Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LADER vs Agni_kai

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:58
Mount Olympus map preview
Map Mount Olympus
Defeated
LADERPoseidon
Pre-match Elo1139
Win probability38.5%
24:58 Match length Agni_kai favored
Winner
Agni_kaiFreyr
Pre-match Elo1220
Win probability61.5%

Match at a glance

LADER vs Agni_kai

WinnerAgni_kai
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration24:58
Started
Ended
Elo favorite61.5%Agni_kai
Fastest Classical4:41*LADER
First pressure4:15LADER · Stable
Market timing20:48Agni_kai · Market
First extra TC21:07Agni_kai · Town Center
Most military units589Agni_kai
Highest EAPM69.2Agni_kai
Market volume1,000Agni_kai

LADER

Poseidon

Defeat
Elo1139-13
EAPM38.0
Military units214
First pressure4:15Stable
First expansion22:16
Market volume0
Total score 21,088
Military score 6,400
Economic score 10,676
Kills score 4,040
Units killed 127
Units lost 203
Buildings razed 4
Largest army 214
Favorite unit Hoplite 53 fielded
Classical 4:41* Estimated start 3:41
Heroic 18:42* Estimated start 17:27
Mythic Not reached

Agni_kai

Freyr

Victory
Elo1220+13
EAPM69.2
Military units589
First pressure4:24Hersir trained
First expansion21:07
Market volume1000
Total score 29,999
Military score 10,200
Economic score 13,944
Kills score 5,945
Units killed 204
Units lost 132
Buildings razed 12
Largest army 589
Favorite unit Berserk 150 fielded
Classical 5:28* Estimated start 4:28
Heroic 14:58* Estimated start 13:43
Mythic 24:57* Estimated start 22:57

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Ullr
Dionysus
HeroicAge
Aegir
No choice recorded
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LADERPoseidon
Match time
Agni_kaiFreyr
God powerLure
First military pressureStable
Hippeus4 training queues
Hippeus3 training queues
God powerCease Fire
Hoplite30 training queues
Hippeus8 training queues
Toxotes28 training queues
Hippeus4 training queues
Key technologyMedium Infantry
Hoplite14 training queues
Key technologyPickaxe
ArmoryArmory
ArmoryArmory
Centaur6 training queues
Toxotes3 training queues
Hippeus10 training queues
God powerBronze
Hypaspist21 training queues
Prodromos2 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Centaur2 training queues
Peltast6 training queues
Key technologyMedium Archers
Toxotes8 training queues
Fortress-tier buildingFortress
Key technologyHeavy Archers
Petrobolos4 training queues
Hypaspist9 training queues
Hippeus15 training queues
Centaur3 training queues
Town CenterAdditional center
Key technologyHeavy Infantry
Hoplite9 training queues
Farm transition15 farms clustered
Toxotes6 training queues
Centaur2 training queues
Hydra2 training queues
DefeatMatch result
Key technologyHand Axe
Key technologyPickaxe
First military pressureHersir trained
Hersir4 training queues
Hersir2 training queues
Berserk10 training queues
Hirdman5 training queues
Key technologyMedium Infantry
Berserk30 training queues
Hersir5 training queues
Raiding Cavalry2 training queues
Draugr2 training queues
Hirdman20 training queues
Throwing Axeman35 training queues
God powerAsgardian Bastion
Draugr5 training queues
Farm transition10 farms clustered
Huskarl2 training queues
ArmoryArmory
Berserk10 training queues
Key technologyHusbandry
Key technologyPlow
Key technologyCopper Shields
Huskarl2 training queues
Hirdman20 training queues
Throwing Axeman20 training queues
Berserk10 training queues
Draugr4 training queues
Huskarl2 training queues
Raiding Cavalry10 training queues
Hersir10 training queues
Godi45 training queues
Jarl10 training queues
Key technologyHeavy Infantry
Berserk65 training queues
Throwing Axeman10 training queues
Jarl10 training queues
Rock Giant2 training queues
Huskarl5 training queues
Hirdman10 training queues
God powerTempest
Throwing Axeman35 training queues
Raiding Cavalry10 training queues
Hersir10 training queues
Key technologyBallistics
Key technologyBronze Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Huskarl2 training queues
MarketMarket
Key technologyShaft Mine
Town CenterAdditional center
Rock Giant2 training queues
Hirdman10 training queues
Fortress-tier buildingHill Fort
Jarl35 training queues
God powerGullinbursti
Throwing Axeman10 training queues
Berserk25 training queues
Portable Ram5 training queues
Huskarl35 training queues
Rock Giant3 training queues
Draugr6 training queues
Godi20 training queues
Throwing Axeman5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.5%Agni_kai
Fastest Classical4:41*LADER
Fastest Heroic14:58*Agni_kai
Fastest Mythic24:57*Agni_kai
First pressure4:15LADER · Stable
First extra TC21:07Agni_kai · Town Center
Fortress timing19:25LADER · Fortress
Market timing20:48Agni_kai · Market
Armory timing12:13Agni_kai · Armory
Farm transition11:23–11:40Agni_kai · 10 farms clustered

Player highlights

Standout performances

Highest total score29,999Agni_kai
Highest military score10,200Agni_kai
Highest economy score13,944Agni_kai
Most kills5,945Agni_kai
Most units killed204Agni_kai
Most deaths203LADER
Most buildings razed12Agni_kai
Largest army589Agni_kai
Favorite unitBerserkAgni_kai · 150 fielded

LADER

Largest ArmyMost Deaths

Agni_kai

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LADER

Classical timing4:41 estimated completion
Early pressure4:15 · Stable
Expansion signal22:16 · Town Center
Early armory / Heroic prep15:57 · Armory
Fortress tech path19:25 · Fortress
Farm transition23:43–23:45 · 15 farms clustered
Large army production214 military units

Agni_kai

Late Classical5:28 estimated completion
Early pressure4:24 · Hersir trained
Expansion signal21:07 · Town Center
Early market / Heroic prep20:48 · Market
Early armory / Heroic prep12:13 · Armory
Fortress tech path21:57 · Hill Fort
Heavy walling signal15 wall build events
Farm transition11:23–11:40 · 10 farms clustered
Market economy signal1,000 total resource volume
Large army production589 military units
LADER · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
LADER · Early MilitaryMeaningful trained combat units were produced during the early opening.
LADER · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Agni_kai · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Agni_kai · Early MilitaryMeaningful trained combat units were produced during the early opening.
Agni_kai · Late ClassicalClassical completed after 5:00 on a standard land opening.
Agni_kai · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1000 total volume

LADER

Bought

No buys

Sold

No sells

Total player market volume0

Agni_kai

Bought

No buys

Sold

Food500
Wood500
Total player market volume1000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LADER

Army

Hoplite53
Toxotes45
Hippeus44
Hypaspist30
Centaur14
Peltast7
Atalanta6
Theseus5
Petrobolos4
Hippolyta2
Hydra2
Prodromos2
Buildings11 types
House19
Farm15
Granary8
Storehouse7
Military Academy6
Archery Range3
Fortress3
Stable3
Armory2
Temple1
Town Center1
God powers3 invoked
Bronze1
Cease Fire1
Lure1

Agni_kai

Army

Berserk150
Throwing Axeman116
Godi65
Hirdman65
Jarl55
Huskarl49
Hersir31
Raiding Cavalry22
Draugr21
Rock Giant8
Portable Ram7
Buildings11 types
House26
Farm25
Wall15
Longhouse8
Ox Cart Building6
Great Hall3
Armory1
Hill Fort1
Market1
Temple1
Town Center1
God powers3 invoked
Asgardian Bastion1
Gullinbursti1
Tempest1