Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

shroominyung vs HardxGodx

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:25
Blue Lagoon map preview
Map Blue Lagoon
Defeated
shroominyungShennong
Pre-match Elo1279
Win probability4.4%
18:25 Match length HardxGodx favored
Winner
HardxGodxPoseidon
Pre-match Elo1812
Win probability95.6%

Match at a glance

shroominyung vs HardxGodx

WinnerHardxGodx
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration18:25
Started
Ended
Elo favorite95.6%HardxGodx
Fastest Classical3:45*HardxGodx
First pressure5:13HardxGodx · Stable
First extra TC4:00HardxGodx · Town Center
Market timing8:23HardxGodx · Market
Most military units105shroominyung
Highest EAPM60.3HardxGodx
Market volume1,500HardxGodx

shroominyung

Shennong

Defeat
Elo1279-1
EAPM48.2
Military units105
First pressure12:47Imperial Academy
First expansion6:36
Market volume0
Total score 25,870
Military score 12,466
Economic score 12,829
Kills score 575
Units killed 17
Units lost 96
Buildings razed 13
Largest army 105
Favorite unit Ge Halberdier 30 fielded
Classical 3:57* Research start 2:57
Heroic 11:58* Estimated start 10:43
Mythic Not reached

HardxGodx

Poseidon

Victory
Elo1812+1
EAPM60.3
Military units72
First pressure5:13Stable
First expansion4:00
Market volume1500
Total score 42,789
Military score 21,106
Economic score 19,322
Kills score 2,361
Units killed 89
Units lost 18
Buildings razed 10
Largest army 72
Favorite unit Hetairos 22 fielded
Classical 3:45* Research start 2:45
Heroic 10:29* Estimated start 9:14
Mythic 13:31* Research start 11:31

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Hermes
Rushou
HeroicAge
Dionysus
No choice recorded
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

shroominyungShennong
Match time
HardxGodxPoseidon
Pioneer4 training queues
Key technologyPickaxe
Key technologyHand Axe
Ge Halberdier2 training queues
Town CenterAdditional center
Ge Halberdier3 training queues
ArmoryArmory
Farm transition3 farms clustered
God powerProsperous Seeds
Key technologyHusbandry
Ge Halberdier10 training queues
Ya Zi2 training queues
Key technologyMedium Infantry
Dao Swordsman10 training queues
Key technologyHeavy Infantry
Key technologyCopper Shields
First military pressureImperial Academy
Key technologyBow Saw
Ge Halberdier5 training queues
Key technologyCopper Armor
ArmoryArmory
ArmoryArmory
Dao Swordsman5 training queues
Wuzu Javelineer20 training queues
Pioneer3 training queues
Key technologyBallistics
Key technologyCopper Weapons
Key technologyBronze Shields
Key technologyMedium Archers
God powerLightning Weapons
God powerVenom Beast
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyMedium Archers
Fire Archer17 training queues
God powerProsperous Seeds
Ge Halberdier10 training queues
Key technologyHeavy Archers
Dao Swordsman5 training queues
White Horse Cavalry5 training queues
DefeatMatch result
God powerLure
Town CenterAdditional center
First military pressureStable
ArmoryArmory
MarketMarket
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Fortress-tier buildingFortress
Key technologyShaft Mine
ArmoryArmory
Key technologyBow Saw
ArmoryArmory
Hypaspist3 training queues
Peltast4 training queues
Fortress-tier buildingFortress
ArmoryArmory
God powerPlenty Vault
Key technologyMedium Infantry
Key technologyMedium Cavalry
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Key technologyHeavy Archers
Farm transition11 farms clustered
Key technologyPlow
Hypaspist5 training queues
Peltast7 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Hetairos22 training queues
Key technologyChampion Infantry
Key technologyChampion Archers
Key technologyHeavy Cavalry
Helepolis2 training queues
God powerCease Fire
Town CenterAdditional center
Peltast10 training queues
Hypaspist11 training queues
God powerBronze
Helepolis2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite95.6%HardxGodx
Fastest Classical3:45*HardxGodx
Fastest Heroic10:29*HardxGodx
Fastest Mythic13:31*HardxGodx
First pressure5:13HardxGodx · Stable
First extra TC4:00HardxGodx · Town Center
Fortress timing10:20HardxGodx · Fortress
Market timing8:23HardxGodx · Market
Armory timing7:44HardxGodx · Armory
Farm transition9:58–10:02shroominyung · 3 farms clustered

Player highlights

Standout performances

Highest total score42,789HardxGodx
Highest military score21,106HardxGodx
Highest economy score19,322HardxGodx
Most kills2,361HardxGodx
Most units killed89HardxGodx
Most deaths96shroominyung
Most buildings razed13shroominyung
Largest army105shroominyung
Favorite unitGe Halberdiershroominyung · 30 fielded

shroominyung

Largest ArmyMost Deaths

HardxGodx

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

shroominyung

Fast Classical3:57 estimated completion
Delayed pressure12:47 · Imperial Academy
Fast expansion6:36 · Town Center
Early armory / Heroic prep8:59 · Armory
Heavy walling signal22 wall build events
Farm transition9:58–10:02 · 3 farms clustered
Large army production105 military units

HardxGodx

Fast Classical3:45 estimated completion
Early pressure5:13 · Stable
Fast expansion4:00 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep8:23 · Market
Early armory / Heroic prep7:44 · Armory
Fortress tech path10:20 · Fortress
Heavy walling signal31 wall build events
Farm transition14:44–15:46 · 11 farms clustered
Market economy signal1,500 total resource volume
shroominyung · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
shroominyung · Early MilitaryMeaningful trained combat units were produced during the early opening.
shroominyung · Fast ClassicalClassical completed before 4:00 on a standard land opening.
HardxGodx · Early MilitaryMeaningful trained combat units were produced during the early opening.
HardxGodx · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
HardxGodx · Fast ClassicalClassical completed before 4:00 on a standard land opening.
HardxGodx · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
HardxGodx · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1500 total volume

shroominyung

Bought

No buys

Sold

No sells

Total player market volume0

HardxGodx

Bought

Food700
Wood300

Sold

Food100
Wood400
Total player market volume1500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

shroominyung

Army

Ge Halberdier30
Dao Swordsman20
Wuzu Javelineer20
Fire Archer17
Pioneer7
White Horse Cavalry5
Ya Zi4
Jiang Zi Ya1
Sage1
Buildings11 types
Wall22
House16
Farm15
Silo10
Machine Workshop6
Military Camp5
Armory3
Baolei2
Imperial Academy1
Temple1
Town Center1
God powers3 invoked
Prosperous Seeds2
Lightning Weapons1
Venom Beast1

HardxGodx

Army

Hetairos22
Peltast21
Hypaspist19
Helepolis4
Theseus2
Atalanta1
Centaur1
Hippolyta1
Polyphemus1
Buildings13 types
Wall31
Farm24
House16
Granary9
Storehouse9
Stable5
Archery Range4
Armory4
Military Academy4
Fortress2
Town Center2
Market1
Temple1
God powers4 invoked
Bronze1
Cease Fire1
Lure1
Plenty Vault1