Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

monzatim vs Непутёвый

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 30:54
Yellow River map preview
Map Yellow River
Defeated
monzatimKronos
Pre-match Elo1271
Win probability23.1%
30:54 Match length Непутёвый favored
Winner
НепутёвыйNuwa
Pre-match Elo1480
Win probability76.9%

Match at a glance

monzatim vs Непутёвый

WinnerНепутёвый
MapYellow River
QueueRanked 1v1 Supremacy
Duration30:54
Started
Ended
Elo favorite76.9%Непутёвый
Fastest Classical3:33*monzatim
First pressure8:18Непутёвый · Imperial Academy
Market timing22:26Непутёвый · Market
First extra TC3:51Непутёвый · Town Center
Most military units320Непутёвый
Highest EAPM66.3Непутёвый
Market volume2,300monzatim

monzatim

Kronos

Defeat
Elo1271-8
EAPM28.8
Military units317
First pressure10:04Military Barracks
First expansion7:02
Market volume2300
Total score 50,854
Military score 18,105
Economic score 24,588
Kills score 8,186
Units killed 315
Units lost 299
Buildings razed 9
Largest army 317
Favorite unit Arcus 180 fielded
Classical 3:33* Estimated start 2:33
Heroic 12:03* Estimated start 10:48
Mythic 19:36* Estimated start 17:36
Victory
Elo1480+8
EAPM66.3
Military units320
First pressure8:18Imperial Academy
First expansion3:51
Market volume0
Total score 79,840
Military score 33,641
Economic score 34,508
Kills score 11,866
Units killed 295
Units lost 319
Buildings razed 39
Largest army 320
Favorite unit Wuzu Javelineer 115 fielded
Classical 3:43* Research start 2:43
Heroic 10:19* Research start 9:04
Mythic 15:54* Research start 13:54

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Houtu
Hyperion
HeroicAge
Goumang
Helios
MythicAge
Gonggong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

monzatimKronos
Match time
НепутёвыйNuwa
Automaton3 training queues
God powerSpider Lair
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Automaton3 training queues
Town CenterAdditional center
Key technologyHusbandry
Automaton2 training queues
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
First military pressureMilitary Barracks
Key technologyBallistics
Key technologyCopper Shields
Key technologyMedium Archers
Arcus15 training queues
Key technologyShaft Mine
Town CenterAdditional center
God powerDeconstruction
God powerSpider Lair
Key technologyHeavy Archers
God powerChaos
Contarius9 training queues
Key technologyHeavy Cavalry
God powerSpider Lair
Arcus34 training queues
Town CenterAdditional center
Oracle3 training queues
Key technologyBow Saw
Key technologyBronze Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Fortress-tier buildingPalace
Contarius3 training queues
Fortress-tier buildingPalace
God powerSpider Lair
Farm transition6 farms clustered
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Key technologyPlow
Oracle Hero2 training queues
Key technologyMedium Infantry
Contarius18 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Fanatic19 training queues
Destroyer4 training queues
Key technologyChampion Archers
Key technologyIron Shields
Fire Siphon3 training queues
Fortress-tier buildingPalace
Key technologyIron Armor
Centimanus7 training queues
Arcus47 training queues
God powerSpider Lair
Key technologyHeavy Infantry
God powerVortex
God powerDeconstruction
God powerSpider Lair
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fanatic26 training queues
Centimanus5 training queues
MarketMarket
MarketMarket
MarketMarket
Key technologyChampion Infantry
Arcus25 training queues
Centimanus2 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Murmillo11 training queues
Trade route startedCaravan Atlantean queued
Fire Siphon5 training queues
Key technologyCrenellations
God powerSpider Lair
Arcus59 training queues
God powerVortex
Fire Siphon2 training queues
Fortress-tier buildingPalace
God powerVortex
Murmillo8 training queues
God powerChaos
DefeatMatch result
Town CenterAdditional center
God powerCreation
God powerEarth Wall
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
ArmoryArmory
Key technologyHusbandry
Fire Archer2 training queues
Pioneer3 training queues
First military pressureImperial Academy
Ge Halberdier2 training queues
Key technologyCopper Shields
Farm transition9 farms clustered
Key technologyPlow
Key technologyBallistics
Key technologyShaft Mine
Ge Halberdier12 training queues
Fire Archer5 training queues
Key technologyHeavy Cavalry
Pioneer9 training queues
Wuzu Javelineer5 training queues
God powerForest Protection
Key technologyCopper Weapons
ArmoryArmory
Key technologyBow Saw
Key technologyBronze Weapons
Key technologyCopper Armor
Town CenterAdditional center
Siege Crossbow2 training queues
Ge Halberdier10 training queues
Wuzu Javelineer90 training queues
God powerGreat Flood
Key technologyMedium Infantry
Key technologyMedium Archers
Town CenterAdditional center
Key technologyHeavy Cavalry
Key technologyBronze Shields
Key technologyHeavy Infantry
Key technologyChampion Cavalry
Key technologyHeavy Archers
Key technologyBronze Armor
Ge Halberdier15 training queues
Siege Crossbow5 training queues
Tiger Cavalry63 training queues
Key technologyIron Weapons
Pioneer5 training queues
Key technologyChampion Infantry
Key technologyChampion Archers
Siege Crossbow5 training queues
MarketMarket
MarketMarket
MarketMarket
Qing Long5 training queues
Pioneer6 training queues
Trade route startedCaravan Chinese queued
Fire Archer5 training queues
Siege Crossbow12 training queues
Wuzu Javelineer20 training queues
Tiger Cavalry27 training queues
Town CenterAdditional center
Key technologyIron Armor
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite76.9%Непутёвый
Fastest Classical3:33*monzatim
Fastest Heroic10:19*Непутёвый
Fastest Mythic15:54*Непутёвый
First pressure8:18Непутёвый · Imperial Academy
First extra TC3:51Непутёвый · Town Center
Fortress timing15:27monzatim · Palace
Market timing22:26Непутёвый · Market
Armory timing7:36Непутёвый · Armory
Farm transition9:26–9:50Непутёвый · 9 farms clustered
Trade route started24:30Непутёвый

Player highlights

Standout performances

Highest total score79,840Непутёвый
Highest military score33,641Непутёвый
Highest economy score34,508Непутёвый
Most kills11,866Непутёвый
Most units killed315monzatim
Most deaths319Непутёвый
Most buildings razed39Непутёвый
Largest army320Непутёвый
Favorite unitArcusmonzatim · 180 fielded

monzatim

Largest ArmyMost Kills

Непутёвый

Highest ScoreMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

monzatim

Fast Classical3:33 estimated completion
Delayed pressure10:04 · Military Barracks
Fast expansion7:02 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep24:57 · Market
Early armory / Heroic prep9:18 · Armory
Fortress tech path15:27 · Palace
Farm transition17:31–17:33 · 6 farms clustered
Trade route started26:09 · Caravan Atlantean queued
Market economy signal2,300 total resource volume
Large army production317 military units

Непутёвый

Fast Classical3:43 estimated completion
Delayed pressure8:18 · Imperial Academy
Fast expansion3:51 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep22:26 · Market
Early armory / Heroic prep7:36 · Armory
Heavy walling signal18 wall build events
Farm transition9:26–9:50 · 9 farms clustered
Trade route started24:30 · Caravan Chinese queued
Large army production320 military units
monzatim · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
monzatim · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
monzatim · Early MilitaryMeaningful trained combat units were produced during the early opening.
monzatim · Fast ClassicalClassical completed before 4:00 on a standard land opening.
monzatim · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Непутёвый · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Непутёвый · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Непутёвый · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Непутёвый · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2300 total volume

monzatim

Bought

No buys

Sold

Food700
Wood1600
Total player market volume2300

Непутёвый

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

monzatim

Army

Arcus180
Fanatic45
Contarius30
Murmillo19
Centimanus14
Fire Siphon10
Automaton8
Oracle5
Destroyer4
Oracle Hero2
Buildings10 types
Mirror Tower23
Military Barracks21
Farm15
Manor12
Palace10
Market3
Town Center3
Temple2
Armory1
Economic Guild1
God powers4 invoked
Spider Lair7
Vortex3
Chaos2
Deconstruction2

Непутёвый

Army

Wuzu Javelineer115
Tiger Cavalry90
Ge Halberdier39
Siege Crossbow24
Pioneer23
Fire Archer13
Qing Long8
Jiang Zi Ya3
Li Jing3
Sage2
Buildings12 types
Farm38
Silo28
Wall18
House17
Military Camp8
Baolei6
Machine Workshop6
Town Center5
Market3
Armory2
Imperial Academy1
Temple1
God powers4 invoked
Creation1
Earth Wall1
Forest Protection1
Great Flood1