Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

nght vs progoatherder

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 34:23
Blue Lagoon map preview
Map Blue Lagoon
Defeated
nghtLoki
Pre-match Elo899
Win probability49.3%
34:23 Match length progoatherder favored
Winner
progoatherderDemeter
Pre-match Elo904
Win probability50.7%

Match at a glance

nght vs progoatherder

Winnerprogoatherder
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration34:23
Started
Ended
Elo favorite50.7%progoatherder
Fastest Classical4:11*progoatherder
First pressure3:21nght · Hersir trained
First extra TC9:03progoatherder · Town Center
Market timing14:13progoatherder · Market
Most military units355nght
Highest EAPM30.6nght
Market volume6,000nght

nght

Loki

Defeat
Elo899-17
EAPM30.6
Military units355
First pressure3:21Hersir trained
First expansion12:04
Market volume6000
Total score 50,941
Military score 19,536
Economic score 22,552
Kills score 8,853
Units killed 307
Units lost 424
Buildings razed 2
Largest army 355
Favorite unit Throwing Axeman 171 fielded
Classical 4:13* Research start 3:13
Heroic 12:02* Research start 10:47
Mythic 22:37* Research start 20:37

progoatherder

Demeter

Victory
Elo904+17
EAPM28.7
Military units138
First pressure3:53Stable
First expansion9:03
Market volume0
Total score 76,540
Military score 30,908
Economic score 34,246
Kills score 11,386
Units killed 420
Units lost 312
Buildings razed 30
Largest army 138
Favorite unit Hypaspist 35 fielded
Classical 4:11* Estimated start 3:11
Heroic 13:34* Estimated start 12:19
Mythic 23:26* Estimated start 21:26

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Pan
Bragi
HeroicAge
Hestia
Hel
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

nghtLoki
Match time
progoatherderDemeter
First military pressureHersir trained
Hersir3 training queues
God powerSpy
Key technologyHand Axe
Hersir4 training queues
Key technologyPickaxe
Key technologyMedium Infantry
Hirdman7 training queues
ArmoryArmory
Throwing Axeman7 training queues
Key technologyCopper Weapons
Key technologyHusbandry
Throwing Axeman4 training queues
Hirdman3 training queues
Town CenterAdditional center
Key technologyShaft Mine
Key technologyBronze Weapons
Key technologyHeavy Infantry
Hirdman4 training queues
God powerUndermine
Throwing Axeman11 training queues
Farm transition17 farms clustered
Key technologyBow Saw
Key technologyPlow
Town CenterAdditional center
Throwing Axeman7 training queues
Key technologyCrenellations
Battle Boar4 training queues
Throwing Axeman25 training queues
Fortress-tier buildingHill Fort
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyBallistics
Huskarl10 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyMedium Cavalry
Key technologyIron Weapons
God powerFlaming Weapons
God powerNidhogg
Throwing Axeman11 training queues
Key technologyChampion Infantry
Godi6 training queues
Huskarl5 training queues
Berserk10 training queues
Hirdman10 training queues
Ballista2 training queues
Godi5 training queues
Throwing Axeman87 training queues
Town CenterAdditional center
Portable Ram3 training queues
Hirdman4 training queues
Key technologyIron Shields
Key technologyIron Armor
Huskarl30 training queues
Godi9 training queues
Godi35 training queues
God powerFlaming Weapons
MarketMarket
Ballista3 training queues
Hersir3 training queues
Hirdman7 training queues
Key technologyIron Armor
Trade route startedCaravan Norse queued
Portable Ram3 training queues
MarketMarket
Godi6 training queues
Throwing Axeman19 training queues
DefeatMatch result
First military pressureStable
Toxotes2 training queues
Key technologyHand Axe
Hippeus2 training queues
Town CenterAdditional center
ArmoryArmory
Hoplite3 training queues
Town CenterAdditional center
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyMedium Cavalry
MarketMarket
Key technologyPlow
Hippeus2 training queues
Hoplite3 training queues
Farm transition15 farms clustered
God powerArcadian Meadow
Toxotes3 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyBallistics
Prodromos2 training queues
God powerCommunal Hearth
Key technologyBow Saw
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyHeavy Cavalry
Fortress-tier buildingFortress
Hamadryad4 training queues
Hypaspist12 training queues
MarketMarket
Trade route startedCaravan Greek queued
Petrobolos2 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
God powerWither
God powerLightning Storm
Hippeus2 training queues
Prodromos8 training queues
Hypaspist15 training queues
Key technologyChampion Infantry
Key technologyIron Shields
Key technologyIron Armor
Key technologyChampion Cavalry
Town CenterAdditional center
God powerArcadian Meadow
Hamadryad5 training queues
Peltast6 training queues
Helepolis2 training queues
Hippeus3 training queues
Toxotes2 training queues
Fortress-tier buildingFortress
Amazon Archer2 training queues
Hypaspist2 training queues
Prodromos3 training queues
Peltast2 training queues
Helepolis4 training queues
Fortress-tier buildingFortress
Medusa3 training queues
Fortress-tier buildingFortress
Hypaspist3 training queues
Iolaus2 training queues
Fortress-tier buildingFortress
God powerTitan Gate
Fortress-tier buildingFortress
Amazon Archer2 training queues
Peltast2 training queues
Toxotes2 training queues
Hippeus3 training queues
Hypaspist3 training queues
Hoplite2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.7%progoatherder
Fastest Classical4:11*progoatherder
Fastest Heroic12:02*nght
Fastest Mythic22:37*nght
First pressure3:21nght · Hersir trained
First extra TC9:03progoatherder · Town Center
Fortress timing20:16nght · Hill Fort
Market timing14:13progoatherder · Market
Armory timing8:05nght · Armory
Farm transition15:16–15:18progoatherder · 15 farms clustered
Trade route started21:43progoatherder

Player highlights

Standout performances

Highest total score76,540progoatherder
Highest military score30,908progoatherder
Highest economy score34,246progoatherder
Most kills11,386progoatherder
Most units killed420progoatherder
Most deaths424nght
Most buildings razed30progoatherder
Largest army355nght
Favorite unitThrowing Axemannght · 171 fielded

nght

Most DeathsMost Improvements

progoatherder

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

nght

Classical timing4:13 estimated completion
Early pressure3:21 · Hersir trained
Expansion signal12:04 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep29:11 · Market
Early armory / Heroic prep8:05 · Armory
Fortress tech path20:16 · Hill Fort
Heavy walling signal14 wall build events
Farm transition17:13–18:12 · 17 farms clustered
Trade route started30:58 · Caravan Norse queued
Market economy signal6,000 total resource volume
Large army production355 military units

progoatherder

Classical timing4:11 estimated completion
Early pressure3:53 · Stable
Expansion signal9:03 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep14:13 · Market
Early armory / Heroic prep10:49 · Armory
Fortress tech path20:26 · Fortress
Heavy walling signal8 wall build events
Farm transition15:16–15:18 · 15 farms clustered
Trade route started21:43 · Caravan Greek queued
Large army production138 military units
nght · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
nght · Early MilitaryMeaningful trained combat units were produced during the early opening.
progoatherder · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
progoatherder · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
progoatherder · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 6000 total volume

nght

Bought

No buys

Sold

Wood6000
Total player market volume6000

progoatherder

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

nght

Army

Throwing Axeman171
Godi61
Huskarl45
Hirdman37
Berserk10
Hersir10
Portable Ram7
Ballista5
Battle Boar4
Frost Giant2
Fire Giant1
Mountain Giant1
Raiding Cavalry1
Buildings12 types
Farm23
House20
Wall14
Ox Cart Building9
Longhouse5
Great Hall3
Town Center3
Market2
Armory1
Hill Fort1
Sentry Tower1
Temple1
God powers4 invoked
Flaming Weapons2
Nidhogg1
Spy1
Undermine1

progoatherder

Army

Hypaspist35
Hippeus17
Prodromos14
Toxotes12
Peltast11
Hamadryad10
Hoplite10
Helepolis6
Amazon Archer5
Orpheus5
Iolaus4
Medusa3
Icarus2
Midas2
Petrobolos2
Buildings14 types
Farm25
House22
Storehouse14
Granary10
Wall8
Fortress6
Military Academy4
Archery Range3
Stable3
Town Center3
Market2
Temple2
Armory1
Sentry Tower1
God powers5 invoked
Arcadian Meadow2
Communal Hearth1
Lightning Storm1
Titan Gate1
Wither1