Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

REVOFEV! vs nak4no

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:41
Watering Hole map preview
Map Watering Hole
Winner
REVOFEV!Poseidon
Pre-match Elo1650
Win probability46.1%
27:41 Match length UpsetThe Elo underdog won
Defeated
nak4noAmaterasu
Pre-match Elo1677
Win probability53.9%

Match at a glance

REVOFEV! vs nak4no

WinnerREVOFEV!
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration27:41
Started
Ended
Elo favorite53.9%nak4no · Upset
Fastest Classical3:34*REVOFEV!
First pressure3:37REVOFEV! · Stable
First extra TC16:53REVOFEV! · Town Center
Market timing11:31REVOFEV! · Market
Most military units948nak4no
Highest EAPM103.8nak4no
Market volume2,800nak4no

REVOFEV!

Poseidon

Victory
Elo1650+19
EAPM61.9
Military units159
First pressure3:37Stable
First expansion16:53
Market volume100
Total score 44,278
Military score 17,076
Economic score 20,539
Kills score 6,663
Units killed 230
Units lost 134
Buildings razed 19
Largest army 159
Favorite unit Hippeus 80 fielded
Classical 3:34* Research start 2:34
Heroic 17:40* Research start 16:25
Mythic Estimated start 26:01 · not reached

nak4no

Amaterasu

Defeat
Elo1677-19
EAPM103.8
Military units948
First pressure4:05Stable Japanese
First expansion
Market volume2800
Total score 23,188
Military score 11,799
Economic score 7,572
Kills score 3,817
Units killed 133
Units lost 225
Buildings razed 3
Largest army 948
Favorite unit Naginata Rider 398 fielded
Classical 3:50* Research start 2:50
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Minakatatomi
Aphrodite
HeroicAge
No choice recorded
Artemis
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

REVOFEV!Poseidon
Match time
nak4noAmaterasu
God powerLure
First military pressureStable
Hippeus22 training queues
Key technologyMedium Cavalry
Key technologyPickaxe
Centaur5 training queues
ArmoryArmory
Hippeus30 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
MarketMarket
Toxotes27 training queues
God powerCease Fire
Town CenterAdditional center
Key technologyHand Axe
God powerCease Fire
Hippeus12 training queues
God powerCurse
Key technologyHeavy Cavalry
Key technologyMedium Archers
Toxotes4 training queues
Key technologyCopper Shields
Nemean Lion2 training queues
Key technologyBronze Shields
Key technologyBallistics
Hippeus2 training queues
Prodromos17 training queues
Key technologyShaft Mine
Key technologyHusbandry
Town CenterAdditional center
Key technologyHeavy Archers
Key technologyBronze Weapons
Key technologyBronze Armor
Hippeus14 training queues
Prodromos6 training queues
Fortress-tier buildingFortress
Farm transition14 farms clustered
Toxotes6 training queues
Petrobolos2 training queues
Key technologyPlow
Fortress-tier buildingFortress
Key technologyBow Saw
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Key technologyChampion Cavalry
Town CenterAdditional center
Fortress-tier buildingFortress
MarketMarket
Fortress-tier buildingFortress
Fortress-tier buildingFortress
VictoryMatch result
God powerShrine Of The Hunt
First military pressureStable Japanese
God powerSolar Shield
Naginata Rider10 training queues
Samurai47 training queues
Onna Musha3 training queues
Wanyudo2 training queues
Naginata Rider6 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Onna Musha5 training queues
Naginata Rider14 training queues
Bushi12 training queues
Key technologyHand Axe
God powerSolar Shield
Yari Spearman3 training queues
Naginata Rider368 training queues
Wanyudo3 training queues
Key technologyBallistics
Bushi2 training queues
Samurai4 training queues
Onna Musha2 training queues
Bushi10 training queues
MarketMarket
Farm transition8 farms clustered
Key technologyHusbandry
Key technologyPlow
Yari Spearman56 training queues
Samurai151 training queues
Yumi Archer187 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyCrenellations
Key technologyPickaxe
Yumi Archer35 training queues
Samurai20 training queues
Yari Spearman5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.9%nak4no · Upset
Fastest Classical3:34*REVOFEV!
Fastest Heroic17:40*REVOFEV!
First pressure3:37REVOFEV! · Stable
First extra TC16:53REVOFEV! · Town Center
Fortress timing23:41REVOFEV! · Fortress
Market timing11:31REVOFEV! · Market
Armory timing9:29REVOFEV! · Armory
Farm transition18:21–18:23nak4no · 8 farms clustered

Player highlights

Standout performances

Highest total score44,278REVOFEV!
Highest military score17,076REVOFEV!
Highest economy score20,539REVOFEV!
Most kills6,663REVOFEV!
Most units killed230REVOFEV!
Most deaths225nak4no
Most buildings razed19REVOFEV!
Largest army948nak4no
Favorite unitNaginata Ridernak4no · 398 fielded

REVOFEV!

Highest ScoreMost ImprovementsMost KillsMost Resources

nak4no

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

REVOFEV!

Fast Classical3:34 estimated completion
Early pressure3:37 · Stable
Expansion signal16:53 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep11:31 · Market
Early armory / Heroic prep9:29 · Armory
Fortress tech path23:41 · Fortress
Heavy walling signal37 wall build events
Farm transition24:14–24:17 · 14 farms clustered
Market economy signal100 total resource volume
Large army production159 military units

nak4no

Fast Classical3:50 estimated completion
Early pressure4:05 · Stable Japanese
Early market / Heroic prep18:20 · Market
Early armory / Heroic prep10:00 · Armory
Heavy walling signal44 wall build events
Farm transition18:21–18:23 · 8 farms clustered
Market economy signal2,800 total resource volume
Large army production948 military units
REVOFEV! · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
REVOFEV! · Early MilitaryMeaningful trained combat units were produced during the early opening.
REVOFEV! · Fast ClassicalClassical completed before 4:00 on a standard land opening.
REVOFEV! · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
nak4no · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
nak4no · Early MilitaryMeaningful trained combat units were produced during the early opening.
nak4no · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2900 total volume

REVOFEV!

Bought

Food100

Sold

No sells

Total player market volume100

nak4no

Bought

Food400
Wood100

Sold

Food100
Wood2200
Total player market volume2800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

REVOFEV!

Army

Hippeus80
Toxotes38
Prodromos24
Centaur5
Atalanta4
Theseus3
Nemean Lion2
Petrobolos2
Hippolyta1
Buildings12 types
Wall37
House21
Farm17
Storehouse13
Stable10
Granary9
Archery Range7
Fortress5
Town Center3
Market2
Armory1
Temple1
God powers3 invoked
Cease Fire2
Curse1
Lure1

nak4no

Army

Naginata Rider398
Yumi Archer223
Samurai222
Yari Spearman64
Bushi24
Onna Musha11
Wanyudo6
Buildings12 types
Wall44
Farm20
House16
Watermill13
Dojo9
Stable Japanese9
Mining Camp Japanese4
Guardhouse3
Shrine Japanese2
Armory1
Market1
Temple1
God powers2 invoked
Solar Shield2
Shrine Of The Hunt1