Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[INT] Farron vs Chief

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:40
Steppe map preview
Map Steppe
Winner
[INT] FarronPoseidon
Pre-match Elo1065
Win probability44.7%
21:40 Match length UpsetThe Elo underdog won
Defeated
ChiefIsis
Pre-match Elo1102
Win probability55.3%

Match at a glance

[INT] Farron vs Chief

Winner[INT] Farron
MapSteppe
QueueRanked 1v1 Supremacy
Duration21:40
Started
Ended
Elo favorite55.3%Chief · Upset
Fastest Classical4:26*Chief
First pressure4:45Chief · Barracks
First extra TC15:20Chief · Town Center
Most military units137[INT] Farron
Highest EAPM52.9[INT] Farron

[INT] Farron

Poseidon

Victory
Elo1065+19
EAPM52.9
Military units137
First pressure5:11Stable
First expansion15:22
Market volume0
Total score 28,883
Military score 14,895
Economic score 11,556
Kills score 2,432
Units killed 96
Units lost 43
Buildings razed 4
Largest army 137
Favorite unit Hippeus 90 fielded
Classical 4:41* Research start 3:41
Heroic 11:40* Research start 10:25
Mythic Not reached

Chief

Isis

Defeat
Elo1102-19
EAPM39.0
Military units76
First pressure4:45Barracks
First expansion15:20
Market volume0
Total score 24,679
Military score 8,669
Economic score 14,777
Kills score 1,233
Units killed 43
Units lost 97
Buildings razed 1
Largest army 76
Favorite unit Camel Rider 38 fielded
Classical 4:26* Research start 3:26
Heroic 8:53* Estimated start 7:38
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Anubis
Dionysus
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[INT] FarronPoseidon
Match time
ChiefIsis
God powerLure
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable
Key technologyMedium Cavalry
ArmoryArmory
Hippeus3 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Archers
Toxotes15 training queues
Hippeus26 training queues
God powerLure
God powerCease Fire
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Hippeus14 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Toxotes7 training queues
God powerLure
Town CenterAdditional center
Hippeus16 training queues
Toxotes7 training queues
God powerBronze
Hydra2 training queues
Farm transition14 farms clustered
Key technologyPlow
Fortress-tier buildingFortress
Toxotes6 training queues
Hydra2 training queues
Hippeus14 training queues
Town CenterAdditional center
Hydra3 training queues
Hippeus17 training queues
VictoryMatch result
Key technologyPickaxe
First military pressureBarracks
Spearman6 training queues
ArmoryArmory
Key technologyMedium Spearmen
Spearman4 training queues
Axeman2 training queues
Spearman4 training queues
God powerPlague Of Serpents
Fortress-tier buildingMigdol Stronghold
Farm transition11 farms clustered
Camel Rider6 training queues
Key technologyPlow
Key technologyShaft Mine
Key technologyHeavy Camel Riders
War Elephant4 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
God powerLocust Swarm
War Elephant2 training queues
God powerProsperity
Key technologyHeavy War Elephants
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Camel Rider11 training queues
Spearman4 training queues
Slinger6 training queues
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Camel Rider6 training queues
Spearman4 training queues
Key technologyHeavy Spearmen
Fortress-tier buildingMigdol Stronghold
War Elephant2 training queues
Camel Rider15 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.3%Chief · Upset
Fastest Classical4:26*Chief
Fastest Heroic8:53*Chief
First pressure4:45Chief · Barracks
First extra TC15:20Chief · Town Center
Fortress timing10:05Chief · Migdol Stronghold
Armory timing5:59[INT] Farron · Armory
Farm transition10:44–10:46Chief · 11 farms clustered

Player highlights

Standout performances

Highest total score28,883[INT] Farron
Highest military score14,895[INT] Farron
Highest economy score14,777Chief
Most kills2,432[INT] Farron
Most units killed96[INT] Farron
Most deaths97Chief
Most buildings razed4[INT] Farron
Largest army137[INT] Farron
Favorite unitHippeus[INT] Farron · 90 fielded

[INT] Farron

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Chief

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[INT] Farron

Classical timing4:41 estimated completion
Early pressure5:11 · Stable
Expansion signal15:22 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep5:59 · Armory
Fortress tech path19:02 · Fortress
Farm transition17:17–17:20 · 14 farms clustered
Large army production137 military units

Chief

Classical timing4:26 estimated completion
Early pressure4:45 · Barracks
Expansion signal15:20 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:08 · Armory
Fortress tech path10:05 · Migdol Stronghold
Heavy walling signal15 wall build events
Farm transition10:44–10:46 · 11 farms clustered
[INT] Farron · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[INT] Farron · Early MilitaryMeaningful trained combat units were produced during the early opening.
Chief · Early MilitaryMeaningful trained combat units were produced during the early opening.
Chief · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Chief · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[INT] Farron

Army

Hippeus90
Toxotes35
Hydra8
Theseus2
Atalanta1
Hippolyta1
Buildings10 types
House16
Farm14
Storehouse7
Archery Range4
Granary2
Stable2
Town Center2
Armory1
Fortress1
Temple1
God powers3 invoked
Lure3
Bronze1
Cease Fire1

Chief

Army

Camel Rider38
Spearman22
War Elephant8
Slinger6
Axeman2
Buildings13 types
Farm31
House17
Wall15
Obelisk12
Migdol Stronghold5
Mining Camp5
Barracks4
Granary4
Lumber Camp2
Town Center2
Armory1
Monument To Villagers1
Temple1
God powers3 invoked
Locust Swarm1
Plague Of Serpents1
Prosperity1