Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[DoD]Stoochio vs roman.aldo10

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:42
Valley Of Kings map preview
Map Valley Of Kings
Defeated
[DoD]StoochioThor
Pre-match Elo1442
Win probability44.0%
10:42 Match length roman.aldo10 favored
Winner
roman.aldo10Loki
Pre-match Elo1484
Win probability56.0%

Match at a glance

[DoD]Stoochio vs roman.aldo10

Winnerroman.aldo10
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration10:42
Started
Ended
Elo favorite56.0%roman.aldo10
Fastest Classical4:50*roman.aldo10
First pressure3:52roman.aldo10 · Hersir trained
Most military units40roman.aldo10
Highest EAPM37.2[DoD]Stoochio
Defeat
Elo1442-16
EAPM37.2
Military units33
First pressure4:08Hersir trained
First expansion
Market volume0
Total score 8,600
Military score 3,565
Economic score 4,658
Kills score 377
Units killed 14
Units lost 34
Buildings razed 0
Largest army 33
Favorite unit Throwing Axeman 14 fielded
Classical 5:17* Estimated start 4:17
Heroic Not reached
Mythic Not reached
Victory
Elo1484+16
EAPM32.0
Military units40
First pressure3:52Hersir trained
First expansion
Market volume0
Total score 11,609
Military score 4,957
Economic score 5,849
Kills score 825
Units killed 35
Units lost 14
Buildings razed 1
Largest army 40
Favorite unit Throwing Axeman 14 fielded
Classical 4:50* Research start 3:50
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Heimdall
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[DoD]StoochioThor
Match time
roman.aldo10Loki
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
First military pressureHersir trained
Hersir7 training queues
Key technologyCopper Shields
Raiding Cavalry11 training queues
Throwing Axeman3 training queues
Key technologyMedium Infantry
Key technologyBronze Armor
Throwing Axeman11 training queues
Key technologyHand Axe
Key technologyPickaxe
DefeatMatch result
God powerSpy
First military pressureHersir trained
Hersir5 training queues
Raiding Cavalry7 training queues
Throwing Axeman14 training queues
Hersir4 training queues
Hirdman7 training queues
Key technologyMedium Infantry
Berserk2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.0%roman.aldo10
Fastest Classical4:50*roman.aldo10
First pressure3:52roman.aldo10 · Hersir trained
Armory timing0:43[DoD]Stoochio · Dwarven Armory

Player highlights

Standout performances

Highest total score11,609roman.aldo10
Highest military score4,957roman.aldo10
Highest economy score5,849roman.aldo10
Most kills825roman.aldo10
Most units killed35roman.aldo10
Most deaths34[DoD]Stoochio
Most buildings razed1roman.aldo10
Largest army40roman.aldo10
Favorite unitThrowing Axeman[DoD]Stoochio · 14 fielded

[DoD]Stoochio

Most DeathsMost Improvements

roman.aldo10

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[DoD]Stoochio

Late Classical5:17 estimated completion
Early pressure4:08 · Hersir trained
Early armory / Heroic prep0:43 · Dwarven Armory

roman.aldo10

Classical timing4:50 estimated completion
Early pressure3:52 · Hersir trained
Heavy walling signal11 wall build events
[DoD]Stoochio · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[DoD]Stoochio · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]Stoochio · Late ClassicalClassical completed after 5:00 on a standard land opening.
roman.aldo10 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
roman.aldo10 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[DoD]Stoochio

Army

Throwing Axeman14
Raiding Cavalry11
Hersir8
Buildings7 types
House10
Ox Cart Building6
Wall5
Longhouse3
Dwarven Armory1
Great Hall1
Temple1

roman.aldo10

Army

Throwing Axeman14
Hersir9
Hirdman7
Raiding Cavalry7
Berserk2
Einheri1
Buildings6 types
Wall11
House9
Great Hall3
Longhouse3
Ox Cart Building3
Temple1
God powers1 invoked
Spy1