Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

nak4no vs Непутёвый

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:28
Oasis map preview
Map Oasis
Defeated
nak4noAmaterasu
Pre-match Elo1689
Win probability76.9%
24:28 Match length UpsetThe Elo underdog won
Winner
НепутёвыйShennong
Pre-match Elo1480
Win probability23.1%

Match at a glance

nak4no vs Непутёвый

WinnerНепутёвый
MapOasis
QueueRanked 1v1 Supremacy
Duration24:28
Started
Ended
Elo favorite76.9%nak4no · Upset
Fastest Classical3:51*nak4no
First pressure3:54nak4no · Stable Japanese
First extra TC6:29Непутёвый · Town Center
Market timing17:29nak4no · Market
Most military units384nak4no
Highest EAPM78.6nak4no
Market volume1,200nak4no

nak4no

Amaterasu

Defeat
Elo1689-26
EAPM78.6
Military units384
First pressure3:54Stable Japanese
First expansion20:19
Market volume1200
Total score 27,765
Military score 10,024
Economic score 13,322
Kills score 4,419
Units killed 184
Units lost 175
Buildings razed 5
Largest army 384
Favorite unit Naginata Rider 126 fielded
Classical 3:51* Research start 2:51
Heroic 16:37* Estimated start 15:22
Mythic Not reached
Victory
Elo1480+26
EAPM75.2
Military units247
First pressure15:39Imperial Academy
First expansion6:29
Market volume0
Total score 47,534
Military score 21,385
Economic score 20,839
Kills score 5,322
Units killed 179
Units lost 185
Buildings razed 9
Largest army 247
Favorite unit Dao Swordsman 71 fielded
Classical 4:40* Estimated start 3:40
Heroic 16:11* Research start 14:56
Mythic 23:19* Research start 21:19

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Chiyou
Raijin
HeroicAge
Rushou
No choice recorded
MythicAge
Huangdi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

nak4noAmaterasu
Match time
НепутёвыйShennong
First military pressureStable Japanese
God powerShrine Of The Hunt
Naginata Rider52 training queues
ArmoryArmory
Samurai53 training queues
God powerSolar Shield
Bushi7 training queues
God powerSolar Shield
God powerSolar Shield
Wanyudo5 training queues
God powerSolar Shield
Onna Musha2 training queues
Yumi Archer4 training queues
Key technologyCopper Shields
Wanyudo2 training queues
Bushi3 training queues
Key technologyPickaxe
Naginata Rider17 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBronze Shields
Key technologyHand Axe
Key technologyHusbandry
Onna Musha2 training queues
Yumi Archer3 training queues
Wanyudo2 training queues
Bushi2 training queues
Farm transition5 farms clustered
Key technologyPlow
Yumi Horse Archer14 training queues
MarketMarket
MarketMarket
Fortress-tier buildingCastle
Naginata Rider12 training queues
Trade route startedCaravan Japanese queued
Daimyo2 training queues
Onna Musha2 training queues
Bushi11 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyIron Shields
God powerThunder Burst
Yumi Archer6 training queues
Samurai2 training queues
Town CenterAdditional center
Key technologyBallistics
Oyumi3 training queues
Yumi Horse Archer29 training queues
Yari Spearman3 training queues
Yumi Archer21 training queues
Naginata Rider45 training queues
Bushi10 training queues
Fortress-tier buildingCastle
Samurai10 training queues
Yumi Horse Archer35 training queues
Bushi20 training queues
DefeatMatch result
God powerProsperous Seeds
Pioneer2 training queues
Key technologyHand Axe
Ge Halberdier8 training queues
Key technologyPickaxe
Key technologyHusbandry
Town CenterAdditional center
ArmoryArmory
Dao Swordsman2 training queues
Pioneer3 training queues
Dao Swordsman19 training queues
Fire Archer23 training queues
Pioneer7 training queues
Key technologyHusbandry
Key technologyCopper Weapons
Key technologyMedium Infantry
Key technologyMedium Archers
God powerLightning Weapons
Key technologyCopper Armor
Key technologyMedium Archers
Farm transition3 farms clustered
First military pressureImperial Academy
Key technologyCopper Shields
Key technologyBallistics
Fire Archer5 training queues
Dao Swordsman5 training queues
Ge Halberdier5 training queues
Town CenterAdditional center
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyBronze Armor
God powerVenom Beast
Dao Swordsman45 training queues
Ge Halberdier26 training queues
Fire Archer29 training queues
Pioneer2 training queues
Jiang Zi Ya2 training queues
Pioneer2 training queues
Wuzu Javelineer30 training queues
Ge Halberdier20 training queues
Key technologyBronze Shields
Key technologyBronze Weapons
Town CenterAdditional center
Siege Crossbow4 training queues
God powerYinglongs Wrath
Tiger Cavalry3 training queues
Key technologyChampion Infantry
Key technologyChampion Archers
Key technologyIron Weapons
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite76.9%nak4no · Upset
Fastest Classical3:51*nak4no
Fastest Heroic16:11*Непутёвый
Fastest Mythic23:19*Непутёвый
First pressure3:54nak4no · Stable Japanese
First extra TC6:29Непутёвый · Town Center
Fortress timing17:44nak4no · Castle
Market timing17:29nak4no · Market
Armory timing6:36nak4no · Armory
Farm transition15:11–15:12Непутёвый · 3 farms clustered
Trade route started18:15nak4no

Player highlights

Standout performances

Highest total score47,534Непутёвый
Highest military score21,385Непутёвый
Highest economy score20,839Непутёвый
Most kills5,322Непутёвый
Most units killed184nak4no
Most deaths185Непутёвый
Most buildings razed9Непутёвый
Largest army384nak4no
Favorite unitNaginata Ridernak4no · 126 fielded

nak4no

Most Kills

Непутёвый

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

nak4no

Fast Classical3:51 estimated completion
Early pressure3:54 · Stable Japanese
Expansion signal20:19 · Town Center
Early market / Heroic prep17:29 · Market
Early armory / Heroic prep6:36 · Armory
Fortress tech path17:44 · Castle
Heavy walling signal21 wall build events
Farm transition16:44–17:58 · 5 farms clustered
Trade route started18:15 · Caravan Japanese queued
Market economy signal1,200 total resource volume
Large army production384 military units

Непутёвый

Classical timing4:40 estimated completion
Delayed pressure15:39 · Imperial Academy
Fast expansion6:29 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep8:15 · Armory
Heavy walling signal36 wall build events
Farm transition15:11–15:12 · 3 farms clustered
Large army production247 military units
nak4no · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
nak4no · Early MilitaryMeaningful trained combat units were produced during the early opening.
nak4no · Fast ClassicalClassical completed before 4:00 on a standard land opening.
nak4no · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Непутёвый · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Непутёвый · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Непутёвый · Early MilitaryMeaningful trained combat units were produced during the early opening.
Непутёвый · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1200 total volume

nak4no

Bought

Food500
Wood100

Sold

Wood600
Total player market volume1200

Непутёвый

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

nak4no

Army

Naginata Rider126
Yumi Horse Archer78
Samurai66
Bushi54
Yumi Archer34
Wanyudo9
Onna Musha8
Daimyo3
Oyumi3
Yari Spearman3
Buildings14 types
Farm40
Wall21
House17
Watermill10
Dojo5
Mining Camp Japanese4
Stable Japanese4
Shrine Japanese3
Castle2
Guardhouse2
Market2
Armory1
Temple1
Town Center1
God powers3 invoked
Solar Shield4
Shrine Of The Hunt1
Thunder Burst1

Непутёвый

Army

Dao Swordsman71
Ge Halberdier60
Fire Archer57
Wuzu Javelineer31
Pioneer16
Siege Crossbow4
Jiang Zi Ya3
Tiger Cavalry3
Sage1
Wen Zhong1
Buildings11 types
Wall36
Farm23
Silo19
House16
Machine Workshop6
Military Camp5
Town Center3
Baolei2
Armory1
Imperial Academy1
Temple1
God powers4 invoked
Lightning Weapons1
Prosperous Seeds1
Venom Beast1
Yinglongs Wrath1