Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

iTz Espaiks vs sportzeebc

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 35:20
Giza map preview
Map Giza
Winner
iTz EspaiksZeus
Pre-match Elo904
Win probability62.0%
35:20 Match length iTz Espaiks favored
Defeated
sportzeebcFreyr
Pre-match Elo819
Win probability38.0%

Match at a glance

iTz Espaiks vs sportzeebc

WinneriTz Espaiks
MapGiza
QueueRanked 1v1 Supremacy
Duration35:20
Started
Ended
Elo favorite62.0%iTz Espaiks
Fastest Classical3:55*iTz Espaiks
First pressure3:29sportzeebc · Hersir trained
First extra TC8:59sportzeebc · Town Center
Market timing8:50sportzeebc · Market
Most military units182sportzeebc
Highest EAPM33.1sportzeebc
Market volume6,400sportzeebc
Victory
Elo904+14
EAPM28.5
Military units140
First pressure4:11Military Academy
First expansion9:59
Market volume0
Total score 84,035
Military score 26,618
Economic score 48,723
Kills score 8,694
Units killed 214
Units lost 117
Buildings razed 48
Largest army 140
Favorite unit Myrmidon 88 fielded
Classical 3:55* Research start 2:55
Heroic 14:13* Research start 12:58
Mythic 19:44* Research start 17:44

sportzeebc

Freyr

Defeat
Elo819-22
EAPM33.1
Military units182
First pressure3:29Hersir trained
First expansion8:59
Market volume6400
Total score 34,217
Military score 17,028
Economic score 11,337
Kills score 5,864
Units killed 117
Units lost 233
Buildings razed 40
Largest army 182
Favorite unit Hersir 45 fielded
Classical 6:40* Research start 5:40
Heroic 13:03* Research start 11:48
Mythic 21:10* Research start 19:10

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ullr
Dionysus
HeroicAge
Aegir
Hephaestus
MythicAge
Vidar

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

iTz EspaiksZeus
Match time
sportzeebcFreyr
First military pressureMilitary Academy
ArmoryArmory
Hoplite9 training queues
Toxotes3 training queues
Key technologyHusbandry
Toxotes7 training queues
Key technologyCopper Shields
Hoplite4 training queues
Key technologyMedium Infantry
Town CenterAdditional center
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyPickaxe
Key technologyHand Axe
Hoplite4 training queues
Toxotes2 training queues
Key technologyMedium Archers
Farm transition11 farms clustered
Town CenterAdditional center
Key technologyBow Saw
MarketMarket
Key technologyHeavy Infantry
Key technologyBronze Armor
Key technologyBronze Weapons
God powerBolt
Fortress-tier buildingFortress
Key technologyShaft Mine
Key technologyBronze Shields
Key technologyBronze Weapons
Key technologyBallistics
Fortress-tier buildingFortress
Petrobolos2 training queues
Fortress-tier buildingFortress
Hypaspist5 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
MarketMarket
Key technologyPlow
God powerPlenty Vault
Key technologyIron Armor
Fortress-tier buildingFortress
Key technologyChampion Infantry
Key technologyIron Shields
Key technologyIron Weapons
Fortress-tier buildingFortress
Myrmidon25 training queues
Trade route startedCaravan Greek queued
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Town CenterAdditional center
Town CenterAdditional center
God powerBolt
Fortress-tier buildingFortress
God powerRestoration
Town CenterAdditional center
Fortress-tier buildingFortress
Myrmidon35 training queues
God powerBronze
God powerPlenty Vault
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Colossus5 training queues
Town CenterAdditional center
Town CenterAdditional center
Town CenterAdditional center
Myrmidon12 training queues
Town CenterAdditional center
Myrmidon16 training queues
Fortress-tier buildingFortress
VictoryMatch result
Key technologyHusbandry
First military pressureHersir trained
Hersir3 training queues
Key technologyPickaxe
Key technologyHand Axe
Hersir3 training queues
Throwing Axeman2 training queues
Hirdman2 training queues
ArmoryArmory
MarketMarket
Town CenterAdditional center
MarketMarket
Hersir3 training queues
God powerAsgardian Bastion
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCrenellations
Key technologyMedium Cavalry
Trade route startedCaravan Norse queued
Key technologyBow Saw
Key technologyPlow
Key technologyShaft Mine
Fortress-tier buildingHill Fort
Raiding Cavalry6 training queues
Hersir4 training queues
Key technologyCopper Weapons
Key technologyBronze Armor
Farm transition11 farms clustered
Portable Ram2 training queues
Godi3 training queues
Key technologyHeavy Cavalry
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Jarl5 training queues
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyBallistics
Hersir4 training queues
Portable Ram7 training queues
Key technologyMedium Infantry
ArmoryArmory
Godi5 training queues
Key technologyHeavy Infantry
Key technologyIron Armor
Portable Ram2 training queues
Ballista3 training queues
Key technologyChampion Cavalry
Raiding Cavalry7 training queues
Ballista4 training queues
Portable Ram14 training queues
Key technologyChampion Infantry
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Jarl9 training queues
Rock Giant3 training queues
Berserk14 training queues
Hersir20 training queues
Raiding Cavalry6 training queues
God powerTempest
Throwing Axeman7 training queues
Jarl8 training queues
Town CenterAdditional center
Godi2 training queues
Hersir2 training queues
God powerInferno
Town CenterAdditional center
Rock Giant4 training queues
God powerGullinbursti
Portable Ram9 training queues
Jarl5 training queues
Throwing Axeman6 training queues
Hersir6 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.0%iTz Espaiks
Fastest Classical3:55*iTz Espaiks
Fastest Heroic13:03*sportzeebc
Fastest Mythic19:44*iTz Espaiks
First pressure3:29sportzeebc · Hersir trained
First extra TC8:59sportzeebc · Town Center
Fortress timing14:31sportzeebc · Hill Fort
Market timing8:50sportzeebc · Market
Armory timing5:46iTz Espaiks · Armory
Farm transition12:22–13:33iTz Espaiks · 11 farms clustered
Trade route started13:38sportzeebc

Player highlights

Standout performances

Highest total score84,035iTz Espaiks
Highest military score26,618iTz Espaiks
Highest economy score48,723iTz Espaiks
Most kills8,694iTz Espaiks
Most units killed214iTz Espaiks
Most deaths233sportzeebc
Most buildings razed48iTz Espaiks
Largest army182sportzeebc
Favorite unitMyrmidoniTz Espaiks · 88 fielded

iTz Espaiks

Highest ScoreLargest ArmyMost KillsMost Resources

sportzeebc

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

iTz Espaiks

Fast Classical3:55 estimated completion
Early pressure4:11 · Military Academy
Expansion signal9:59 · Town Center
Multi-TC boom signal10 expansion build events
Early market / Heroic prep15:05 · Market
Early armory / Heroic prep5:46 · Armory
Fortress tech path15:52 · Fortress
Farm transition12:22–13:33 · 11 farms clustered
Trade route started21:52 · Caravan Greek queued
Large army production140 military units

sportzeebc

Late Classical6:40 estimated completion
Early pressure3:29 · Hersir trained
Fast expansion8:59 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep8:50 · Market
Early armory / Heroic prep7:44 · Armory
Fortress tech path14:31 · Hill Fort
Heavy walling signal42 wall build events
Farm transition16:15–16:24 · 11 farms clustered
Trade route started13:38 · Caravan Norse queued
Market economy signal6,400 total resource volume
Large army production182 military units
iTz Espaiks · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
iTz Espaiks · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
iTz Espaiks · Early MilitaryMeaningful trained combat units were produced during the early opening.
iTz Espaiks · Fast ClassicalClassical completed before 4:00 on a standard land opening.
iTz Espaiks · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
sportzeebc · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
sportzeebc · Early MilitaryMeaningful trained combat units were produced during the early opening.
sportzeebc · Late ClassicalClassical completed after 5:00 on a standard land opening.
sportzeebc · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 6400 total volume

iTz Espaiks

Bought

No buys

Sold

No sells

Total player market volume0

sportzeebc

Bought

Food1900
Wood3400

Sold

Food1100
Total player market volume6400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

iTz Espaiks

Army

Myrmidon88
Hoplite17
Toxotes12
Colossus6
Hypaspist5
Bellerophon3
Petrobolos3
Heracles2
Hydra1
Jason1
Minotaur1
Odysseus1
Buildings11 types
Farm34
House28
Fortress14
Storehouse11
Town Center10
Military Academy9
Temple7
Archery Range4
Granary4
Market2
Armory1
God powers4 invoked
Bolt2
Plenty Vault2
Bronze1
Restoration1

sportzeebc

Army

Hersir45
Portable Ram35
Jarl27
Raiding Cavalry19
Berserk15
Throwing Axeman15
Godi10
Ballista7
Rock Giant7
Hirdman2
Buildings12 types
Wall42
House30
Farm15
Great Hall9
Longhouse8
Hill Fort5
Sentry Tower5
Ox Cart Building4
Temple3
Town Center3
Armory2
Market2
God powers4 invoked
Asgardian Bastion1
Gullinbursti1
Inferno1
Tempest1