Advanced match analysis
kittrcz vs sickplayer69
Ranked 1v1 SupremacyStarted 2 days ago
Map
Ghost Lake
Match at a glance
kittrcz vs sickplayer69
Elo favorite64.1%sickplayer69
Fastest Classical3:54*kittrcz
First pressure2:39sickplayer69 · Warrior Priest trained
First extra TC5:58kittrcz · Town Center
Most military units35sickplayer69
Highest EAPM79.7sickplayer69
kittrcz
Zeus
Defeat
Elo1352-13
EAPM77.7
Military units25
First pressure6:18Military Academy
First expansion5:58
Market volume0
Total score
9,967
Military score
2,612
Economic score
6,912
Kills score
443
Units killed
19
Units lost
22
Buildings razed
0
Largest army
25
Classical
3:54*
Research start 2:54
Heroic
—
Not reached
Mythic
—
Not reached
sickplayer69
Huitzilopochtli
Victory
Elo1453+13
EAPM79.7
Military units35
First pressure2:39Warrior Priest trained
First expansion—
Market volume0
Total score
13,914
Military score
6,185
Economic score
6,928
Kills score
801
Units killed
23
Units lost
23
Buildings razed
1
Largest army
35
Classical
5:05*
Research start 4:05
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite64.1%sickplayer69
Fastest Classical3:54*kittrcz
Fastest Heroic10:26*sickplayer69
First pressure2:39sickplayer69 · Warrior Priest trained
First extra TC5:58kittrcz · Town Center
Armory timing8:46sickplayer69 · Armory
Player highlights
Standout performances
Highest total score13,914sickplayer69
Highest military score6,185sickplayer69
Highest economy score6,928sickplayer69
Most kills801sickplayer69
Most units killed23sickplayer69
Most deaths23sickplayer69
Most buildings razed1sickplayer69
Largest army35sickplayer69
Favorite unitTequihua Archersickplayer69 · 18 fielded
sickplayer69
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Kills
Most Resources
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
kittrcz
Fast Classical3:54 estimated completionsickplayer69
Late Classical5:05 estimated completionMatch flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.