Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

MayShadowFaxGG vs Leif Erikson

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:29
Savannah map preview
Map Savannah
Defeated
MayShadowFaxGGThor
Pre-match Elo1289
Win probability48.7%
13:29 Match length Leif Erikson favored
Winner
Leif EriksonThor
Pre-match Elo1298
Win probability51.3%

Match at a glance

MayShadowFaxGG vs Leif Erikson

WinnerLeif Erikson
MapSavannah
QueueRanked 1v1 Supremacy
Duration13:29
Started
Ended
Elo favorite51.3%Leif Erikson
Fastest Classical3:15*Leif Erikson
First pressure2:36Leif Erikson · Hersir trained
Market timing10:41Leif Erikson · Market
Most military units51Leif Erikson
Highest EAPM79.4Leif Erikson
Market volume600Leif Erikson
Defeat
Elo1289-17
EAPM59.9
Military units47
First pressure4:53Longhouse
First expansion
Market volume0
Total score 7,907
Military score 2,542
Economic score 4,755
Kills score 610
Units killed 24
Units lost 56
Buildings razed 1
Largest army 47
Favorite unit Raiding Cavalry 20 fielded
Classical 4:23* Estimated start 3:23
Heroic Not reached
Mythic Not reached
Victory
Elo1298+17
EAPM79.4
Military units51
First pressure2:36Hersir trained
First expansion
Market volume600
Total score 14,482
Military score 6,588
Economic score 6,553
Kills score 1,408
Units killed 57
Units lost 24
Buildings razed 3
Largest army 51
Favorite unit Throwing Axeman 18 fielded
Classical 3:15* Research start 2:15
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Freyja
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MayShadowFaxGGThor
Match time
Leif EriksonThor
First military pressureLonghouse
God powerDwarven Mine
Throwing Axeman6 training queues
Berserk5 training queues
ArmoryDwarven Armory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Raiding Cavalry14 training queues
Hersir2 training queues
Throwing Axeman10 training queues
Raiding Cavalry6 training queues
DefeatMatch result
First military pressureHersir trained
Hersir8 training queues
God powerForest Fire
Key technologyPickaxe
Key technologyHand Axe
ArmoryDwarven Armory
God powerDwarven Mine
Key technologyCopper Armor
Key technologyCopper Weapons
Throwing Axeman9 training queues
Raiding Cavalry13 training queues
MarketMarket
Key technologyCopper Shields
Berserk2 training queues
Hersir3 training queues
Throwing Axeman9 training queues
Key technologyMedium Infantry
Hersir4 training queues
Farm transition5 farms clustered
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.3%Leif Erikson
Fastest Classical3:15*Leif Erikson
First pressure2:36Leif Erikson · Hersir trained
Market timing10:41Leif Erikson · Market
Armory timing6:57Leif Erikson · Dwarven Armory
Farm transition13:24–13:26Leif Erikson · 5 farms clustered

Player highlights

Standout performances

Highest total score14,482Leif Erikson
Highest military score6,588Leif Erikson
Highest economy score6,553Leif Erikson
Most kills1,408Leif Erikson
Most units killed57Leif Erikson
Most deaths56MayShadowFaxGG
Most buildings razed3Leif Erikson
Largest army51Leif Erikson
Favorite unitRaiding CavalryMayShadowFaxGG · 20 fielded

MayShadowFaxGG

Most Deaths

Leif Erikson

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

MayShadowFaxGG

Classical timing4:23 estimated completion
Early pressure4:53 · Longhouse
Early armory / Heroic prep7:23 · Dwarven Armory

Leif Erikson

Fast Classical3:15 estimated completion
Early pressure2:36 · Hersir trained
Early market / Heroic prep10:41 · Market
Early armory / Heroic prep6:57 · Dwarven Armory
Heavy walling signal6 wall build events
Farm transition13:24–13:26 · 5 farms clustered
Market economy signal600 total resource volume
MayShadowFaxGG · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MayShadowFaxGG · Early MilitaryMeaningful trained combat units were produced during the early opening.
Leif Erikson · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Leif Erikson · Early MilitaryMeaningful trained combat units were produced during the early opening.
Leif Erikson · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

MayShadowFaxGG

Bought

No buys

Sold

No sells

Total player market volume0

Leif Erikson

Bought

Food300

Sold

Wood300
Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MayShadowFaxGG

Army

Raiding Cavalry20
Throwing Axeman16
Berserk6
Hersir3
Hirdman1
Valkyrie1
Buildings6 types
House10
Longhouse3
Great Hall2
Ox Cart Building2
Temple2
Dwarven Armory1
God powers1 invoked
Dwarven Mine1

Leif Erikson

Army

Throwing Axeman18
Hersir15
Raiding Cavalry13
Berserk3
Valkyrie2
Buildings9 types
House12
Wall6
Farm5
Longhouse4
Ox Cart Building3
Great Hall2
Dwarven Armory1
Market1
Temple1
God powers2 invoked
Dwarven Mine1
Forest Fire1