Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

tian vs giton

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:08
Elysium map preview
Map Elysium
Winner
tianHades
Pre-match Elo1155
Win probability55.6%
13:08 Match length tian favored
Defeated
gitonZeus
Pre-match Elo1116
Win probability44.4%

Match at a glance

tian vs giton

Winnertian
MapElysium
QueueRanked 1v1 Supremacy
Duration13:08
Started
Ended
Elo favorite55.6%tian
Fastest Classical4:07*tian
First pressure4:34tian · Archery Range
First extra TC6:26giton · Town Center
Most military units81tian
Highest EAPM51.8tian

tian

Hades

Victory
Elo1155+16
EAPM51.8
Military units81
First pressure4:34Archery Range
First expansion
Market volume0
Total score 15,294
Military score 8,322
Economic score 6,126
Kills score 869
Units killed 34
Units lost 9
Buildings razed 5
Largest army 81
Favorite unit Toxotes 64 fielded
Classical 4:07* Research start 3:07
Heroic Not reached
Mythic Not reached

giton

Zeus

Defeat
Elo1116-16
EAPM32.3
Military units12
First pressure9:43Archery Range
First expansion6:26
Market volume0
Total score 11,580
Military score 1,830
Economic score 9,482
Kills score 290
Units killed 9
Units lost 34
Buildings razed 0
Largest army 12
Favorite unit Peltast 7 fielded
Classical 4:26* Research start 3:26
Heroic 10:38* Research start 9:23
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Athena
No choice recorded
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

tianHades
Match time
gitonZeus
Key technologyHand Axe
First military pressureArchery Range
Toxotes64 training queues
Key technologyPickaxe
ArmoryArmory
God powerPestilence
Cyclops3 training queues
Hippeus12 training queues
Key technologyMedium Archers
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Cavalry
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
ArmoryArmory
First military pressureArchery Range
Key technologyHusbandry
Key technologyMedium Archers
Peltast3 training queues
God powerBolt
Peltast4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.6%tian
Fastest Classical4:07*tian
Fastest Heroic10:38*giton
First pressure4:34tian · Archery Range
First extra TC6:26giton · Town Center
Armory timing6:46giton · Armory

Player highlights

Standout performances

Highest total score15,294tian
Highest military score8,322tian
Highest economy score9,482giton
Most kills869tian
Most units killed34tian
Most deaths34giton
Most buildings razed5tian
Largest army81tian
Favorite unitToxotestian · 64 fielded

tian

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

giton

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

tian

Classical timing4:07 estimated completion
Early pressure4:34 · Archery Range
Early armory / Heroic prep7:00 · Armory
Large army production81 military units

giton

Classical timing4:26 estimated completion
Delayed pressure9:43 · Archery Range
Fast expansion6:26 · Town Center
Early armory / Heroic prep6:46 · Armory
tian · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
tian · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
tian · Early MilitaryMeaningful trained combat units were produced during the early opening.
giton · Early MilitaryMeaningful trained combat units were produced during the early opening.
giton · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tian

Army

Toxotes64
Hippeus12
Cyclops3
Achilles1
Ajax1
Buildings7 types
House31
Archery Range3
Granary3
Stable3
Storehouse3
Armory1
Temple1
God powers1 invoked
Pestilence1

giton

Army

Peltast7
Jason3
Heracles2
Buildings7 types
House7
Granary4
Storehouse4
Temple2
Archery Range1
Armory1
Town Center1
God powers1 invoked
Bolt1