Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Revenge_Of_The_COWS vs drrubberfunk

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:58
Anatolia map preview
Map Anatolia
Defeated
Revenge_Of_The_COWSSusanoo
Pre-match Elo1233
Win probability51.4%
21:58 Match length UpsetThe Elo underdog won
Winner
drrubberfunkZeus
Pre-match Elo1223
Win probability48.6%

Match at a glance

Revenge_Of_The_COWS vs drrubberfunk

Winnerdrrubberfunk
MapAnatolia
QueueRanked 1v1 Supremacy
Duration21:58
Started
Ended
Elo favorite51.4%Revenge_Of_The_COWS · Upset
Fastest Classical4:40*drrubberfunk
First pressure4:38drrubberfunk · Stable
First extra TC19:22drrubberfunk · Town Center
Market timing10:39drrubberfunk · Market
Most military units130drrubberfunk
Highest EAPM72.8drrubberfunk
Market volume300drrubberfunk
Defeat
Elo1233-18
EAPM33.6
Military units92
First pressure5:06Stable Japanese
First expansion
Market volume0
Total score 20,176
Military score 9,050
Economic score 8,510
Kills score 2,616
Units killed 91
Units lost 87
Buildings razed 5
Largest army 92
Favorite unit Naginata Rider 29 fielded
Classical 5:04* Research start 4:04
Heroic 17:03* Research start 15:48
Mythic Not reached
Victory
Elo1223+18
EAPM72.8
Military units130
First pressure4:38Stable
First expansion19:22
Market volume300
Total score 28,738
Military score 10,165
Economic score 16,119
Kills score 2,454
Units killed 87
Units lost 92
Buildings razed 0
Largest army 130
Favorite unit Hoplite 71 fielded
Classical 4:40* Estimated start 3:40
Heroic 17:00* Research start 15:45
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Hermes
Fujin
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Revenge_Of_The_COWSSusanoo
Match time
drrubberfunkZeus
DockDock
Kitsune2 training queues
DockDock
Key technologyHand Axe
First military pressureStable Japanese
Naginata Rider14 training queues
ArmoryArmory
Wasen2 training queues
Onna Musha2 training queues
Key technologyCopper Weapons
Ramming Wasen3 training queues
Wasen2 training queues
God powerSwampland
Naginata Rider3 training queues
Samurai7 training queues
Naginata Rider2 training queues
Key technologyPickaxe
God powerKusanagi
God powerSwampland
Naginata Rider8 training queues
God powerKusanagi
Kitsune3 training queues
Jorogumo2 training queues
Key technologyHusbandry
Key technologyPlow
Samurai4 training queues
Yumi Horse Archer2 training queues
Daimyo2 training queues
God powerKusanagi
Yumi Horse Archer7 training queues
Daimyo2 training queues
Naginata Rider2 training queues
Samurai17 training queues
God powerSmiting Gust
Shinobi2 training queues
Farm transition4 farms clustered
Key technologyShaft Mine
DefeatMatch result
DockDock
DockDock
First military pressureStable
Pentekonter2 training queues
Hippeus11 training queues
Hoplite10 training queues
ArmoryArmory
God powerBolt
Centaur2 training queues
God powerCease Fire
Key technologyCopper Armor
Key technologyMedium Infantry
DockDock
MarketMarket
DockDock
Hippeus6 training queues
Hoplite61 training queues
God powerCease Fire
DockDock
DockDock
Key technologyCopper Weapons
Key technologyHand Axe
Key technologyPickaxe
Centaur2 training queues
Key technologyCopper Shields
Key technologyHeavy Infantry
Fortress-tier buildingFortress
Hypaspist17 training queues
Key technologyShaft Mine
God powerBronze
Town CenterAdditional center
Key technologyBronze Armor
Centaur4 training queues
Farm transition19 farms clustered
DockDock
Key technologyPlow
DockDock
Key technologyBow Saw
Fortress-tier buildingFortress
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.4%Revenge_Of_The_COWS · Upset
Fastest Classical4:40*drrubberfunk
Fastest Heroic17:00*drrubberfunk
First pressure4:38drrubberfunk · Stable
First extra TC19:22drrubberfunk · Town Center
Fortress timing17:25drrubberfunk · Fortress
Market timing10:39drrubberfunk · Market
Armory timing5:58Revenge_Of_The_COWS · Armory
Farm transition20:41–21:08drrubberfunk · 19 farms clustered

Player highlights

Standout performances

Highest total score28,738drrubberfunk
Highest military score10,165drrubberfunk
Highest economy score16,119drrubberfunk
Most kills2,616Revenge_Of_The_COWS
Most units killed91Revenge_Of_The_COWS
Most deaths92drrubberfunk
Most buildings razed5Revenge_Of_The_COWS
Largest army130drrubberfunk
Favorite unitHoplitedrrubberfunk · 71 fielded

Revenge_Of_The_COWS

Largest ArmyMost Kills

drrubberfunk

Highest ScoreMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Revenge_Of_The_COWS

Late Classical5:04 estimated completion
Early pressure5:06 · Stable Japanese
Early armory / Heroic prep5:58 · Armory
Water commitment signal2 dock build events
Farm transition21:44–21:46 · 4 farms clustered
Large army production92 military units

drrubberfunk

Classical timing4:40 estimated completion
Early pressure4:38 · Stable
Expansion signal19:22 · Town Center
Early market / Heroic prep10:39 · Market
Early armory / Heroic prep7:51 · Armory
Fortress tech path17:25 · Fortress
Water commitment signal8 dock build events
Farm transition20:41–21:08 · 19 farms clustered
Market economy signal300 total resource volume
Large army production130 military units
Revenge_Of_The_COWS · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Revenge_Of_The_COWS · Early MilitaryMeaningful trained combat units were produced during the early opening.
Revenge_Of_The_COWS · Late ClassicalClassical completed after 5:00 on a standard land opening.
Revenge_Of_The_COWS · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
drrubberfunk · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
drrubberfunk · Early MilitaryMeaningful trained combat units were produced during the early opening.
drrubberfunk · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

Revenge_Of_The_COWS

Bought

No buys

Sold

No sells

Total player market volume0

drrubberfunk

Bought

No buys

Sold

Wood300
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Revenge_Of_The_COWS

Army

Naginata Rider29
Samurai28
Yumi Horse Archer9
Kitsune5
Daimyo4
Onna Musha4
Wasen4
Ramming Wasen3
Shinobi3
Jorogumo2
Junkozosen1
Buildings11 types
House16
Watermill7
Farm4
Dojo3
Mining Camp Japanese3
Shrine Japanese3
Dock2
Stable Japanese2
Armory1
Guardhouse1
Temple1
God powers3 invoked
Kusanagi3
Swampland2
Smiting Gust1

drrubberfunk

Army

Hoplite71
Hippeus17
Hypaspist17
Centaur10
Heracles4
Pentekonter4
Jason3
Juggernaut2
Odysseus1
Trireme1
Buildings12 types
Farm19
House17
Dock8
Military Academy7
Storehouse6
Granary4
Fortress2
Armory1
Market1
Stable1
Temple1
Town Center1
God powers3 invoked
Cease Fire2
Bolt1
Bronze1