Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

lahmaarm707 vs Agni_kai

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:07
Marsh map preview
Map Marsh
Defeated
lahmaarm707Gaia
Pre-match Elo1100
Win probability33.6%
12:07 Match length Agni_kai favored
Winner
Agni_kaiIsis
Pre-match Elo1218
Win probability66.4%

Match at a glance

lahmaarm707 vs Agni_kai

WinnerAgni_kai
MapMarsh
QueueRanked 1v1 Supremacy
Duration12:07
Started
Ended
Elo favorite66.4%Agni_kai
Fastest Classical4:13*lahmaarm707
First pressure4:45lahmaarm707 · Military Barracks
Market timing7:39Agni_kai · Market
First extra TC7:01Agni_kai · Town Center
Most military units42Agni_kai
Highest EAPM54.7Agni_kai
Defeat
Elo1100-12
EAPM16.3
Military units37
First pressure4:45Military Barracks
First expansion
Market volume0
Total score 11,420
Military score 3,405
Economic score 7,544
Kills score 471
Units killed 25
Units lost 26
Buildings razed 2
Largest army 37
Favorite unit Murmillo 24 fielded
Classical 4:13* Estimated start 3:13
Heroic Not reached
Mythic Not reached

Agni_kai

Isis

Victory
Elo1218+12
EAPM54.7
Military units42
First pressure5:35Barracks
First expansion7:01
Market volume0
Total score 12,948
Military score 4,065
Economic score 8,004
Kills score 879
Units killed 29
Units lost 25
Buildings razed 0
Largest army 42
Favorite unit Axeman 22 fielded
Classical 4:34* Estimated start 3:34
Heroic 10:53* Estimated start 9:38
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Bast
No choice recorded
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

lahmaarm707Gaia
Match time
Agni_kaiIsis
God powerGaia Forest
First military pressureMilitary Barracks
Caladria2 training queues
Murmillo18 training queues
Caladria2 training queues
Cheiroballista5 training queues
Key technologyMedium Infantry
ArmoryArmory
Key technologyHand Axe
Key technologyPickaxe
God powerCarnivora
Caladria2 training queues
Murmillo6 training queues
God powerCarnivora
DefeatMatch result
Key technologyPickaxe
God powerProsperity
First military pressureBarracks
Axeman7 training queues
Town CenterAdditional center
ArmoryArmory
MarketMarket
Axeman5 training queues
Sphinx2 training queues
Axeman10 training queues
Slinger10 training queues
Spearman5 training queues
Petsuchos2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.4%Agni_kai
Fastest Classical4:13*lahmaarm707
Fastest Heroic10:53*Agni_kai
First pressure4:45lahmaarm707 · Military Barracks
First extra TC7:01Agni_kai · Town Center
Market timing7:39Agni_kai · Market
Armory timing7:35Agni_kai · Armory

Player highlights

Standout performances

Highest total score12,948Agni_kai
Highest military score4,065Agni_kai
Highest economy score8,004Agni_kai
Most kills879Agni_kai
Most units killed29Agni_kai
Most deaths26lahmaarm707
Most buildings razed2lahmaarm707
Largest army42Agni_kai
Favorite unitMurmillolahmaarm707 · 24 fielded

lahmaarm707

Largest ArmyMost DeathsMost Resources

Agni_kai

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

lahmaarm707

Classical timing4:13 estimated completion
Early pressure4:45 · Military Barracks
Early armory / Heroic prep7:51 · Armory

Agni_kai

Classical timing4:34 estimated completion
Early pressure5:35 · Barracks
Fast expansion7:01 · Town Center
Early market / Heroic prep7:39 · Market
Early armory / Heroic prep7:35 · Armory
Heavy walling signal6 wall build events
lahmaarm707 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
lahmaarm707 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Agni_kai · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

lahmaarm707

Army

Murmillo24
Caladria6
Cheiroballista5
Oracle1
Turma1
Buildings6 types
Manor6
Military Barracks2
Armory1
Counter Barracks1
Economic Guild1
Temple1
God powers2 invoked
Carnivora2
Gaia Forest1

Agni_kai

Army

Axeman22
Slinger10
Spearman5
Sphinx3
Petsuchos2
Buildings13 types
House21
Obelisk11
Wall6
Granary5
Barracks3
Mining Camp2
Armory1
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers1 invoked
Prosperity1