Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

danilo_smith06 vs ただジムで疲れてるだ

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:11
Ghost Lake map preview
Map Ghost Lake
Defeated
danilo_smith06Freyr
Pre-match Elo649
Win probability2.4%
17:11 Match length ただジムで疲れてるだ favored
Winner
ただジムで疲れてるだAmaterasu
Pre-match Elo1293
Win probability97.6%

Match at a glance

danilo_smith06 vs ただジムで疲れてるだ

Winnerただジムで疲れてるだ
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration17:11
Started
Ended
Elo favorite97.6%ただジムで疲れてるだ
Fastest Classical4:09*ただジムで疲れてるだ
First pressure3:50danilo_smith06 · Hersir trained
First extra TC10:24danilo_smith06 · Town Center
Market timing9:22danilo_smith06 · Market
Most military units59ただジムで疲れてるだ
Highest EAPM54.6ただジムで疲れてるだ
Market volume2,700danilo_smith06
Defeat
Elo649-1
EAPM50.4
Military units36
First pressure3:50Hersir trained
First expansion10:24
Market volume2700
Total score 11,338
Military score 4,663
Economic score 6,030
Kills score 645
Units killed 21
Units lost 29
Buildings razed 2
Largest army 36
Favorite unit Hersir 13 fielded
Classical 4:56* Research start 3:56
Heroic 14:56* Research start 13:41
Mythic Not reached
Victory
Elo1293+1
EAPM54.6
Military units59
First pressure4:16Stable Japanese
First expansion12:02
Market volume0
Total score 23,255
Military score 10,909
Economic score 11,447
Kills score 979
Units killed 29
Units lost 21
Buildings razed 7
Largest army 59
Favorite unit Naginata Rider 17 fielded
Classical 4:09* Estimated start 3:09
Heroic 13:02* Estimated start 11:47
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Minakatatomi
Aegir
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

danilo_smith06Freyr
Match time
ただジムで疲れてるだAmaterasu
First military pressureHersir trained
Hersir5 training queues
Raiding Cavalry6 training queues
God powerForest Fire
Godi2 training queues
Hersir4 training queues
ArmoryArmory
MarketMarket
Berserk2 training queues
Valkyrie2 training queues
Town CenterAdditional center
Godi3 training queues
Hersir4 training queues
Key technologyCopper Shields
Key technologyBallistics
Godi2 training queues
Berserk3 training queues
God powerTempest
DefeatMatch result
First military pressureStable Japanese
God powerShrine Of The Hunt
Naginata Rider12 training queues
Key technologyPickaxe
Yumi Archer10 training queues
God powerSolar Shield
Key technologyHand Axe
Yari Spearman2 training queues
ArmoryArmory
Naginata Rider5 training queues
God powerShrine Of The Hunt
Town CenterAdditional center
Key technologyCopper Armor
Fortress-tier buildingCastle
Key technologyShaft Mine
Key technologyBow Saw
Yumi Horse Archer5 training queues
Yumi Archer3 training queues
Key technologyBronze Armor
Oyumi3 training queues
Samurai8 training queues
Daimyo3 training queues
Fortress-tier buildingCastle
Bushi2 training queues
God powerSolar Shield
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite97.6%ただジムで疲れてるだ
Fastest Classical4:09*ただジムで疲れてるだ
Fastest Heroic13:02*ただジムで疲れてるだ
First pressure3:50danilo_smith06 · Hersir trained
First extra TC10:24danilo_smith06 · Town Center
Fortress timing12:58ただジムで疲れてるだ · Castle
Market timing9:22danilo_smith06 · Market
Armory timing9:21danilo_smith06 · Armory

Player highlights

Standout performances

Highest total score23,255ただジムで疲れてるだ
Highest military score10,909ただジムで疲れてるだ
Highest economy score11,447ただジムで疲れてるだ
Most kills979ただジムで疲れてるだ
Most units killed29ただジムで疲れてるだ
Most deaths29danilo_smith06
Most buildings razed7ただジムで疲れてるだ
Largest army59ただジムで疲れてるだ
Favorite unitNaginata Riderただジムで疲れてるだ · 17 fielded

danilo_smith06

Most Deaths

ただジムで疲れてるだ

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

danilo_smith06

Classical timing4:56 estimated completion
Early pressure3:50 · Hersir trained
Expansion signal10:24 · Town Center
Early market / Heroic prep9:22 · Market
Early armory / Heroic prep9:21 · Armory
Heavy walling signal19 wall build events
Market economy signal2,700 total resource volume

ただジムで疲れてるだ

Classical timing4:09 estimated completion
Early pressure4:16 · Stable Japanese
Expansion signal12:02 · Town Center
Early armory / Heroic prep10:17 · Armory
Fortress tech path12:58 · Castle
danilo_smith06 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
danilo_smith06 · Early MilitaryMeaningful trained combat units were produced during the early opening.
danilo_smith06 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
ただジムで疲れてるだ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ただジムで疲れてるだ · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2700 total volume

danilo_smith06

Bought

Food500

Sold

Food500
Wood1700
Total player market volume2700

ただジムで疲れてるだ

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

danilo_smith06

Army

Hersir13
Godi7
Raiding Cavalry7
Berserk6
Valkyrie3
Buildings8 types
Wall19
House8
Ox Cart Building2
Temple2
Armory1
Great Hall1
Market1
Town Center1
God powers2 invoked
Forest Fire1
Tempest1

ただジムで疲れてるだ

Army

Naginata Rider17
Yumi Archer13
Samurai8
Bushi5
Yumi Horse Archer5
Oyumi4
Daimyo3
Yari Spearman2
Raiju1
Shinobi1
Buildings11 types
House17
Watermill8
Shrine Japanese7
Mining Camp Japanese3
Castle2
Dojo2
Stable Japanese2
Armory1
Guardhouse1
Temple1
Town Center1
God powers2 invoked
Shrine Of The Hunt2
Solar Shield2