Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Skelo vs MatuR1999

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:52
Megalopolis map preview
Map Megalopolis
Winner
SkeloRa
Pre-match Elo1357
Win probability79.4%
12:52 Match length Skelo favored
Defeated
MatuR1999Poseidon
Pre-match Elo1123
Win probability20.6%

Match at a glance

Skelo vs MatuR1999

WinnerSkelo
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration12:52
Started
Ended
Elo favorite79.4%Skelo
Fastest Classical4:11*MatuR1999
First pressure4:22MatuR1999 · Stable
First extra TC4:39Skelo · Town Center
Most military units28Skelo
Highest EAPM67.8Skelo

Skelo

Ra

Victory
Elo1357+7
EAPM67.8
Military units28
First pressure5:07Barracks
First expansion4:39
Market volume0
Total score 13,560
Military score 5,647
Economic score 7,274
Kills score 651
Units killed 22
Units lost 11
Buildings razed 1
Largest army 28
Favorite unit Spearman 26 fielded
Classical 4:19* Research start 3:19
Heroic Not reached
Mythic Not reached

MatuR1999

Poseidon

Defeat
Elo1123-7
EAPM45.9
Military units22
First pressure4:22Stable
First expansion8:00
Market volume0
Total score 11,735
Military score 4,400
Economic score 7,141
Kills score 194
Units killed 11
Units lost 22
Buildings razed 5
Largest army 22
Favorite unit Toxotes 12 fielded
Classical 4:11* Research start 3:11
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Hermes
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SkeloRa
Match time
MatuR1999Poseidon
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
Key technologyHusbandry
Spearman16 training queues
Key technologyMedium Spearmen
ArmoryArmory
ArmoryArmory
ArmoryArmory
Town CenterAdditional center
Spearman10 training queues
VictoryMatch result
God powerLure
First military pressureStable
Hippeus4 training queues
ArmoryArmory
Town CenterAdditional center
Hippeus4 training queues
God powerCease Fire
Key technologyHand Axe
Key technologyPickaxe
Toxotes12 training queues
Town CenterAdditional center
Key technologyCopper Shields
Town CenterAdditional center
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite79.4%Skelo
Fastest Classical4:11*MatuR1999
First pressure4:22MatuR1999 · Stable
First extra TC4:39Skelo · Town Center
Armory timing7:56MatuR1999 · Armory

Player highlights

Standout performances

Highest total score13,560Skelo
Highest military score5,647Skelo
Highest economy score7,274Skelo
Most kills651Skelo
Most units killed22Skelo
Most deaths22MatuR1999
Most buildings razed5MatuR1999
Largest army28Skelo
Favorite unitSpearmanSkelo · 26 fielded

Skelo

Highest ScoreLargest ArmyMost ImprovementsMost Kills

MatuR1999

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Skelo

Classical timing4:19 estimated completion
Early pressure5:07 · Barracks
Fast expansion4:39 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:25 · Armory
Heavy walling signal20 wall build events

MatuR1999

Classical timing4:11 estimated completion
Early pressure4:22 · Stable
Fast expansion8:00 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep7:56 · Armory
Skelo · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Skelo · Early MilitaryMeaningful trained combat units were produced during the early opening.
Skelo · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
MatuR1999 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
MatuR1999 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
MatuR1999 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Skelo

Army

Spearman26
Sphinx2
Buildings13 types
Wall20
House14
Obelisk12
Barracks7
Granary5
Armory3
Lumber Camp2
Mining Camp2
Sentry Tower2
Town Center2
Monument To Soldiers1
Monument To Villagers1
Temple1

MatuR1999

Army

Toxotes12
Hippeus8
Atalanta1
Theseus1
Buildings8 types
House11
Archery Range4
Stable3
Storehouse3
Town Center3
Armory1
Granary1
Temple1
God powers2 invoked
Cease Fire1
Lure1