Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Agni_kai vs LADER

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:18
Blue Lagoon map preview
Map Blue Lagoon
Winner
Agni_kaiIsis
Pre-match Elo1207
Win probability57.8%
14:18 Match length Agni_kai favored
Defeated
LADEROdin
Pre-match Elo1152
Win probability42.2%

Match at a glance

Agni_kai vs LADER

WinnerAgni_kai
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration14:18
Started
Ended
Elo favorite57.8%Agni_kai
Fastest Classical4:45*Agni_kai
First pressure4:07LADER · Hersir trained
Market timing8:19Agni_kai · Market
Most military units265Agni_kai
Highest EAPM61.7Agni_kai
Market volume500Agni_kai

Agni_kai

Isis

Victory
Elo1207+15
EAPM61.7
Military units265
First pressure5:04Barracks
First expansion
Market volume500
Total score 13,306
Military score 6,626
Economic score 4,691
Kills score 2,081
Units killed 80
Units lost 61
Buildings razed 3
Largest army 265
Favorite unit Slinger 120 fielded
Classical 4:45* Research start 3:45
Heroic Not reached
Mythic Not reached

LADER

Odin

Defeat
Elo1152-15
EAPM34.5
Military units90
First pressure4:07Hersir trained
First expansion
Market volume0
Total score 9,778
Military score 3,130
Economic score 5,396
Kills score 1,252
Units killed 61
Units lost 78
Buildings razed 4
Largest army 90
Favorite unit Throwing Axeman 46 fielded
Classical 5:13* Estimated start 4:13
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Freyja
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Agni_kaiIsis
Match time
LADEROdin
Key technologyPickaxe
God powerProsperity
First military pressureBarracks
Axeman6 training queues
Slinger35 training queues
Spearman5 training queues
Sphinx2 training queues
ArmoryArmory
Axeman80 training queues
MarketMarket
Key technologyCopper Armor
Key technologyBallistics
God powerEclipse
Spearman25 training queues
Slinger85 training queues
Key technologyMedium Slingers
Key technologyMedium Axemen
Key technologyMedium Spearmen
Sphinx5 training queues
Spearman20 training queues
VictoryMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir8 training queues
Throwing Axeman19 training queues
Hersir2 training queues
Raiding Cavalry22 training queues
God powerGreat Hunt
Throwing Axeman27 training queues
Raiding Cavalry2 training queues
Valkyrie2 training queues
Hersir4 training queues
Raiding Cavalry2 training queues
God powerForest Fire
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.8%Agni_kai
Fastest Classical4:45*Agni_kai
First pressure4:07LADER · Hersir trained
Market timing8:19Agni_kai · Market
Armory timing7:41Agni_kai · Armory

Player highlights

Standout performances

Highest total score13,306Agni_kai
Highest military score6,626Agni_kai
Highest economy score5,396LADER
Most kills2,081Agni_kai
Most units killed80Agni_kai
Most deaths78LADER
Most buildings razed4LADER
Largest army265Agni_kai
Favorite unitSlingerAgni_kai · 120 fielded

Agni_kai

Highest ScoreLargest ArmyMost ImprovementsMost Kills

LADER

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Agni_kai

Classical timing4:45 estimated completion
Early pressure5:04 · Barracks
Early market / Heroic prep8:19 · Market
Early armory / Heroic prep7:41 · Armory
Market economy signal500 total resource volume
Large army production265 military units

LADER

Late Classical5:13 estimated completion
Early pressure4:07 · Hersir trained
Large army production90 military units
Agni_kai · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Agni_kai · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Agni_kai · Early MilitaryMeaningful trained combat units were produced during the early opening.
LADER · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
LADER · Early MilitaryMeaningful trained combat units were produced during the early opening.
LADER · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

Agni_kai

Bought

No buys

Sold

Food500
Total player market volume500

LADER

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Agni_kai

Army

Slinger120
Axeman86
Spearman50
Sphinx9
Buildings12 types
House27
Obelisk7
Wall5
Granary4
Barracks3
Lumber Camp2
Mining Camp2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers2 invoked
Eclipse1
Prosperity1

LADER

Army

Throwing Axeman46
Raiding Cavalry26
Hersir14
Valkyrie3
Berserk1
Buildings7 types
House13
Farm2
Great Hall2
Longhouse2
Ox Cart Building2
Sentry Tower2
Temple1
God powers2 invoked
Great Hunt2
Forest Fire1