Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

tian vs Yggdrasil

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:57
Blue Lagoon map preview
Map Blue Lagoon
Defeated
tianOdin
Pre-match Elo1156
Win probability22.5%
11:57 Match length Yggdrasil favored
Winner
YggdrasilThor
Pre-match Elo1371
Win probability77.5%

Match at a glance

tian vs Yggdrasil

WinnerYggdrasil
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration11:57
Started
Ended
Elo favorite77.5%Yggdrasil
Fastest Classical4:16*Yggdrasil
First pressure3:29Yggdrasil · Hersir trained
Most military units58Yggdrasil
Highest EAPM51.1tian

tian

Odin

Defeat
Elo1156-8
EAPM51.1
Military units53
First pressure3:31Hersir trained
First expansion
Market volume0
Total score 11,230
Military score 5,965
Economic score 4,889
Kills score 376
Units killed 14
Units lost 30
Buildings razed 1
Largest army 53
Favorite unit Throwing Axeman 26 fielded
Classical 4:26* Research start 3:26
Heroic Not reached
Mythic Not reached

Yggdrasil

Thor

Victory
Elo1371+8
EAPM47.1
Military units58
First pressure3:29Hersir trained
First expansion
Market volume0
Total score 13,131
Military score 6,552
Economic score 5,921
Kills score 694
Units killed 32
Units lost 14
Buildings razed 0
Largest army 58
Favorite unit Berserk 21 fielded
Classical 4:16* Estimated start 3:16
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Forseti
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

tianOdin
Match time
YggdrasilThor
God powerGreat Hunt
First military pressureHersir trained
Hersir3 training queues
Key technologyPickaxe
Key technologyHand Axe
Raiding Cavalry8 training queues
Throwing Axeman20 training queues
Hersir3 training queues
Key technologyMedium Cavalry
Berserk3 training queues
God powerForest Fire
Key technologyMedium Infantry
ArmoryArmory
Valkyrie2 training queues
Throwing Axeman6 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Weapons
Raiding Cavalry8 training queues
Key technologyMedium Cavalry
Key technologyCopper Armor
DefeatMatch result
ArmoryDwarven Armory
Key technologyCopper Shields
Key technologyCopper Armor
First military pressureHersir trained
Hersir6 training queues
Key technologyCopper Weapons
Throwing Axeman2 training queues
Berserk21 training queues
Hirdman7 training queues
Key technologyBallistics
Throwing Axeman12 training queues
God powerHealing Spring
Hersir2 training queues
Key technologyMedium Infantry
Throwing Axeman5 training queues
Key technologyHand Axe
Key technologyPickaxe
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite77.5%Yggdrasil
Fastest Classical4:16*Yggdrasil
First pressure3:29Yggdrasil · Hersir trained
Armory timing0:18Yggdrasil · Dwarven Armory

Player highlights

Standout performances

Highest total score13,131Yggdrasil
Highest military score6,552Yggdrasil
Highest economy score5,921Yggdrasil
Most kills694Yggdrasil
Most units killed32Yggdrasil
Most deaths30tian
Most buildings razed1tian
Largest army58Yggdrasil
Favorite unitThrowing Axemantian · 26 fielded

tian

Most Deaths

Yggdrasil

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

tian

Classical timing4:26 estimated completion
Early pressure3:31 · Hersir trained
Early armory / Heroic prep9:20 · Armory

Yggdrasil

Classical timing4:16 estimated completion
Early pressure3:29 · Hersir trained
Early armory / Heroic prep0:18 · Dwarven Armory
tian · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
tian · Early MilitaryMeaningful trained combat units were produced during the early opening.
Yggdrasil · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Yggdrasil · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tian

Army

Throwing Axeman26
Raiding Cavalry16
Hersir6
Berserk3
Valkyrie2
Buildings6 types
House18
Great Hall3
Longhouse3
Ox Cart Building2
Armory1
Temple1
God powers2 invoked
Forest Fire1
Great Hunt1

Yggdrasil

Army

Berserk21
Throwing Axeman19
Hersir9
Hirdman7
Raiding Cavalry1
Troll1
Buildings7 types
House10
Longhouse3
Ox Cart Building3
Dwarven Armory1
Great Hall1
Sentry Tower1
Temple1
God powers1 invoked
Healing Spring1