Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Monsol vs Rey PakAlF

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 28:48
Valley Of Kings map preview
Map Valley Of Kings
Winner
MonsolPoseidon
Pre-match Elo725
Win probability53.0%
28:48 Match length Monsol favored
Defeated
Rey PakAlFTezcatlipoca
Pre-match Elo704
Win probability47.0%

Match at a glance

Monsol vs Rey PakAlF

WinnerMonsol
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration28:48
Started
Ended
Elo favorite53.0%Monsol
Fastest Classical3:52*Monsol
First pressure5:35Monsol · Stable
Market timing9:13Monsol · Market
First extra TC10:47Monsol · Town Center
Most military units109Monsol
Highest EAPM25.9Monsol
Market volume1,600Rey PakAlF

Monsol

Poseidon

Victory
Elo725+39
EAPM25.9
Military units109
First pressure5:35Stable
First expansion10:47
Market volume700
Total score 39,239
Military score 11,334
Economic score 24,400
Kills score 3,505
Units killed 117
Units lost 136
Buildings razed 52
Largest army 109
Favorite unit Hippeus 45 fielded
Classical 3:52* Research start 2:52
Heroic 12:23* Research start 11:08
Mythic 17:15* Research start 15:15

Rey PakAlF

Tezcatlipoca

Defeat
Elo704-18
EAPM25.0
Military units85
First pressure6:35Nobles Hut
First expansion17:46
Market volume1600
Total score 22,168
Military score 9,007
Economic score 8,921
Kills score 4,240
Units killed 133
Units lost 101
Buildings razed 15
Largest army 85
Favorite unit Ocelotl Warrior 23 fielded
Classical 5:16* Estimated start 4:16
Heroic 15:46* Estimated start 14:31
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Malinalxochitl
Aphrodite
HeroicAge
Itzpapalotl
Artemis
MythicAge
Xolotl

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MonsolPoseidon
Match time
Rey PakAlFTezcatlipoca
God powerLure
Key technologyHusbandry
Key technologyHand Axe
First military pressureStable
Hippeus18 training queues
Key technologyMedium Cavalry
MarketMarket
Town CenterAdditional center
Hippeus4 training queues
Fortress-tier buildingFortress
God powerCurse
Key technologyHeavy Cavalry
Hippeus12 training queues
Key technologyPickaxe
Farm transition9 farms clustered
Key technologyPlow
God powerEarthquake
Key technologyChampion Cavalry
Hippeus11 training queues
Petrobolos3 training queues
Key technologyBow Saw
Hetairos2 training queues
Key technologyShaft Mine
Hetairos3 training queues
Fortress-tier buildingFortress
Helepolis6 training queues
Hetairos3 training queues
Petrobolos9 training queues
Toxotes4 training queues
Hoplite9 training queues
Key technologyMedium Infantry
God powerEarthquake
Hoplite11 training queues
Town CenterAdditional center
Key technologyHeavy Infantry
Fortress-tier buildingFortress
Petrobolos3 training queues
Toxotes5 training queues
Key technologyMedium Archers
Key technologyChampion Infantry
God powerCurse
VictoryMatch result
Key technologyHand Axe
Farm transition9 farms clustered
First military pressureNobles Hut
Warrior Priest3 training queues
God powerInfestation
God powerObsidian Mirror
Ocelotl Warrior3 training queues
ArmoryArmory
Ocelotl Warrior5 training queues
Key technologyPlow
Key technologyPickaxe
Key technologyBow Saw
Warrior Priest2 training queues
Tequihua Archer5 training queues
Tlamanih Spearman6 training queues
Key technologyBallistics
Ocelotl Warrior2 training queues
Coyote Warrior2 training queues
Warrior Priest2 training queues
Tequihua Archer3 training queues
Key technologyMedium War Hut Soldiers
Town CenterAdditional center
Warrior Priest8 training queues
Tequihua Archer6 training queues
Ocelotl Warrior11 training queues
Key technologyMedium Nobles Hut Soldiers
MarketMarket
Trade route startedCaravan Aztec queued
Tlamanih Spearman4 training queues
Key technologyHeavy Nobles Hut Soldiers
Eagle Warrior6 training queues
Ocelotl Warrior2 training queues
Otontin11 training queues
Warrior Priest2 training queues
Town CenterAdditional center
God powerPurge
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.0%Monsol
Fastest Classical3:52*Monsol
Fastest Heroic12:23*Monsol
Fastest Mythic17:15*Monsol
First pressure5:35Monsol · Stable
First extra TC10:47Monsol · Town Center
Fortress timing13:44Monsol · Fortress
Market timing9:13Monsol · Market
Armory timing9:34Rey PakAlF · Armory
Farm transition4:54–5:14Rey PakAlF · 9 farms clustered
Trade route started21:49Rey PakAlF

Player highlights

Standout performances

Highest total score39,239Monsol
Highest military score11,334Monsol
Highest economy score24,400Monsol
Most kills4,240Rey PakAlF
Most units killed133Rey PakAlF
Most deaths136Monsol
Most buildings razed52Monsol
Largest army109Monsol
Favorite unitHippeusMonsol · 45 fielded

Monsol

Highest ScoreMost DeathsMost Resources

Rey PakAlF

Largest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Monsol

Fast Classical3:52 estimated completion
Early pressure5:35 · Stable
Expansion signal10:47 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep9:13 · Market
Fortress tech path13:44 · Fortress
Heavy walling signal8 wall build events
Farm transition16:25–16:59 · 9 farms clustered
Market economy signal700 total resource volume
Large army production109 military units

Rey PakAlF

Late Classical5:16 estimated completion
Early pressure6:35 · Nobles Hut
Expansion signal17:46 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep20:18 · Market
Early armory / Heroic prep9:34 · Armory
Heavy walling signal14 wall build events
Farm transition4:54–5:14 · 9 farms clustered
Trade route started21:49 · Caravan Aztec queued
Market economy signal1,600 total resource volume
Large army production85 military units
Monsol · Early MilitaryMeaningful trained combat units were produced during the early opening.
Monsol · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Monsol · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Rey PakAlF · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Rey PakAlF · Late ClassicalClassical completed after 5:00 on a standard land opening.
Rey PakAlF · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2300 total volume

Monsol

Bought

Food100
Wood200

Sold

Food100
Wood300
Total player market volume700

Rey PakAlF

Bought

Wood300

Sold

Wood1300
Total player market volume1600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Monsol

Army

Hippeus45
Hoplite20
Petrobolos15
Toxotes9
Hetairos8
Helepolis7
Theseus3
Atalanta1
Hippolyta1
Buildings12 types
Farm50
House21
Granary9
Storehouse8
Wall8
Fortress3
Archery Range2
Stable2
Temple2
Town Center2
Market1
Military Academy1
God powers3 invoked
Curse2
Earthquake2
Lure1

Rey PakAlF

Army

Ocelotl Warrior23
Warrior Priest17
Tequihua Archer16
Otontin11
Tlamanih Spearman10
Eagle Warrior6
Coyote Warrior2
Buildings12 types
House50
Wall14
Farm11
Calpulli6
Nobles Hut3
Sentry Tower2
Town Center2
War Hut2
Armory1
Great Temple1
Market1
Temple1
God powers3 invoked
Infestation1
Obsidian Mirror1
Purge1