Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Skelo vs michaelrallo92

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:59
Giza map preview
Map Giza
Winner
SkeloRa
Pre-match Elo1350
Win probability98.6%
11:59 Match length Skelo favored
Defeated
michaelrallo92Huitzilopochtli
Pre-match Elo609
Win probability1.4%

Match at a glance

Skelo vs michaelrallo92

WinnerSkelo
MapGiza
QueueRanked 1v1 Supremacy
Duration11:59
Started
Ended
Elo favorite98.6%Skelo
Fastest Classical4:19*Skelo
First pressure4:46Skelo · Barracks
Market timing8:30michaelrallo92 · Market
First extra TC7:16michaelrallo92 · Town Center
Most military units30Skelo
Highest EAPM52.7Skelo
Market volume1,000michaelrallo92

Skelo

Ra

Victory
Elo1350
EAPM52.7
Military units30
First pressure4:46Barracks
First expansion9:18
Market volume0
Total score 12,778
Military score 3,575
Economic score 7,987
Kills score 1,216
Units killed 37
Units lost 17
Buildings razed 8
Largest army 30
Favorite unit Spearman 30 fielded
Classical 4:19* Research start 3:19
Heroic Estimated start 10:58 · not reached
Mythic Not reached

michaelrallo92

Huitzilopochtli

Defeat
Elo609
EAPM9.0
Military units8
First pressure10:55Warrior Priest trained
First expansion7:16
Market volume1000
Total score 5,012
Military score 1,150
Economic score 3,563
Kills score 299
Units killed 17
Units lost 52
Buildings razed 0
Largest army 8
Favorite unit Maquizcoatl 6 fielded
Classical 6:51* Research start 5:51
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Malinalxochitl
Sobek
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SkeloRa
Match time
michaelrallo92Huitzilopochtli
Key technologyPickaxe
Key technologyHusbandry
First military pressureBarracks
Key technologyMedium Spearmen
Spearman30 training queues
ArmoryArmory
Key technologyCopper Shields
ArmoryArmory
Key technologyCopper Armor
God powerShifting Sands
Town CenterAdditional center
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
Town CenterAdditional center
MarketMarket
ArmoryArmory
Maquizcoatl6 training queues
God powerInfestation
God powerInfestation
God powerBlood Pact
First military pressureWarrior Priest trained
Warrior Priest2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite98.6%Skelo
Fastest Classical4:19*Skelo
First pressure4:46Skelo · Barracks
First extra TC7:16michaelrallo92 · Town Center
Market timing8:30michaelrallo92 · Market
Armory timing5:42Skelo · Armory

Player highlights

Standout performances

Highest total score12,778Skelo
Highest military score3,575Skelo
Highest economy score7,987Skelo
Most kills1,216Skelo
Most units killed37Skelo
Most deaths52michaelrallo92
Most buildings razed8Skelo
Largest army30Skelo
Favorite unitSpearmanSkelo · 30 fielded

Skelo

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

michaelrallo92

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Skelo

Classical timing4:19 estimated completion
Early pressure4:46 · Barracks
Expansion signal9:18 · Town Center
Early armory / Heroic prep5:42 · Armory

michaelrallo92

Late Classical6:51 estimated completion
Delayed pressure10:55 · Warrior Priest trained
Fast expansion7:16 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep8:30 · Market
Early armory / Heroic prep8:35 · Armory
Market economy signal1,000 total resource volume
Skelo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Skelo · Early MilitaryMeaningful trained combat units were produced during the early opening.
michaelrallo92 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
michaelrallo92 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
michaelrallo92 · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1000 total volume

Skelo

Bought

No buys

Sold

No sells

Total player market volume0

michaelrallo92

Bought

Food100
Wood300

Sold

Food300
Wood300
Total player market volume1000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Skelo

Army

Spearman30
Buildings12 types
House10
Obelisk6
Granary5
Barracks3
Armory2
Mining Camp2
Lumber Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers1 invoked
Shifting Sands1

michaelrallo92

Army

Maquizcoatl6
Warrior Priest2
Buildings6 types
House11
Calpulli3
Town Center2
Armory1
Market1
Temple1
God powers2 invoked
Infestation2
Blood Pact1