Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

tian vs Sobbs

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 8:53
Cloud Forest map preview
Map Cloud Forest
Defeated
tianHades
Pre-match Elo1138
Win probability49.4%
8:53 Match length Sobbs favored
Winner
SobbsQuetzalcoatl
Pre-match Elo1142
Win probability50.6%

Match at a glance

tian vs Sobbs

WinnerSobbs
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration8:53
Started
Ended
Elo favorite50.6%Sobbs
Fastest Classical4:30*Sobbs
First pressure3:41Sobbs · Warrior Priest trained
Market timing6:00Sobbs · Market
Most military units26Sobbs
Highest EAPM48.0tian
Market volume100Sobbs

tian

Hades

Defeat
Elo1138-17
EAPM48.0
Military units25
First pressure4:06Archery Range
First expansion
Market volume0
Total score 7,046
Military score 2,335
Economic score 4,423
Kills score 288
Units killed 12
Units lost 20
Buildings razed 0
Largest army 25
Favorite unit Toxotes 23 fielded
Classical 4:31* Estimated start 3:31
Heroic Not reached
Mythic Not reached

Sobbs

Quetzalcoatl

Victory
Elo1142+17
EAPM45.6
Military units26
First pressure3:41Warrior Priest trained
First expansion
Market volume100
Total score 9,002
Military score 3,380
Economic score 5,152
Kills score 492
Units killed 20
Units lost 14
Buildings razed 0
Largest army 26
Favorite unit Coyote Warrior 10 fielded
Classical 4:30* Research start 3:30
Heroic Estimated start 8:10 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Patecatl
No choice recorded
HeroicAge
Coatlicue
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

tianHades
Match time
SobbsQuetzalcoatl
Key technologyHand Axe
God powerSentinel
First military pressureArchery Range
Toxotes23 training queues
ArmoryArmory
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Key technologyHand Axe
Ocelotl Warrior7 training queues
Coyote Warrior4 training queues
MarketMarket
Warrior Priest5 training queues
Coyote Warrior6 training queues
Key technologyPickaxe
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.6%Sobbs
Fastest Classical4:30*Sobbs
First pressure3:41Sobbs · Warrior Priest trained
Market timing6:00Sobbs · Market
Armory timing8:23tian · Armory

Player highlights

Standout performances

Highest total score9,002Sobbs
Highest military score3,380Sobbs
Highest economy score5,152Sobbs
Most kills492Sobbs
Most units killed20Sobbs
Most deaths20tian
Most buildings razed0tian
Largest army26Sobbs
Favorite unitToxotestian · 23 fielded

tian

Largest ArmyMost Deaths

Sobbs

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

tian

Classical timing4:31 estimated completion
Early pressure4:06 · Archery Range
Early armory / Heroic prep8:23 · Armory

Sobbs

Classical timing4:30 estimated completion
Early pressure3:41 · Warrior Priest trained
Early market / Heroic prep6:00 · Market
Market economy signal100 total resource volume
tian · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
tian · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
tian · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sobbs · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sobbs · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 100 total volume

tian

Bought

No buys

Sold

No sells

Total player market volume0

Sobbs

Bought

Food100

Sold

No sells

Total player market volume100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tian

Army

Toxotes23
Achilles1
Ajax1
Buildings7 types
House4
Archery Range2
Granary2
Military Academy2
Storehouse2
Armory1
Temple1
God powers1 invoked
Sentinel1

Sobbs

Army

Coyote Warrior10
Warrior Priest9
Ocelotl Warrior7
Buildings5 types
House5
Calpulli4
Nobles Hut2
Market1
Temple1