Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Grinsekatze vs yuicchan

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:44
Tundra map preview
Map Tundra
Defeated
GrinsekatzeKronos
Pre-match Elo991
Win probability35.6%
11:44 Match length yuicchan favored
Winner
yuicchanHades
Pre-match Elo1094
Win probability64.4%

Match at a glance

Grinsekatze vs yuicchan

Winneryuicchan
MapTundra
QueueRanked 1v1 Supremacy
Duration11:44
Started
Ended
Elo favorite64.4%yuicchan
Fastest Classical3:01*Grinsekatze
First pressure3:08Grinsekatze · Counter Barracks
Most military units44yuicchan
Highest EAPM37.0Grinsekatze

Grinsekatze

Kronos

Defeat
Elo991-13
EAPM37.0
Military units29
First pressure3:08Counter Barracks
First expansion
Market volume0
Total score 10,884
Military score 3,590
Economic score 6,842
Kills score 530
Units killed 17
Units lost 45
Buildings razed 2
Largest army 29
Favorite unit Turma 10 fielded
Classical 3:01* Research start 2:01
Heroic Not reached
Mythic Not reached

yuicchan

Hades

Victory
Elo1094+33
EAPM30.6
Military units44
First pressure5:57Military Academy
First expansion
Market volume0
Total score 12,939
Military score 5,488
Economic score 6,640
Kills score 959
Units killed 45
Units lost 17
Buildings razed 1
Largest army 44
Favorite unit Hippeus 20 fielded
Classical 5:45* Research start 4:45
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Ares
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

GrinsekatzeKronos
Match time
yuicchanHades
First military pressureCounter Barracks
Turma10 training queues
Promethean2 training queues
God powerValor
God powerDeconstruction
Promethean6 training queues
Cheiroballista5 training queues
Key technologyMedium Archers
Katapeltes6 training queues
God powerDeconstruction
God powerValor
DefeatMatch result
God powerSentinel
Key technologyHand Axe
First military pressureMilitary Academy
Hoplite5 training queues
Key technologyPickaxe
Key technologyHusbandry
Hippeus20 training queues
Toxotes17 training queues
ArmoryArmory
God powerPestilence
Key technologyMedium Archers
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.4%yuicchan
Fastest Classical3:01*Grinsekatze
First pressure3:08Grinsekatze · Counter Barracks
Armory timing9:39yuicchan · Armory

Player highlights

Standout performances

Highest total score12,939yuicchan
Highest military score5,488yuicchan
Highest economy score6,842Grinsekatze
Most kills959yuicchan
Most units killed45yuicchan
Most deaths45Grinsekatze
Most buildings razed2Grinsekatze
Largest army44yuicchan
Favorite unitHippeusyuicchan · 20 fielded

Grinsekatze

Most Deaths

yuicchan

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Grinsekatze

Fast Classical3:01 estimated completion
Early pressure3:08 · Counter Barracks

yuicchan

Late Classical5:45 estimated completion
Early pressure5:57 · Military Academy
Early armory / Heroic prep9:39 · Armory
Grinsekatze · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Grinsekatze · Early MilitaryMeaningful trained combat units were produced during the early opening.
Grinsekatze · Fast ClassicalClassical completed before 4:00 on a standard land opening.
yuicchan · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
yuicchan · Early MilitaryMeaningful trained combat units were produced during the early opening.
yuicchan · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Grinsekatze

Army

Turma10
Promethean8
Katapeltes6
Cheiroballista5
Buildings3 types
Manor4
Counter Barracks2
Temple1
God powers2 invoked
Deconstruction2
Valor2

yuicchan

Army

Hippeus20
Toxotes17
Hoplite5
Achilles1
Ajax1
Buildings9 types
House15
Storehouse6
Granary5
Archery Range2
Stable2
Wall2
Armory1
Military Academy1
Temple1
God powers2 invoked
Pestilence1
Sentinel1