Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Axel_Rose vs Непутёвый

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:37
Watering Hole map preview
Map Watering Hole
Winner
Axel_RoseThor
Pre-match Elo2006
Win probability95.6%
22:37 Match length Axel_Rose favored
Defeated
НепутёвыйNuwa
Pre-match Elo1472
Win probability4.4%

Match at a glance

Axel_Rose vs Непутёвый

WinnerAxel_Rose
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration22:37
Started
Ended
Elo favorite95.6%Axel_Rose
Fastest Classical3:43*Непутёвый
First pressure3:42Axel_Rose · Hersir trained
Market timing13:32Axel_Rose · Market
First extra TC3:51Непутёвый · Town Center
Most military units319Axel_Rose
Highest EAPM135.0Axel_Rose
Market volume2,200Axel_Rose

Axel_Rose

Thor

Victory
Elo2006+1
EAPM135.0
Military units319
First pressure3:42Hersir trained
First expansion7:29
Market volume2200
Total score 36,504
Military score 10,867
Economic score 21,594
Kills score 4,043
Units killed 153
Units lost 181
Buildings razed 14
Largest army 319
Favorite unit Berserk 93 fielded
Classical 5:04* Estimated start 4:04
Heroic 16:09* Estimated start 14:54
Mythic Estimated start 21:56 · not reached
Defeat
Elo1472-1
EAPM75.1
Military units177
First pressure15:13Imperial Academy
First expansion3:51
Market volume0
Total score 32,907
Military score 12,937
Economic score 15,076
Kills score 4,894
Units killed 181
Units lost 157
Buildings razed 19
Largest army 177
Favorite unit Ge Halberdier 83 fielded
Classical 3:43* Research start 2:43
Heroic 14:02* Research start 12:47
Mythic 21:45* Research start 19:45

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Houtu
Skadi
HeroicAge
Goumang
Tyr
MythicAge
Gonggong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Axel_RoseThor
Match time
НепутёвыйNuwa
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
First military pressureHersir trained
Hersir8 training queues
God powerForest Fire
Key technologyPickaxe
Raiding Cavalry9 training queues
Town CenterAdditional center
Valkyrie3 training queues
Raiding Cavalry6 training queues
Key technologyHand Axe
Berserk20 training queues
Throwing Axeman17 training queues
Key technologyMedium Infantry
Key technologyHusbandry
Raiding Cavalry34 training queues
Valkyrie2 training queues
MarketMarket
Berserk73 training queues
Throwing Axeman66 training queues
Valkyrie2 training queues
God powerDwarven Mine
Key technologyMedium Cavalry
Key technologyBronze Armor
Hersir4 training queues
Raiding Cavalry31 training queues
Key technologyShaft Mine
Key technologyBow Saw
God powerFrost
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Fortress-tier buildingHill Fort
Jarl26 training queues
MarketMarket
Huskarl14 training queues
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Key technologyBronze Weapons
God powerDwarven Mine
Key technologyBronze Shields
Jarl4 training queues
VictoryMatch result
Town CenterAdditional center
God powerCreation
God powerEarth Wall
Pioneer2 training queues
Fire Archer3 training queues
Ge Halberdier7 training queues
Fire Archer2 training queues
Pioneer2 training queues
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Ge Halberdier31 training queues
Fire Archer12 training queues
Pioneer3 training queues
Wuzu Javelineer3 training queues
Key technologyBallistics
Key technologyMedium Infantry
Pioneer3 training queues
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyCopper Armor
First military pressureImperial Academy
Siege Crossbow3 training queues
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyBronze Weapons
God powerForest Protection
Fire Archer11 training queues
Ge Halberdier10 training queues
Pioneer3 training queues
Key technologyBronze Armor
Wuzu Javelineer5 training queues
Siege Crossbow7 training queues
Town CenterAdditional center
Key technologyCopper Shields
Farm transition18 farms clustered
Ge Halberdier35 training queues
Wuzu Javelineer5 training queues
Dao Swordsman5 training queues
Fire Archer8 training queues
Chu Ko Nu10 training queues
Key technologyPlow
Wuzu Javelineer5 training queues
God powerGreat Flood
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite95.6%Axel_Rose
Fastest Classical3:43*Непутёвый
Fastest Heroic14:02*Непутёвый
Fastest Mythic21:45*Непутёвый
First pressure3:42Axel_Rose · Hersir trained
First extra TC3:51Непутёвый · Town Center
Fortress timing18:11Axel_Rose · Hill Fort
Market timing13:32Axel_Rose · Market
Armory timing0:06Axel_Rose · Dwarven Armory
Farm transition19:00–20:02Непутёвый · 18 farms clustered

Player highlights

Standout performances

Highest total score36,504Axel_Rose
Highest military score12,937Непутёвый
Highest economy score21,594Axel_Rose
Most kills4,894Непутёвый
Most units killed181Непутёвый
Most deaths181Axel_Rose
Most buildings razed19Непутёвый
Largest army319Axel_Rose
Favorite unitBerserkAxel_Rose · 93 fielded

Axel_Rose

Highest ScoreMost DeathsMost Resources

Непутёвый

Largest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Axel_Rose

Late Classical5:04 estimated completion
Early pressure3:42 · Hersir trained
Fast expansion7:29 · Town Center
Early market / Heroic prep13:32 · Market
Early armory / Heroic prep0:06 · Dwarven Armory
Fortress tech path18:11 · Hill Fort
Market economy signal2,200 total resource volume
Large army production319 military units

Непутёвый

Fast Classical3:43 estimated completion
Delayed pressure15:13 · Imperial Academy
Fast expansion3:51 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:58 · Armory
Heavy walling signal21 wall build events
Farm transition19:00–20:02 · 18 farms clustered
Large army production177 military units
Axel_Rose · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Axel_Rose · Early MilitaryMeaningful trained combat units were produced during the early opening.
Axel_Rose · Late ClassicalClassical completed after 5:00 on a standard land opening.
Axel_Rose · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Непутёвый · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Непутёвый · Early MilitaryMeaningful trained combat units were produced during the early opening.
Непутёвый · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Непутёвый · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Непутёвый · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2200 total volume

Axel_Rose

Bought

Food700

Sold

Wood1500
Total player market volume2200

Непутёвый

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Axel_Rose

Army

Berserk93
Throwing Axeman83
Raiding Cavalry80
Jarl30
Huskarl14
Hersir12
Valkyrie7
Buildings10 types
House24
Longhouse16
Ox Cart Building14
Great Hall7
Temple3
Hill Fort2
Market2
Dwarven Armory1
Farm1
Town Center1
God powers3 invoked
Dwarven Mine2
Forest Fire1
Frost1

Непутёвый

Army

Ge Halberdier83
Fire Archer36
Wuzu Javelineer18
Pioneer13
Chu Ko Nu10
Siege Crossbow10
Dao Swordsman5
Jiang Zi Ya2
Buildings11 types
Farm22
Wall21
Silo17
House16
Military Camp7
Machine Workshop5
Baolei2
Town Center2
Armory1
Imperial Academy1
Temple1
God powers4 invoked
Creation1
Earth Wall1
Forest Protection1
Great Flood1