Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

真宮寺さくら vs tian

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:49
Megalopolis map preview
Map Megalopolis
Winner
真宮寺さくらNuwa
Pre-match Elo1476
Win probability85.8%
14:49 Match length 真宮寺さくら favored
Defeated
tianFreyr
Pre-match Elo1164
Win probability14.2%

Match at a glance

真宮寺さくら vs tian

Winner真宮寺さくら
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration14:49
Started
Ended
Elo favorite85.8%真宮寺さくら
Fastest Classical3:46*真宮寺さくら
First pressure4:34tian · Hersir trained
Market timing12:36真宮寺さくら · Market
Most military units49tian
Highest EAPM54.0tian
Victory
Elo1476+5
EAPM53.0
Military units30
First pressure7:00Pioneer produced
First expansion
Market volume0
Total score 12,944
Military score 5,324
Economic score 6,228
Kills score 1,478
Units killed 55
Units lost 17
Buildings razed 6
Largest army 30
Favorite unit Fire Archer 19 fielded
Classical 3:46* Research start 2:46
Heroic Not reached
Mythic Not reached

tian

Freyr

Defeat
Elo1164-5
EAPM54.0
Military units49
First pressure4:34Hersir trained
First expansion
Market volume0
Total score 9,243
Military score 3,130
Economic score 5,105
Kills score 1,008
Units killed 17
Units lost 54
Buildings razed 16
Largest army 49
Favorite unit Berserk 20 fielded
Classical 5:09* Research start 4:09
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Ullr
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

真宮寺さくらNuwa
Match time
tianFreyr
God powerCreation
Key technologyHand Axe
God powerEarth Wall
First military pressurePioneer produced
Pioneer6 training queues
Fire Archer15 training queues
Key technologyPickaxe
Key technologyMedium Archers
MarketMarket
Dao Swordsman2 training queues
Fire Archer4 training queues
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
First military pressureHersir trained
God powerAsgardian Bastion
God powerGullinbursti
Berserk5 training queues
Throwing Axeman2 training queues
Hirdman3 training queues
Berserk15 training queues
Key technologyMedium Infantry
Hersir2 training queues
Throwing Axeman12 training queues
Portable Ram7 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite85.8%真宮寺さくら
Fastest Classical3:46*真宮寺さくら
First pressure4:34tian · Hersir trained
Market timing12:36真宮寺さくら · Market

Player highlights

Standout performances

Highest total score12,944真宮寺さくら
Highest military score5,324真宮寺さくら
Highest economy score6,228真宮寺さくら
Most kills1,478真宮寺さくら
Most units killed55真宮寺さくら
Most deaths54tian
Most buildings razed16tian
Largest army49tian
Favorite unitBerserktian · 20 fielded

真宮寺さくら

Highest ScoreLargest ArmyMost KillsMost Resources

tian

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

真宮寺さくら

Fast Classical3:46 estimated completion
Early pressure7:00 · Pioneer produced
Early market / Heroic prep12:36 · Market
Heavy walling signal8 wall build events

tian

Late Classical5:09 estimated completion
Early pressure4:34 · Hersir trained
真宮寺さくら · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
真宮寺さくら · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
真宮寺さくら · Fast ClassicalClassical completed before 4:00 on a standard land opening.
tian · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
tian · Early MilitaryMeaningful trained combat units were produced during the early opening.
tian · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

真宮寺さくら

Army

Fire Archer19
Pioneer6
Dao Swordsman3
Qiong Qi2
Buildings7 types
House14
Military Camp12
Wall8
Silo6
Machine Workshop4
Market1
Temple1
God powers2 invoked
Creation1
Earth Wall1

tian

Army

Berserk20
Throwing Axeman14
Portable Ram7
Hersir4
Hirdman3
Draugr1
Buildings5 types
House10
Longhouse4
Ox Cart Building4
Temple2
Great Hall1
God powers2 invoked
Asgardian Bastion1
Gullinbursti1