Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SIlverChrome vs HungLikeEpstein

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:42
Savannah map preview
Map Savannah
Defeated
SIlverChromeZeus
Pre-match Elo1553
Win probability30.1%
23:42 Match length HungLikeEpstein favored
Winner
HungLikeEpsteinHuitzilopochtli
Pre-match Elo1699
Win probability69.9%

Match at a glance

SIlverChrome vs HungLikeEpstein

WinnerHungLikeEpstein
MapSavannah
QueueRanked 1v1 Supremacy
Duration23:42
Started
Ended
Elo favorite69.9%HungLikeEpstein
Fastest Classical3:41*SIlverChrome
First pressure3:54SIlverChrome · Military Academy
Market timing15:38SIlverChrome · Market
First extra TC22:30HungLikeEpstein · Town Center
Most military units202SIlverChrome
Highest EAPM88.0HungLikeEpstein
Market volume1,200SIlverChrome
Defeat
Elo1553-10
EAPM50.9
Military units202
First pressure3:54Military Academy
First expansion23:31
Market volume1200
Total score 16,112
Military score 4,594
Economic score 9,093
Kills score 2,425
Units killed 109
Units lost 197
Buildings razed 3
Largest army 202
Favorite unit Peltast 82 fielded
Classical 3:41* Research start 2:41
Heroic 14:49* Research start 13:34
Mythic Not reached

HungLikeEpstein

Huitzilopochtli

Victory
Elo1699+10
EAPM88.0
Military units169
First pressure4:04Warrior Priest trained
First expansion22:30
Market volume0
Total score 22,518
Military score 9,805
Economic score 7,846
Kills score 4,890
Units killed 197
Units lost 120
Buildings razed 16
Largest army 169
Favorite unit Tequihua Archer 107 fielded
Classical 4:52* Estimated start 3:52
Heroic 14:49* Estimated start 13:34
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Malinalxochitl
Dionysus
HeroicAge
Coatlicue
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SIlverChromeZeus
Match time
HungLikeEpsteinHuitzilopochtli
First military pressureMilitary Academy
Hoplite11 training queues
Key technologyPickaxe
Toxotes28 training queues
God powerRestoration
Key technologyHand Axe
Hoplite2 training queues
Key technologyMedium Archers
Hippeus7 training queues
ArmoryArmory
Key technologyMedium Cavalry
Hoplite3 training queues
Toxotes15 training queues
God powerBolt
Hippeus7 training queues
Peltast25 training queues
MarketMarket
God powerBronze
Hippeus8 training queues
Toxotes5 training queues
Peltast15 training queues
Toxotes5 training queues
Hypaspist10 training queues
Key technologyShaft Mine
Peltast42 training queues
Farm transition5 farms clustered
Key technologyPlow
Key technologyCopper Shields
Hippeus5 training queues
Toxotes5 training queues
God powerRestoration
Town CenterAdditional center
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest6 training queues
Key technologyHand Axe
Key technologyPickaxe
God powerInfestation
Tequihua Archer21 training queues
Warrior Priest7 training queues
Tlamanih Spearman2 training queues
ArmoryArmory
Tlamanih Spearman14 training queues
Key technologyMedium War Hut Soldiers
Tequihua Archer13 training queues
God powerEarth Monster
Warrior Priest3 training queues
God powerBlood Pact
Ayotochtli2 training queues
Tlamanih Spearman5 training queues
Tequihua Archer37 training queues
Warrior Priest3 training queues
God powerEarth Monster
Shorn One3 training queues
Tlamanih Spearman2 training queues
Tlamanih Spearman5 training queues
Tequihua Archer35 training queues
Otontin7 training queues
Town CenterAdditional center
God powerBlood Pact
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.9%HungLikeEpstein
Fastest Classical3:41*SIlverChrome
Fastest Heroic14:49*HungLikeEpstein
First pressure3:54SIlverChrome · Military Academy
First extra TC22:30HungLikeEpstein · Town Center
Market timing15:38SIlverChrome · Market
Armory timing11:05SIlverChrome · Armory
Farm transition20:25–21:05SIlverChrome · 5 farms clustered

Player highlights

Standout performances

Highest total score22,518HungLikeEpstein
Highest military score9,805HungLikeEpstein
Highest economy score9,093SIlverChrome
Most kills4,890HungLikeEpstein
Most units killed197HungLikeEpstein
Most deaths197SIlverChrome
Most buildings razed16HungLikeEpstein
Largest army202SIlverChrome
Favorite unitTequihua ArcherHungLikeEpstein · 107 fielded

SIlverChrome

Most DeathsMost ImprovementsMost Resources

HungLikeEpstein

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SIlverChrome

Fast Classical3:41 estimated completion
Early pressure3:54 · Military Academy
Expansion signal23:31 · Town Center
Early market / Heroic prep15:38 · Market
Early armory / Heroic prep11:05 · Armory
Heavy walling signal12 wall build events
Farm transition20:25–21:05 · 5 farms clustered
Market economy signal1,200 total resource volume
Large army production202 military units

HungLikeEpstein

Classical timing4:52 estimated completion
Early pressure4:04 · Warrior Priest trained
Expansion signal22:30 · Town Center
Early armory / Heroic prep12:04 · Armory
Large army production169 military units
SIlverChrome · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SIlverChrome · Early MilitaryMeaningful trained combat units were produced during the early opening.
SIlverChrome · Fast ClassicalClassical completed before 4:00 on a standard land opening.
SIlverChrome · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
HungLikeEpstein · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
HungLikeEpstein · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
HungLikeEpstein · Early MilitaryMeaningful trained combat units were produced during the early opening.
HungLikeEpstein · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1200 total volume

SIlverChrome

Bought

No buys

Sold

Food700
Wood500
Total player market volume1200

HungLikeEpstein

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SIlverChrome

Army

Peltast82
Toxotes58
Hippeus27
Hoplite16
Hypaspist10
Jason5
Heracles2
Minotaur1
Odysseus1
Buildings12 types
House13
Wall12
Granary8
Farm7
Storehouse6
Archery Range5
Stable4
Military Academy2
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Restoration2
Bolt1
Bronze1

HungLikeEpstein

Army

Tequihua Archer107
Tlamanih Spearman28
Warrior Priest20
Otontin8
Shorn One3
Ayotochtli2
Maquizcoatl1
Buildings10 types
House17
Calpulli6
Wall5
War Hut4
Smoke Trap3
Armory1
Great Temple1
Spike Trap1
Temple1
Town Center1
God powers3 invoked
Blood Pact2
Earth Monster2
Infestation1