Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[DoD]FireFox vs nak4no

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:29
Valley Of Kings map preview
Map Valley Of Kings
Winner
[DoD]FireFoxGaia
Pre-match Elo1884
Win probability77.5%
17:29 Match length [DoD]FireFox favored
Defeated
nak4noAmaterasu
Pre-match Elo1669
Win probability22.5%

Match at a glance

[DoD]FireFox vs nak4no

Winner[DoD]FireFox
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration17:29
Started
Ended
Elo favorite77.5%[DoD]FireFox
Fastest Classical3:48*[DoD]FireFox
First pressure4:00nak4no · Stable Japanese
First extra TC4:00[DoD]FireFox · Town Center
Market timing12:20[DoD]FireFox · Market
Most military units162nak4no
Highest EAPM66.5nak4no
Market volume1,300[DoD]FireFox
Victory
Elo1884+8
EAPM52.3
Military units133
First pressure6:47Counter Barracks
First expansion4:00
Market volume1300
Total score 39,978
Military score 20,824
Economic score 17,145
Kills score 2,039
Units killed 54
Units lost 40
Buildings razed 0
Largest army 133
Favorite unit Murmillo 46 fielded
Classical 3:48* Research start 2:48
Heroic 13:54* Estimated start 12:39
Mythic Estimated start 16:29 · not reached

nak4no

Amaterasu

Defeat
Elo1669-8
EAPM66.5
Military units162
First pressure4:00Stable Japanese
First expansion15:10
Market volume100
Total score 22,067
Military score 9,634
Economic score 11,240
Kills score 1,193
Units killed 41
Units lost 53
Buildings razed 1
Largest army 162
Favorite unit Yumi Horse Archer 61 fielded
Classical 3:54* Research start 2:54
Heroic 14:36* Estimated start 13:21
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Minakatatomi
Theia
HeroicAge
Raijin
Hekate
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[DoD]FireFoxGaia
Match time
nak4noAmaterasu
God powerGaia Forest
God powerGaia Forest
Town CenterAdditional center
God powerSpider Lair
Key technologyHand Axe
God powerSpider Lair
Key technologyHusbandry
Key technologyPickaxe
Oracle2 training queues
God powerSpider Lair
First military pressureCounter Barracks
Key technologyShaft Mine
Key technologyBow Saw
God powerSpider Lair
Murmillo41 training queues
Katapeltes14 training queues
God powerSpider Lair
Cheiroballista21 training queues
ArmoryArmory
Automaton3 training queues
God powerSpider Lair
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyPlow
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyCopper Shields
Key technologyBallistics
MarketMarket
God powerGaia Forest
Key technologyCopper Shields
Farm transition6 farms clustered
Cheiroballista5 training queues
Murmillo5 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
ArmoryArmory
Oracle3 training queues
Key technologyHeavy Infantry
Key technologyHeavy Archers
Town CenterAdditional center
God powerHesperides Tree
Key technologyCrenellations
Fortress-tier buildingPalace
Arcus5 training queues
Dryad21 training queues
God powerHesperides Tree
Fortress-tier buildingPalace
Key technologyHeavy Cavalry
Key technologyChampion Archers
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Destroyer2 training queues
Arcus10 training queues
VictoryMatch result
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider19 training queues
Key technologyPickaxe
Samurai24 training queues
Onna Musha5 training queues
Key technologyHusbandry
Wanyudo2 training queues
God powerSolar Shield
Wanyudo3 training queues
ArmoryArmory
Key technologyHand Axe
Key technologyPlow
Samurai13 training queues
Naginata Rider15 training queues
Onna Musha10 training queues
Yumi Horse Archer5 training queues
Key technologyBow Saw
Key technologyShaft Mine
MarketMarket
Town CenterAdditional center
Fortress-tier buildingCastle
Yumi Horse Archer56 training queues
Samurai5 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Farm transition8 farms clustered
God powerThunder Burst
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite77.5%[DoD]FireFox
Fastest Classical3:48*[DoD]FireFox
Fastest Heroic13:54*[DoD]FireFox
First pressure4:00nak4no · Stable Japanese
First extra TC4:00[DoD]FireFox · Town Center
Fortress timing14:56[DoD]FireFox · Palace
Market timing12:20[DoD]FireFox · Market
Armory timing9:23[DoD]FireFox · Armory
Farm transition12:43–13:33[DoD]FireFox · 6 farms clustered

Player highlights

Standout performances

Highest total score39,978[DoD]FireFox
Highest military score20,824[DoD]FireFox
Highest economy score17,145[DoD]FireFox
Most kills2,039[DoD]FireFox
Most units killed54[DoD]FireFox
Most deaths53nak4no
Most buildings razed1nak4no
Largest army162nak4no
Favorite unitYumi Horse Archernak4no · 61 fielded

[DoD]FireFox

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

nak4no

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[DoD]FireFox

Fast Classical3:48 estimated completion
Early pressure6:47 · Counter Barracks
Fast expansion4:00 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:20 · Market
Early armory / Heroic prep9:23 · Armory
Fortress tech path14:56 · Palace
Farm transition12:43–13:33 · 6 farms clustered
Market economy signal1,300 total resource volume
Large army production133 military units

nak4no

Fast Classical3:54 estimated completion
Early pressure4:00 · Stable Japanese
Expansion signal15:10 · Town Center
Early market / Heroic prep14:45 · Market
Early armory / Heroic prep11:51 · Armory
Fortress tech path15:22 · Castle
Farm transition16:18–16:44 · 8 farms clustered
Market economy signal100 total resource volume
Large army production162 military units
[DoD]FireFox · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
[DoD]FireFox · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]FireFox · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
[DoD]FireFox · Fast ClassicalClassical completed before 4:00 on a standard land opening.
nak4no · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
nak4no · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
nak4no · Early MilitaryMeaningful trained combat units were produced during the early opening.
nak4no · Fast ClassicalClassical completed before 4:00 on a standard land opening.
nak4no · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1400 total volume

[DoD]FireFox

Bought

Food500

Sold

Food100
Wood700
Total player market volume1300

nak4no

Bought

Wood100

Sold

No sells

Total player market volume100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[DoD]FireFox

Army

Murmillo46
Cheiroballista26
Dryad21
Arcus15
Katapeltes14
Oracle5
Automaton3
Destroyer2
Turma1
Buildings11 types
Farm12
Manor8
Economic Guild7
Military Barracks5
Wall5
Counter Barracks4
Armory2
Palace2
Temple2
Town Center2
Market1
God powers3 invoked
Spider Lair6
Gaia Forest3
Hesperides Tree2

nak4no

Army

Yumi Horse Archer61
Samurai43
Naginata Rider34
Onna Musha17
Wanyudo5
Raiju2
Buildings14 types
House18
Farm8
Shrine Japanese5
Wall5
Watermill5
Guardhouse4
Dojo3
Mining Camp Japanese3
Stable Japanese2
Armory1
Castle1
Market1
Temple1
Town Center1
God powers3 invoked
Shrine Of The Hunt1
Solar Shield1
Thunder Burst1