Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

danca vs Leif Erikson

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:28
Elysium map preview
Map Elysium
Winner
dancaShennong
Pre-match Elo1329
Win probability56.9%
20:28 Match length danca favored
Defeated
Leif EriksonThor
Pre-match Elo1281
Win probability43.1%

Match at a glance

danca vs Leif Erikson

Winnerdanca
MapElysium
QueueRanked 1v1 Supremacy
Duration20:28
Started
Ended
Elo favorite56.9%danca
Fastest Classical3:55*danca
First pressure3:31Leif Erikson · Hersir trained
First extra TC16:49danca · Town Center
Market timing11:11Leif Erikson · Market
Most military units125Leif Erikson
Highest EAPM80.1Leif Erikson
Market volume300Leif Erikson

danca

Shennong

Victory
Elo1329+15
EAPM50.0
Military units123
First pressure6:57Imperial Academy
First expansion16:49
Market volume0
Total score 31,280
Military score 14,124
Economic score 14,004
Kills score 3,174
Units killed 116
Units lost 52
Buildings razed 9
Largest army 123
Favorite unit Ge Halberdier 45 fielded
Classical 3:55* Research start 2:55
Heroic 11:28* Estimated start 10:13
Mythic Not reached
Defeat
Elo1281-15
EAPM80.1
Military units125
First pressure3:31Hersir trained
First expansion19:23
Market volume300
Total score 19,845
Military score 8,721
Economic score 9,727
Kills score 1,397
Units killed 50
Units lost 116
Buildings razed 1
Largest army 125
Favorite unit Throwing Axeman 38 fielded
Classical 4:33* Research start 3:33
Heroic 12:13* Research start 10:58
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Freyja
Rushou
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

dancaShennong
Match time
Leif EriksonThor
Pioneer4 training queues
Ge Halberdier3 training queues
First military pressureImperial Academy
Pioneer2 training queues
Key technologyPickaxe
Key technologyHand Axe
Ge Halberdier17 training queues
Fire Archer4 training queues
ArmoryArmory
God powerProsperous Seeds
Ge Halberdier10 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Fire Archer3 training queues
Dao Swordsman5 training queues
Bai Hu2 training queues
Ge Halberdier5 training queues
Chu Ko Nu2 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyBow Saw
Wuzu Javelineer20 training queues
God powerLightning Weapons
God powerVenom Beast
Dao Swordsman10 training queues
Ge Halberdier10 training queues
Key technologyBow Saw
Town CenterAdditional center
Farm transition4 farms clustered
God powerProsperous Seeds
Bai Hu2 training queues
Town CenterAdditional center
Key technologyHeavy Archers
Key technologyBronze Armor
Key technologyBronze Weapons
Pioneer5 training queues
Sage2 training queues
Key technologyShaft Mine
God powerProsperous Seeds
Key technologyHeavy Infantry
ArmoryArmory
Dao Swordsman5 training queues
Wuzu Javelineer5 training queues
VictoryMatch result
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
First military pressureHersir trained
Hersir4 training queues
Key technologyCopper Shields
Key technologyBronze Armor
God powerForest Fire
Key technologyBronze Weapons
Raiding Cavalry10 training queues
Berserk5 training queues
God powerDwarven Mine
Key technologyMedium Cavalry
Key technologyMedium Infantry
Key technologyBronze Shields
Throwing Axeman18 training queues
MarketMarket
Key technologyHand Axe
Key technologyPickaxe
Fortress-tier buildingHill Fort
Farm transition6 farms clustered
Key technologyPlow
Godi2 training queues
Huskarl9 training queues
Jarl2 training queues
Key technologyBallistics
Berserk12 training queues
Godi8 training queues
Throwing Axeman3 training queues
Hersir2 training queues
God powerFlaming Weapons
God powerDwarven Mine
Throwing Axeman14 training queues
Berserk4 training queues
Hersir2 training queues
Huskarl4 training queues
Jarl4 training queues
Key technologyHeavy Infantry
Hersir5 training queues
Berserk5 training queues
Fortress-tier buildingHill Fort
Huskarl6 training queues
Town CenterAdditional center
Jarl3 training queues
God powerForest Fire
Throwing Axeman3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.9%danca
Fastest Classical3:55*danca
Fastest Heroic11:28*danca
First pressure3:31Leif Erikson · Hersir trained
First extra TC16:49danca · Town Center
Fortress timing12:19Leif Erikson · Hill Fort
Market timing11:11Leif Erikson · Market
Armory timing0:09Leif Erikson · Dwarven Armory
Farm transition12:23–12:55Leif Erikson · 6 farms clustered

Player highlights

Standout performances

Highest total score31,280danca
Highest military score14,124danca
Highest economy score14,004danca
Most kills3,174danca
Most units killed116danca
Most deaths116Leif Erikson
Most buildings razed9danca
Largest army125Leif Erikson
Favorite unitGe Halberdierdanca · 45 fielded

danca

Highest ScoreLargest ArmyMost Kills

Leif Erikson

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

danca

Fast Classical3:55 estimated completion
Early pressure6:57 · Imperial Academy
Expansion signal16:49 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:43 · Armory
Heavy walling signal26 wall build events
Farm transition17:22–18:36 · 4 farms clustered
Large army production123 military units

Leif Erikson

Classical timing4:33 estimated completion
Early pressure3:31 · Hersir trained
Expansion signal19:23 · Town Center
Early market / Heroic prep11:11 · Market
Early armory / Heroic prep0:09 · Dwarven Armory
Fortress tech path12:19 · Hill Fort
Heavy walling signal14 wall build events
Farm transition12:23–12:55 · 6 farms clustered
Market economy signal300 total resource volume
Large army production125 military units
danca · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
danca · Early MilitaryMeaningful trained combat units were produced during the early opening.
danca · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Leif Erikson · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Leif Erikson · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

danca

Bought

No buys

Sold

No sells

Total player market volume0

Leif Erikson

Bought

Food200

Sold

Food100
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

danca

Army

Ge Halberdier45
Wuzu Javelineer25
Dao Swordsman20
Pioneer11
Fire Archer9
Bai Hu5
Chu Ko Nu3
Sage3
Jiang Zi Ya1
Siege Crossbow1
Buildings10 types
Wall26
House16
Silo15
Farm8
Military Camp3
Armory2
Town Center2
Imperial Academy1
Machine Workshop1
Temple1
God powers3 invoked
Prosperous Seeds3
Lightning Weapons1
Venom Beast1

Leif Erikson

Army

Throwing Axeman38
Berserk26
Huskarl19
Hersir13
Godi10
Raiding Cavalry10
Jarl9
Buildings11 types
Farm20
House17
Wall14
Longhouse4
Ox Cart Building3
Great Hall2
Hill Fort2
Dwarven Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Dwarven Mine2
Forest Fire2
Flaming Weapons1