Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ZtratoZper vs IcaasX

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:11
Watering Hole map preview
Map Watering Hole
Defeated
ZtratoZperHuitzilopochtli
Pre-match Elo1035
Win probability50.9%
24:11 Match length UpsetThe Elo underdog won
Winner
IcaasXAmaterasu
Pre-match Elo1029
Win probability49.1%

Match at a glance

ZtratoZper vs IcaasX

WinnerIcaasX
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration24:11
Started
Ended
Elo favorite50.9%ZtratoZper · Upset
Fastest Classical4:45*IcaasX
First pressure4:27ZtratoZper · Warrior Priest trained
First extra TC6:31ZtratoZper · Town Center
Most military units161ZtratoZper
Highest EAPM34.8ZtratoZper

ZtratoZper

Huitzilopochtli

Defeat
Elo1035-18
EAPM34.8
Military units161
First pressure4:27Warrior Priest trained
First expansion6:31
Market volume0
Total score 24,269
Military score 7,045
Economic score 15,094
Kills score 2,130
Units killed 53
Units lost 179
Buildings razed 0
Largest army 161
Favorite unit Warrior Priest 48 fielded
Classical 5:29* Estimated start 4:29
Heroic 12:40* Estimated start 11:25
Mythic Not reached

IcaasX

Amaterasu

Victory
Elo1029+18
EAPM32.1
Military units78
First pressure6:48Stable Japanese
First expansion18:35
Market volume0
Total score 43,300
Military score 17,912
Economic score 20,342
Kills score 5,051
Units killed 176
Units lost 59
Buildings razed 12
Largest army 78
Favorite unit Naginata Rider 16 fielded
Classical 4:45* Estimated start 3:45
Heroic 11:59* Estimated start 10:44
Mythic 18:34* Estimated start 16:34

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Minakatatomi
Coatlicue
HeroicAge
Raijin
No choice recorded
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ZtratoZperHuitzilopochtli
Match time
IcaasXAmaterasu
First military pressureWarrior Priest trained
Warrior Priest5 training queues
Town CenterAdditional center
Tlamanih Spearman8 training queues
God powerAgave Bloom
God powerBlood Pact
Key technologyPickaxe
Key technologyHand Axe
ArmoryArmory
Tequihua Archer3 training queues
Tlamanih Spearman5 training queues
Key technologyBow Saw
Key technologyShaft Mine
Warrior Priest11 training queues
God powerEarth Monster
Tequihua Archer8 training queues
Tlamanih Spearman8 training queues
Shorn One40 training queues
Farm transition12 farms clustered
Key technologyPlow
Tequihua Archer15 training queues
Warrior Priest7 training queues
Key technologyMedium War Hut Soldiers
Key technologyHeavy Great Temple Soldiers
Key technologyBallistics
Tlamanih Spearman2 training queues
Warrior Priest18 training queues
Tequihua Archer7 training queues
Tlamanih Spearman5 training queues
Warrior Priest6 training queues
Shorn One5 training queues
Eagle Warrior7 training queues
DefeatMatch result
Samurai3 training queues
God powerShrine Of The Hunt
First military pressureStable Japanese
God powerSolar Shield
Samurai2 training queues
Naginata Rider3 training queues
Onna Musha2 training queues
God powerSolar Shield
Naginata Rider3 training queues
ArmoryArmory
God powerSolar Shield
Naginata Rider2 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyCopper Armor
Key technologyCopper Weapons
Yumi Horse Archer2 training queues
Shinobi5 training queues
Key technologyBronze Armor
Samurai2 training queues
Yumi Horse Archer3 training queues
Naginata Rider2 training queues
God powerThunder Burst
Onna Musha3 training queues
God powerSolar Shield
Key technologyBronze Weapons
Fortress-tier buildingCastle
Key technologyShaft Mine
Oyumi3 training queues
Key technologyBow Saw
God powerSolar Shield
Samurai2 training queues
Shinobi4 training queues
Yumi Horse Archer2 training queues
Naginata Rider2 training queues
Raiju2 training queues
God powerSolar Shield
Town CenterAdditional center
Key technologyIron Armor
Key technologyIron Weapons
Key technologyCopper Shields
Naginata Rider2 training queues
Yumi Horse Archer2 training queues
Raiju4 training queues
Shinobi4 training queues
Town CenterAdditional center
Samurai2 training queues
Onmyoji6 training queues
Key technologyBronze Shields
Key technologyChampion Stable Soldiers
Naginata Rider2 training queues
Farm transition9 farms clustered
Key technologyPlow
Village CenterAdditional center
Town CenterAdditional center
Oyumi2 training queues
Key technologyIron Weapons
Key technologyIron Shields
Key technologyBallistics
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.9%ZtratoZper · Upset
Fastest Classical4:45*IcaasX
Fastest Heroic11:59*IcaasX
Fastest Mythic18:34*IcaasX
First pressure4:27ZtratoZper · Warrior Priest trained
First extra TC6:31ZtratoZper · Town Center
Fortress timing15:34IcaasX · Castle
Armory timing8:27ZtratoZper · Armory
Farm transition16:08–16:10ZtratoZper · 12 farms clustered

Player highlights

Standout performances

Highest total score43,300IcaasX
Highest military score17,912IcaasX
Highest economy score20,342IcaasX
Most kills5,051IcaasX
Most units killed176IcaasX
Most deaths179ZtratoZper
Most buildings razed12IcaasX
Largest army161ZtratoZper
Favorite unitWarrior PriestZtratoZper · 48 fielded

ZtratoZper

Most Deaths

IcaasX

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ZtratoZper

Late Classical5:29 estimated completion
Early pressure4:27 · Warrior Priest trained
Fast expansion6:31 · Town Center
Early armory / Heroic prep8:27 · Armory
Farm transition16:08–16:10 · 12 farms clustered
Large army production161 military units

IcaasX

Classical timing4:45 estimated completion
Early pressure6:48 · Stable Japanese
Expansion signal18:35 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep9:14 · Armory
Fortress tech path15:34 · Castle
Heavy walling signal21 wall build events
Farm transition22:42–22:46 · 9 farms clustered
ZtratoZper · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ZtratoZper · Early MilitaryMeaningful trained combat units were produced during the early opening.
ZtratoZper · Late ClassicalClassical completed after 5:00 on a standard land opening.
IcaasX · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
IcaasX · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ZtratoZper

Army

Warrior Priest48
Shorn One45
Tequihua Archer33
Tlamanih Spearman28
Eagle Warrior7
Buildings10 types
House21
Calpulli12
Farm12
Great Temple7
Temple5
War Hut4
Nobles Hut3
Sentry Tower2
Armory1
Town Center1
God powers3 invoked
Agave Bloom1
Blood Pact1
Earth Monster1

IcaasX

Army

Naginata Rider16
Shinobi13
Samurai11
Yumi Horse Archer9
Onna Musha7
Onmyoji6
Raiju6
Oyumi5
Kitsune3
Daimyo1
Wanyudo1
Buildings13 types
Wall21
House17
Watermill10
Farm9
Shrine Japanese5
Mining Camp Japanese3
Town Center3
Dojo2
Armory1
Castle1
Stable Japanese1
Temple1
Village Center1
God powers3 invoked
Solar Shield6
Shrine Of The Hunt1
Thunder Burst1