Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Tim10121999 vs drrubberfunk

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 7:28
Mount Olympus map preview
Map Mount Olympus
Defeated
Tim10121999Zeus
Pre-match Elo1060
Win probability27.1%
7:28 Match length drrubberfunk favored
Winner
drrubberfunkZeus
Pre-match Elo1232
Win probability72.9%

Match at a glance

Tim10121999 vs drrubberfunk

Winnerdrrubberfunk
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration7:28
Started
Ended
Elo favorite72.9%drrubberfunk
Fastest Classical3:47*Tim10121999
First pressure3:58drrubberfunk · Stable
First extra TC6:49Tim10121999 · Town Center
Most military units7Tim10121999
Highest EAPM52.5drrubberfunk
Defeat
Elo1060-9
EAPM29.0
Military units7
First pressure4:04Archery Range
First expansion6:49
Market volume0
Total score 6,086
Military score 2,085
Economic score 3,952
Kills score 49
Units killed 2
Units lost 5
Buildings razed 0
Largest army 7
Favorite unit Hoplite 3 fielded
Classical 3:47* Estimated start 2:47
Heroic Not reached
Mythic Not reached
Victory
Elo1232+9
EAPM52.5
Military units5
First pressure3:58Stable
First expansion
Market volume0
Total score 6,809
Military score 2,785
Economic score 3,854
Kills score 192
Units killed 5
Units lost 2
Buildings razed 0
Largest army 5
Favorite unit Centaur 1 fielded
Classical 4:18* Estimated start 3:18
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Hermes
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Tim10121999Zeus
Match time
drrubberfunkZeus
Jason2 training queues
First military pressureArchery Range
Toxotes2 training queues
Hoplite3 training queues
Key technologyPickaxe
Key technologyHand Axe
God powerBolt
Town CenterAdditional center
DefeatMatch result
First military pressureStable
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.9%drrubberfunk
Fastest Classical3:47*Tim10121999
First pressure3:58drrubberfunk · Stable
First extra TC6:49Tim10121999 · Town Center

Player highlights

Standout performances

Highest total score6,809drrubberfunk
Highest military score2,785drrubberfunk
Highest economy score3,952Tim10121999
Most kills192drrubberfunk
Most units killed5drrubberfunk
Most deaths5Tim10121999
Most buildings razed0Tim10121999
Largest army7Tim10121999
Favorite unitHopliteTim10121999 · 3 fielded

Tim10121999

Most DeathsMost Improvements

drrubberfunk

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Tim10121999

Fast Classical3:47 estimated completion
Early pressure4:04 · Archery Range
Fast expansion6:49 · Town Center

drrubberfunk

Classical timing4:18 estimated completion
Early pressure3:58 · Stable
Tim10121999 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Tim10121999 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Tim10121999 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
drrubberfunk · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
drrubberfunk · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Tim10121999

Army

Hoplite3
Jason2
Toxotes2
Buildings7 types
Granary3
House3
Archery Range1
Military Academy1
Storehouse1
Temple1
Town Center1
God powers1 invoked
Bolt1

drrubberfunk

Army

Centaur1
Heracles1
Hippeus1
Hoplite1
Jason1
Buildings6 types
House4
Granary3
Storehouse2
Military Academy1
Stable1
Temple1