Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

giton vs michaelrallo92

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:18
Oasis map preview
Map Oasis
Winner
gitonZeus
Pre-match Elo1118
Win probability95.0%
25:18 Match length giton favored
Defeated
michaelrallo92Huitzilopochtli
Pre-match Elo607
Win probability5.0%

Match at a glance

giton vs michaelrallo92

Winnergiton
MapOasis
QueueRanked 1v1 Supremacy
Duration25:18
Started
Ended
Elo favorite95.0%giton
Fastest Classical4:29*giton
First pressure4:17michaelrallo92 · Warrior Priest trained
First extra TC5:32giton · Town Center
Market timing7:31michaelrallo92 · Market
Most military units96michaelrallo92
Highest EAPM33.4giton

giton

Zeus

Victory
Elo1118+2
EAPM33.4
Military units84
First pressure10:18Fortress
First expansion5:32
Market volume0
Total score 78,968
Military score 35,408
Economic score 34,465
Kills score 9,095
Units killed 249
Units lost 36
Buildings razed 99
Largest army 84
Favorite unit Myrmidon 53 fielded
Classical 4:29* Research start 3:29
Heroic 10:48* Estimated start 9:33
Mythic 14:21* Research start 12:21

michaelrallo92

Huitzilopochtli

Defeat
Elo607-2
EAPM14.9
Military units96
First pressure4:17Warrior Priest trained
First expansion6:42
Market volume0
Total score 10,921
Military score 4,280
Economic score 5,261
Kills score 1,380
Units killed 36
Units lost 257
Buildings razed 0
Largest army 96
Favorite unit Tequihua Archer 75 fielded
Classical 6:40* Research start 5:40
Heroic 16:58* Research start 15:43
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Malinalxochitl
Dionysus
HeroicAge
Coatlicue
Hephaestus
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

gitonZeus
Match time
michaelrallo92Huitzilopochtli
Key technologyHand Axe
Key technologyPickaxe
Key technologyPickaxe
Key technologyHand Axe
Town CenterAdditional center
God powerBolt
Key technologyHusbandry
ArmoryArmory
First military pressureFortress
Fortress-tier buildingFortress
Key technologyShaft Mine
Key technologyBow Saw
Key technologyMedium Infantry
Town CenterAdditional center
Key technologyHeavy Infantry
Fortress-tier buildingFortress
God powerPlenty Vault
Farm transition19 farms clustered
Key technologyPlow
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Myrmidon41 training queues
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyChampion Infantry
Key technologyIron Weapons
Key technologyBronze Armor
Petrobolos3 training queues
Key technologyIron Shields
Key technologyBallistics
Key technologyIron Armor
Petrobolos2 training queues
Hoplite8 training queues
God powerRestoration
Town CenterAdditional center
Helepolis2 training queues
Myrmidon12 training queues
Town CenterAdditional center
Jason2 training queues
Hoplite7 training queues
God powerBronze
Town CenterAdditional center
Key technologyCrenellations
WonderWonder
God powerBolt
God powerTitan Gate
VictoryMatch result
First military pressureWarrior Priest trained
Warrior Priest2 training queues
God powerBlood Pact
Town CenterAdditional center
Town CenterAdditional center
MarketMarket
God powerInfestation
Farm transition6 farms clustered
ArmoryArmory
MarketMarket
MarketMarket
ArmoryArmory
Key technologyPlow
Warrior Priest3 training queues
Key technologyCrenellations Aztec
Key technologyHand Axe
Key technologyPickaxe
Trade route startedCaravan Aztec queued
Tequihua Archer34 training queues
Key technologyMedium War Hut Soldiers
Key technologyBallistics
God powerEarth Monster
Eagle Warrior10 training queues
Ayotochtli4 training queues
Key technologyHeavy War Hut Soldiers
Tequihua Archer41 training queues
Town CenterAdditional center
God powerInfestation
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite95.0%giton
Fastest Classical4:29*giton
Fastest Heroic10:48*giton
Fastest Mythic14:21*giton
First pressure4:17michaelrallo92 · Warrior Priest trained
First extra TC5:32giton · Town Center
Fortress timing10:18giton · Fortress
Market timing7:31michaelrallo92 · Market
Armory timing8:03giton · Armory
Farm transition8:42–8:52michaelrallo92 · 6 farms clustered
Trade route started17:30michaelrallo92

Player highlights

Standout performances

Highest total score78,968giton
Highest military score35,408giton
Highest economy score34,465giton
Most kills9,095giton
Most units killed249giton
Most deaths257michaelrallo92
Most buildings razed99giton
Largest army96michaelrallo92
Favorite unitTequihua Archermichaelrallo92 · 75 fielded

giton

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

michaelrallo92

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

giton

Classical timing4:29 estimated completion
Delayed pressure10:18 · Fortress
Fast expansion5:32 · Town Center
Multi-TC boom signal5 expansion build events
Early armory / Heroic prep8:03 · Armory
Fortress tech path10:18 · Fortress
Farm transition14:42–15:30 · 19 farms clustered
Large army production84 military units

michaelrallo92

Late Classical6:40 estimated completion
Early pressure4:17 · Warrior Priest trained
Fast expansion6:42 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep7:31 · Market
Early armory / Heroic prep10:27 · Armory
Farm transition8:42–8:52 · 6 farms clustered
Trade route started17:30 · Caravan Aztec queued
Large army production96 military units
giton · Early MilitaryMeaningful trained combat units were produced during the early opening.
giton · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
giton · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
giton · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
michaelrallo92 · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
michaelrallo92 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
michaelrallo92 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
michaelrallo92 · Early MilitaryMeaningful trained combat units were produced during the early opening.
michaelrallo92 · Late ClassicalClassical completed after 5:00 on a standard land opening.
michaelrallo92 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

giton

Army

Myrmidon53
Hoplite15
Petrobolos5
Heracles3
Jason3
Helepolis2
Odysseus2
Bellerophon1
Buildings10 types
Farm39
House16
Storehouse8
Granary6
Town Center5
Temple3
Fortress2
Military Academy2
Armory1
Wonder1
God powers5 invoked
Bolt2
Bronze1
Plenty Vault1
Restoration1
Titan Gate1

michaelrallo92

Army

Tequihua Archer75
Eagle Warrior10
Warrior Priest5
Ayotochtli4
Maquizcoatl2
Buildings11 types
Farm33
Sentry Tower27
House18
War Hut16
Calpulli6
Market3
Nobles Hut3
Temple3
Town Center3
Armory2
Great Temple1
God powers3 invoked
Infestation2
Blood Pact1
Earth Monster1