Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

drrubberfunk vs MayShadowFaxGG

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:04
Elysium map preview
Map Elysium
Defeated
drrubberfunkZeus
Pre-match Elo1219
Win probability37.7%
20:04 Match length MayShadowFaxGG favored
Winner
MayShadowFaxGGThor
Pre-match Elo1306
Win probability62.3%

Match at a glance

drrubberfunk vs MayShadowFaxGG

WinnerMayShadowFaxGG
MapElysium
QueueRanked 1v1 Supremacy
Duration20:04
Started
Ended
Elo favorite62.3%MayShadowFaxGG
Fastest Classical4:16*MayShadowFaxGG
First pressure3:53MayShadowFaxGG · Hersir trained
First extra TC15:36drrubberfunk · Town Center
Market timing15:32MayShadowFaxGG · Market
Most military units149MayShadowFaxGG
Highest EAPM64.9drrubberfunk
Market volume700MayShadowFaxGG
Defeat
Elo1219-13
EAPM64.9
Military units101
First pressure4:06Stable
First expansion15:36
Market volume0
Total score 19,429
Military score 6,720
Economic score 10,920
Kills score 1,819
Units killed 72
Units lost 79
Buildings razed 5
Largest army 101
Favorite unit Hoplite 46 fielded
Classical 4:38* Estimated start 3:38
Heroic 10:37* Estimated start 9:22
Mythic Not reached
Victory
Elo1306+13
EAPM56.5
Military units149
First pressure3:53Hersir trained
First expansion
Market volume700
Total score 24,599
Military score 13,517
Economic score 8,937
Kills score 2,166
Units killed 79
Units lost 77
Buildings razed 5
Largest army 149
Favorite unit Throwing Axeman 38 fielded
Classical 4:16* Estimated start 3:16
Heroic 17:04* Estimated start 15:49
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Freyja
Dionysus
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

drrubberfunkZeus
Match time
MayShadowFaxGGThor
First military pressureStable
Hippeus2 training queues
ArmoryArmory
Hippeus12 training queues
Key technologyCopper Armor
Hoplite5 training queues
God powerBolt
Hoplite3 training queues
God powerCease Fire
Key technologyMedium Infantry
Fortress-tier buildingFortress
Hypaspist23 training queues
Hoplite33 training queues
God powerBronze
Key technologyPickaxe
Key technologyHeavy Infantry
Key technologyCopper Weapons
Town CenterAdditional center
Key technologyPlow
Farm transition14 farms clustered
Key technologyCopper Shields
Centaur2 training queues
Hypaspist5 training queues
Hoplite5 training queues
DefeatMatch result
First military pressureHersir trained
Hersir6 training queues
ArmoryDwarven Armory
Raiding Cavalry22 training queues
Key technologyCopper Armor
Throwing Axeman16 training queues
Key technologyCopper Weapons
Key technologyCopper Shields
God powerForest Fire
Key technologyMedium Cavalry
Hirdman26 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyPickaxe
Berserk2 training queues
Hersir7 training queues
Raiding Cavalry3 training queues
Godi3 training queues
Throwing Axeman22 training queues
Berserk14 training queues
Valkyrie3 training queues
Key technologyMedium Infantry
Raiding Cavalry9 training queues
MarketMarket
Fortress-tier buildingHill Fort
Jarl4 training queues
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Portable Ram6 training queues
Battle Boar2 training queues
Key technologyBronze Armor
Key technologyBronze Shields
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.3%MayShadowFaxGG
Fastest Classical4:16*MayShadowFaxGG
Fastest Heroic10:37*drrubberfunk
First pressure3:53MayShadowFaxGG · Hersir trained
First extra TC15:36drrubberfunk · Town Center
Fortress timing12:06drrubberfunk · Fortress
Market timing15:32MayShadowFaxGG · Market
Armory timing5:42MayShadowFaxGG · Dwarven Armory
Farm transition17:06–18:11drrubberfunk · 14 farms clustered

Player highlights

Standout performances

Highest total score24,599MayShadowFaxGG
Highest military score13,517MayShadowFaxGG
Highest economy score10,920drrubberfunk
Most kills2,166MayShadowFaxGG
Most units killed79MayShadowFaxGG
Most deaths79drrubberfunk
Most buildings razed5drrubberfunk
Largest army149MayShadowFaxGG
Favorite unitHoplitedrrubberfunk · 46 fielded

drrubberfunk

Most Deaths

MayShadowFaxGG

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

drrubberfunk

Classical timing4:38 estimated completion
Early pressure4:06 · Stable
Expansion signal15:36 · Town Center
Early armory / Heroic prep6:22 · Armory
Fortress tech path12:06 · Fortress
Farm transition17:06–18:11 · 14 farms clustered
Large army production101 military units

MayShadowFaxGG

Classical timing4:16 estimated completion
Early pressure3:53 · Hersir trained
Early market / Heroic prep15:32 · Market
Early armory / Heroic prep5:42 · Dwarven Armory
Fortress tech path17:07 · Hill Fort
Heavy walling signal28 wall build events
Market economy signal700 total resource volume
Large army production149 military units
drrubberfunk · Early MilitaryMeaningful trained combat units were produced during the early opening.
drrubberfunk · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
MayShadowFaxGG · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MayShadowFaxGG · Early MilitaryMeaningful trained combat units were produced during the early opening.
MayShadowFaxGG · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 700 total volume

drrubberfunk

Bought

No buys

Sold

No sells

Total player market volume0

MayShadowFaxGG

Bought

Food500
Wood200

Sold

No sells

Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

drrubberfunk

Army

Hoplite46
Hypaspist28
Hippeus14
Centaur6
Heracles2
Jason2
Odysseus2
Hydra1
Buildings10 types
Farm14
House14
Storehouse6
Granary5
Military Academy5
Stable3
Armory1
Fortress1
Temple1
Town Center1
God powers3 invoked
Bolt1
Bronze1
Cease Fire1

MayShadowFaxGG

Army

Throwing Axeman38
Raiding Cavalry34
Hirdman26
Berserk17
Hersir14
Portable Ram6
Godi4
Jarl4
Valkyrie4
Battle Boar2
Buildings9 types
Wall28
House22
Longhouse4
Ox Cart Building2
Dwarven Armory1
Great Hall1
Hill Fort1
Market1
Temple1
God powers1 invoked
Forest Fire1