Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LADER vs Forrest2608

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:41
Ghost Lake map preview
Map Ghost Lake
Winner
LADERTezcatlipoca
Pre-match Elo1150
Win probability68.9%
12:41 Match length LADER favored
Defeated
Forrest2608Zeus
Pre-match Elo1012
Win probability31.1%

Match at a glance

LADER vs Forrest2608

WinnerLADER
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration12:41
Started
Ended
Elo favorite68.9%LADER
Fastest Classical3:29*Forrest2608
First pressure3:34LADER · Warrior Priest trained
First extra TC11:53LADER · Town Center
Most military units25LADER
Highest EAPM36.9Forrest2608

LADER

Tezcatlipoca

Victory
Elo1150+11
EAPM30.8
Military units25
First pressure3:34Warrior Priest trained
First expansion11:53
Market volume0
Total score 13,729
Military score 5,860
Economic score 7,512
Kills score 357
Units killed 15
Units lost 9
Buildings razed 1
Largest army 25
Favorite unit Warrior Priest 12 fielded
Classical 4:59* Estimated start 3:59
Heroic Estimated start 12:08 · not reached
Mythic Not reached
Defeat
Elo1012-11
EAPM36.9
Military units19
First pressure5:35Military Academy
First expansion
Market volume0
Total score 12,229
Military score 5,220
Economic score 6,812
Kills score 197
Units killed 8
Units lost 15
Buildings razed 0
Largest army 19
Favorite unit Hoplite 10 fielded
Classical 3:29* Estimated start 2:29
Heroic 11:41* Estimated start 10:26
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Hermes
Coyolxauhqui
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LADERTezcatlipoca
Match time
Forrest2608Zeus
God powerObsidian Mirror
First military pressureWarrior Priest trained
Warrior Priest8 training queues
God powerObsidian Mirror
God powerInfestation
Tequihua Archer5 training queues
Key technologyHusbandry
Tequihua Archer6 training queues
Key technologyMedium War Hut Soldiers
God powerObsidian Mirror
Warrior Priest2 training queues
ArmoryArmory
Warrior Priest2 training queues
Town CenterAdditional center
VictoryMatch result
Key technologyHand Axe
First military pressureMilitary Academy
Key technologyPickaxe
God powerBolt
Hoplite6 training queues
Key technologyHusbandry
ArmoryArmory
Hoplite4 training queues
God powerCease Fire
Centaur4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.9%LADER
Fastest Classical3:29*Forrest2608
Fastest Heroic11:41*Forrest2608
First pressure3:34LADER · Warrior Priest trained
First extra TC11:53LADER · Town Center
Armory timing8:56Forrest2608 · Armory

Player highlights

Standout performances

Highest total score13,729LADER
Highest military score5,860LADER
Highest economy score7,512LADER
Most kills357LADER
Most units killed15LADER
Most deaths15Forrest2608
Most buildings razed1LADER
Largest army25LADER
Favorite unitWarrior PriestLADER · 12 fielded

LADER

Highest ScoreLargest ArmyMost Kills

Forrest2608

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LADER

Classical timing4:59 estimated completion
Early pressure3:34 · Warrior Priest trained
Expansion signal11:53 · Town Center
Early armory / Heroic prep10:38 · Armory

Forrest2608

Fast Classical3:29 estimated completion
Early pressure5:35 · Military Academy
Early armory / Heroic prep8:56 · Armory
LADER · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
LADER · Early MilitaryMeaningful trained combat units were produced during the early opening.
Forrest2608 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Forrest2608 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Forrest2608 · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LADER

Army

Warrior Priest12
Tequihua Archer11
Maquizcoatl1
Quimichin Spy1
Buildings6 types
House10
Calpulli5
War Hut3
Armory1
Temple1
Town Center1
God powers2 invoked
Obsidian Mirror3
Infestation1

Forrest2608

Army

Hoplite10
Centaur6
Heracles2
Jason1
Buildings6 types
House10
Granary4
Storehouse2
Armory1
Military Academy1
Temple1
God powers2 invoked
Bolt1
Cease Fire1