Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

kittrcz vs sickplayer69

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:42
Ghost Lake map preview
Map Ghost Lake
Defeated
kittrczZeus
Pre-match Elo1352
Win probability35.9%
11:42 Match length sickplayer69 favored
Winner
sickplayer69Huitzilopochtli
Pre-match Elo1453
Win probability64.1%

Match at a glance

kittrcz vs sickplayer69

Winnersickplayer69
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration11:42
Started
Ended
Elo favorite64.1%sickplayer69
Fastest Classical3:54*kittrcz
First pressure2:39sickplayer69 · Warrior Priest trained
First extra TC5:58kittrcz · Town Center
Most military units35sickplayer69
Highest EAPM79.7sickplayer69

kittrcz

Zeus

Defeat
Elo1352-13
EAPM77.7
Military units25
First pressure6:18Military Academy
First expansion5:58
Market volume0
Total score 9,967
Military score 2,612
Economic score 6,912
Kills score 443
Units killed 19
Units lost 22
Buildings razed 0
Largest army 25
Favorite unit Hoplite 8 fielded
Classical 3:54* Research start 2:54
Heroic Not reached
Mythic Not reached

sickplayer69

Huitzilopochtli

Victory
Elo1453+13
EAPM79.7
Military units35
First pressure2:39Warrior Priest trained
First expansion
Market volume0
Total score 13,914
Military score 6,185
Economic score 6,928
Kills score 801
Units killed 23
Units lost 23
Buildings razed 1
Largest army 35
Favorite unit Tequihua Archer 18 fielded
Classical 5:05* Research start 4:05
Heroic 10:26* Research start 9:11
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Malinalxochitl
No choice recorded
HeroicAge
Coatlicue
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

kittrczZeus
Match time
sickplayer69Huitzilopochtli
Town CenterAdditional center
First military pressureMilitary Academy
Hoplite4 training queues
Toxotes8 training queues
Hoplite4 training queues
Key technologyPickaxe
Hippeus5 training queues
DefeatMatch result
God powerBlood Pact
First military pressureWarrior Priest trained
Warrior Priest2 training queues
God powerInfestation
Key technologyPickaxe
Key technologyHusbandry
Tequihua Archer18 training queues
ArmoryArmory
Tlamanih Spearman12 training queues
Key technologyBallistics
Key technologyMedium War Hut Soldiers
God powerBlood Pact
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.1%sickplayer69
Fastest Classical3:54*kittrcz
Fastest Heroic10:26*sickplayer69
First pressure2:39sickplayer69 · Warrior Priest trained
First extra TC5:58kittrcz · Town Center
Armory timing8:46sickplayer69 · Armory

Player highlights

Standout performances

Highest total score13,914sickplayer69
Highest military score6,185sickplayer69
Highest economy score6,928sickplayer69
Most kills801sickplayer69
Most units killed23sickplayer69
Most deaths23sickplayer69
Most buildings razed1sickplayer69
Largest army35sickplayer69
Favorite unitTequihua Archersickplayer69 · 18 fielded

sickplayer69

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

kittrcz

Fast Classical3:54 estimated completion
Early pressure6:18 · Military Academy
Fast expansion5:58 · Town Center

sickplayer69

Late Classical5:05 estimated completion
Early pressure2:39 · Warrior Priest trained
Early armory / Heroic prep8:46 · Armory
kittrcz · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
kittrcz · Early MilitaryMeaningful trained combat units were produced during the early opening.
kittrcz · Fast ClassicalClassical completed before 4:00 on a standard land opening.
sickplayer69 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
sickplayer69 · Early MilitaryMeaningful trained combat units were produced during the early opening.
sickplayer69 · Late ClassicalClassical completed after 5:00 on a standard land opening.
sickplayer69 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

kittrcz

Army

Hoplite8
Toxotes8
Hippeus5
Minotaur2
Heracles1
Jason1
Buildings9 types
House8
Granary5
Wall5
Storehouse3
Military Academy2
Stable2
Archery Range1
Temple1
Town Center1

sickplayer69

Army

Tequihua Archer18
Tlamanih Spearman13
Warrior Priest4
Buildings5 types
House8
Calpulli4
War Hut2
Armory1
Temple1
God powers2 invoked
Blood Pact2
Infestation1