 90 fielded

Floko05

Most DeathsMost Resources

Torgale

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Floko05

Classical timing4:04 estimated completion
Early pressure6:03 · Military Academy
Fast expansion4:26 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep11:49 · Armory
Fortress tech path16:32 · Fortress
Heavy walling signal13 wall build events
Farm transition12:57–14:05 · 11 farms clustered
Large army production217 military units

Torgale

Classical timing4:38 estimated completion
Early pressure6:14 · Barracks
Fast expansion4:45 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep8:21 · Market
Early armory / Heroic prep6:36 · Armory
Fortress tech path14:20 · Migdol Stronghold
Heavy walling signal8 wall build events
Farm transition11:19–12:27 · 20 farms clustered
Large army production222 military units
Floko05 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Floko05 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Floko05 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Torgale · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Torgale · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Torgale · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Floko05

Army

Hippeus76
Hypaspist75
Toxotes32
Hoplite25
Heracles3
Jason3
Odysseus2
Prodromos1
Buildings12 types
Farm41
House16
Storehouse13
Wall13
Granary8
Stable7
Military Academy5
Archery Range3
Town Center3
Fortress2
Armory1
Temple1
God powers2 invoked
Bronze1
Cease Fire1

Torgale

Army

Spearman90
Axeman63
Slinger60
Catapult7
Wadjet2
Buildings18 types
Farm32
House19
Lumber Camp8
Wall8
Barracks7
Granary7
Obelisk7
Mining Camp6
Market2
Monument To Villagers2
Siege Works2
Temple2
Town Center2
Armory1
Migdol Stronghold1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
God powers3 invoked
Rain2
Citadel1
Tornado1