Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Alberto20005765 vs [BR] Blanka

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:26
Marsh map preview
Map Marsh
Defeated
Alberto20005765Hades
Pre-match Elo791
Win probability46.8%
25:26 Match length [BR] Blanka favored
Winner
[BR] BlankaGaia
Pre-match Elo813
Win probability53.2%

Match at a glance

Alberto20005765 vs [BR] Blanka

Winner[BR] Blanka
MapMarsh
QueueRanked 1v1 Supremacy
Duration25:26
Started
Ended
Elo favorite53.2%[BR] Blanka
Fastest Classical4:21*Alberto20005765
First pressure5:14[BR] Blanka · Military Barracks
First extra TC4:46Alberto20005765 · Town Center
Market timing14:37Alberto20005765 · Market
Most military units180[BR] Blanka
Highest EAPM27.0Alberto20005765
Defeat
Elo791-17
EAPM27.0
Military units89
First pressure7:46Stable
First expansion4:46
Market volume0
Total score 52,710
Military score 18,928
Economic score 30,256
Kills score 3,526
Units killed 124
Units lost 142
Buildings razed 0
Largest army 89
Favorite unit Peltast 25 fielded
Classical 4:21* Estimated start 3:21
Heroic 13:28* Estimated start 12:13
Mythic 24:36* Estimated start 22:36
Victory
Elo813+17
EAPM26.5
Military units180
First pressure5:14Military Barracks
First expansion4:46
Market volume0
Total score 62,155
Military score 28,788
Economic score 29,148
Kills score 4,277
Units killed 144
Units lost 120
Buildings razed 28
Largest army 180
Favorite unit Arcus 50 fielded
Classical 4:35* Estimated start 3:35
Heroic 12:06* Estimated start 10:51
Mythic 22:12* Research start 20:12

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Leto
Aphrodite
HeroicAge
Rheia
Artemis
MythicAge
Hekate

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Alberto20005765Hades
Match time
[BR] BlankaGaia
Town CenterAdditional center
Town CenterAdditional center
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Farm transition3 farms clustered
First military pressureStable
Key technologyPlow
Key technologyBow Saw
Key technologyShaft Mine
ArmoryArmory
Hippeus8 training queues
Hoplite7 training queues
Toxotes5 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyMedium Cavalry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyCrenellations
MarketMarket
MarketMarket
Trade route startedCaravan Greek queued
Prodromos10 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Key technologyHeavy Archers
God powerSentinel
God powerCurse
Peltast3 training queues
Town CenterAdditional center
Hippeus2 training queues
Prodromos10 training queues
Hoplite2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Peltast11 training queues
God powerSentinel
Fortress-tier buildingFortress
MarketMarket
MarketMarket
Fortress-tier buildingFortress
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyChampion Archers
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Petrobolos7 training queues
Hoplite7 training queues
God powerSentinel
Peltast11 training queues
DefeatMatch result
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
First military pressureMilitary Barracks
Key technologyBow Saw
Cheiroballista2 training queues
ArmoryArmory
Farm transition4 farms clustered
Key technologyPlow
Key technologyShaft Mine
Key technologyMedium Infantry
Key technologyMedium Archers
Oracle2 training queues
God powerGaia Forest
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Fortress-tier buildingPalace
Arcus5 training queues
Murmillo5 training queues
Turma15 training queues
Key technologyHeavy Archers
Arcus10 training queues
Automaton10 training queues
Oracle15 training queues
MarketMarket
MarketMarket
Katapeltes10 training queues
Arcus25 training queues
Turma10 training queues
Cheiroballista5 training queues
Automaton10 training queues
Key technologyBronze Shields
Town CenterAdditional center
Trade route startedCaravan Atlantean queued
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyBronze Armor
Key technologyHusbandry
Contarius5 training queues
Behemoth5 training queues
Automaton10 training queues
Cheiroballista10 training queues
Arcus10 training queues
Oracle10 training queues
Key technologyIron Armor
Key technologyIron Shields
Key technologyBronze Weapons
Key technologyChampion Infantry
Key technologyChampion Cavalry
Key technologyChampion Archers
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fortress-tier buildingPalace
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.2%[BR] Blanka
Fastest Classical4:21*Alberto20005765
Fastest Heroic12:06*[BR] Blanka
Fastest Mythic22:12*[BR] Blanka
First pressure5:14[BR] Blanka · Military Barracks
First extra TC4:46Alberto20005765 · Town Center
Fortress timing12:35[BR] Blanka · Palace
Market timing14:37Alberto20005765 · Market
Armory timing7:08[BR] Blanka · Armory
Farm transition7:14–8:15[BR] Blanka · 4 farms clustered
Trade route started15:48Alberto20005765

Player highlights

Standout performances

Highest total score62,155[BR] Blanka
Highest military score28,788[BR] Blanka
Highest economy score30,256Alberto20005765
Most kills4,277[BR] Blanka
Most units killed144[BR] Blanka
Most deaths142Alberto20005765
Most buildings razed28[BR] Blanka
Largest army180[BR] Blanka
Favorite unitArcus[BR] Blanka · 50 fielded

Alberto20005765

Most Deaths

[BR] Blanka

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Alberto20005765

Classical timing4:21 estimated completion
Delayed pressure7:46 · Stable
Fast expansion4:46 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep14:37 · Market
Early armory / Heroic prep10:43 · Armory
Fortress tech path21:36 · Fortress
Heavy walling signal22 wall build events
Farm transition7:35–8:39 · 3 farms clustered
Trade route started15:48 · Caravan Greek queued
Large army production89 military units

[BR] Blanka

Classical timing4:35 estimated completion
Early pressure5:14 · Military Barracks
Fast expansion4:46 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep15:30 · Market
Early armory / Heroic prep7:08 · Armory
Fortress tech path12:35 · Palace
Heavy walling signal8 wall build events
Farm transition7:14–8:15 · 4 farms clustered
Trade route started18:26 · Caravan Atlantean queued
Large army production180 military units
Alberto20005765 · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Alberto20005765 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Alberto20005765 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
[BR] Blanka · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
[BR] Blanka · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
[BR] Blanka · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Alberto20005765

Army

Peltast25
Prodromos20
Hoplite16
Hippeus10
Petrobolos7
Toxotes5
Achilles3
Ajax2
Chiron1
Buildings14 types
Farm33
Wall22
House18
Storehouse13
Archery Range6
Military Academy6
Sentry Tower6
Stable6
Market4
Granary3
Town Center3
Fortress2
Armory1
Temple1
God powers2 invoked
Sentinel3
Curse1

[BR] Blanka

Army

Arcus50
Automaton30
Oracle27
Turma26
Cheiroballista18
Katapeltes11
Murmillo7
Behemoth6
Contarius5
Buildings12 types
Farm18
Manor9
Wall8
Counter Barracks4
Military Barracks4
Palace4
Temple3
Market2
Sentry Tower2
Town Center2
Armory1
Economic Guild1
God powers1 invoked
Gaia Forest2