Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

MatuR1999 vs Grinsekatze

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:57
Alfheim map preview
Map Alfheim
Winner
MatuR1999Hades
Pre-match Elo1130
Win probability67.4%
18:57 Match length MatuR1999 favored
Defeated
GrinsekatzeKronos
Pre-match Elo1004
Win probability32.6%

Match at a glance

MatuR1999 vs Grinsekatze

WinnerMatuR1999
MapAlfheim
QueueRanked 1v1 Supremacy
Duration18:57
Started
Ended
Elo favorite67.4%MatuR1999
Fastest Classical3:00*Grinsekatze
First pressure3:02Grinsekatze · Counter Barracks
First extra TC14:10MatuR1999 · Town Center
Market timing15:59Grinsekatze · Market
Most military units44MatuR1999
Highest EAPM50.0MatuR1999

MatuR1999

Hades

Victory
Elo1130+11
EAPM50.0
Military units44
First pressure6:26Stable
First expansion14:10
Market volume0
Total score 22,866
Military score 7,757
Economic score 14,259
Kills score 850
Units killed 38
Units lost 14
Buildings razed 1
Largest army 44
Favorite unit Hippeus 16 fielded
Classical 4:20* Research start 3:20
Heroic 17:43* Research start 16:28
Mythic Not reached

Grinsekatze

Kronos

Defeat
Elo1004-11
EAPM34.1
Military units40
First pressure3:02Counter Barracks
First expansion15:39
Market volume0
Total score 18,158
Military score 6,280
Economic score 11,547
Kills score 331
Units killed 13
Units lost 36
Buildings razed 0
Largest army 40
Favorite unit Turma 21 fielded
Classical 3:00* Research start 2:00
Heroic 15:29* Research start 14:14
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Prometheus
Aphrodite
HeroicAge
Hyperion
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MatuR1999Hades
Match time
GrinsekatzeKronos
God powerSentinel
First military pressureStable
Key technologyHand Axe
Key technologyPickaxe
Hippeus11 training queues
Key technologyMedium Cavalry
Hippeus5 training queues
ArmoryArmory
Toxotes12 training queues
Town CenterAdditional center
Town CenterAdditional center
Hoplite2 training queues
Hoplite5 training queues
Key technologyMedium Archers
Toxotes4 training queues
Key technologyCopper Shields
Key technologyBow Saw
Key technologyShaft Mine
Town CenterAdditional center
Minotaur2 training queues
Key technologyCopper Weapons
God powerCurse
God powerRestoration
Farm transition13 farms clustered
Key technologyPlow
VictoryMatch result
First military pressureCounter Barracks
Turma21 training queues
God powerValor
God powerDeconstruction
God powerValor
Key technologyMedium Archers
Promethean3 training queues
Katapeltes2 training queues
God powerValor
Key technologyPickaxe
Key technologyHand Axe
Key technologyCrenellations
Katapeltes2 training queues
Farm transition5 farms clustered
ArmoryArmory
Key technologyPlow
God powerValor
Key technologyMedium Infantry
Katapeltes2 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Town CenterAdditional center
MarketMarket
Key technologyShaft Mine
Katapeltes8 training queues
God powerChaos
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.4%MatuR1999
Fastest Classical3:00*Grinsekatze
Fastest Heroic15:29*Grinsekatze
First pressure3:02Grinsekatze · Counter Barracks
First extra TC14:10MatuR1999 · Town Center
Market timing15:59Grinsekatze · Market
Armory timing11:18MatuR1999 · Armory
Farm transition12:57–13:37Grinsekatze · 5 farms clustered

Player highlights

Standout performances

Highest total score22,866MatuR1999
Highest military score7,757MatuR1999
Highest economy score14,259MatuR1999
Most kills850MatuR1999
Most units killed38MatuR1999
Most deaths36Grinsekatze
Most buildings razed1MatuR1999
Largest army44MatuR1999
Favorite unitTurmaGrinsekatze · 21 fielded

MatuR1999

Highest ScoreLargest ArmyMost KillsMost Resources

Grinsekatze

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

MatuR1999

Classical timing4:20 estimated completion
Early pressure6:26 · Stable
Expansion signal14:10 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep11:18 · Armory
Heavy walling signal6 wall build events
Farm transition18:47–18:56 · 13 farms clustered

Grinsekatze

Fast Classical3:00 estimated completion
Early pressure3:02 · Counter Barracks
Expansion signal15:39 · Town Center
Early market / Heroic prep15:59 · Market
Early armory / Heroic prep13:07 · Armory
Farm transition12:57–13:37 · 5 farms clustered
MatuR1999 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MatuR1999 · Early MilitaryMeaningful trained combat units were produced during the early opening.
MatuR1999 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Grinsekatze · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Grinsekatze · Early MilitaryMeaningful trained combat units were produced during the early opening.
Grinsekatze · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Grinsekatze · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MatuR1999

Army

Hippeus16
Toxotes16
Hoplite7
Ajax2
Minotaur2
Achilles1
Buildings11 types
Farm13
House13
Granary6
Storehouse6
Wall6
Town Center3
Archery Range2
Military Academy2
Stable2
Armory1
Temple1
God powers3 invoked
Curse1
Restoration1
Sentinel1

Grinsekatze

Army

Turma21
Katapeltes15
Promethean4
Buildings8 types
Farm6
Manor6
Counter Barracks4
Armory1
Economic Guild1
Market1
Temple1
Town Center1
God powers3 invoked
Valor4
Chaos1
Deconstruction1