Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

progoatherder vs CEVICHINI PICANTINI

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 4:42
Watering Hole map preview
Map Watering Hole
Defeated
progoatherderDemeter
Pre-match Elo890
Win probability26.4%
4:42 Match length CEVICHINI PICANTINI favored
Winner
CEVICHINI PICANTINIOdin
Pre-match Elo1068
Win probability73.6%

Match at a glance

progoatherder vs CEVICHINI PICANTINI

WinnerCEVICHINI PICANTINI
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration4:42
Started
Ended
Elo favorite73.6%CEVICHINI PICANTINI
Fastest Classical3:55*progoatherder
First pressure3:08CEVICHINI PICANTINI · Hersir trained
Most military units4CEVICHINI PICANTINI
Highest EAPM49.9CEVICHINI PICANTINI

progoatherder

Demeter

Defeat
Elo890-9
EAPM11.3
Military units1
First pressure3:54Stable
First expansion
Market volume0
Total score 4,222
Military score 1,525
Economic score 2,697
Kills score 0
Units killed 0
Units lost 1
Buildings razed 0
Largest army 1
Favorite unit Orpheus 1 fielded
Classical 3:55* Estimated start 2:55
Heroic Not reached
Mythic Not reached
Victory
Elo1068+9
EAPM49.9
Military units4
First pressure3:08Hersir trained
First expansion
Market volume0
Total score 4,887
Military score 1,955
Economic score 2,862
Kills score 70
Units killed 1
Units lost 0
Buildings razed 1
Largest army 4
Favorite unit Hersir 4 fielded
Classical 4:20* Estimated start 3:20
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Pan
ClassicalAge
Freyja
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

progoatherderDemeter
Match time
CEVICHINI PICANTINIOdin
First military pressureStable
God powerArcadian Meadow
DefeatMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir4 training queues
God powerForest Fire
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite73.6%CEVICHINI PICANTINI
Fastest Classical3:55*progoatherder
First pressure3:08CEVICHINI PICANTINI · Hersir trained

Player highlights

Standout performances

Highest total score4,887CEVICHINI PICANTINI
Highest military score1,955CEVICHINI PICANTINI
Highest economy score2,862CEVICHINI PICANTINI
Most kills70CEVICHINI PICANTINI
Most units killed1CEVICHINI PICANTINI
Most deaths1progoatherder
Most buildings razed1CEVICHINI PICANTINI
Largest army4CEVICHINI PICANTINI
Favorite unitHersirCEVICHINI PICANTINI · 4 fielded

progoatherder

Most Deaths

CEVICHINI PICANTINI

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

progoatherder

Fast Classical3:55 estimated completion
Early pressure3:54 · Stable

CEVICHINI PICANTINI

Classical timing4:20 estimated completion
Early pressure3:08 · Hersir trained
progoatherder · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
progoatherder · Early MilitaryMeaningful trained combat units were produced during the early opening.
progoatherder · Fast ClassicalClassical completed before 4:00 on a standard land opening.
CEVICHINI PICANTINI · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
CEVICHINI PICANTINI · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

progoatherder

Army

Orpheus1
Buildings5 types
House2
Granary1
Stable1
Storehouse1
Temple1
God powers1 invoked
Arcadian Meadow1

CEVICHINI PICANTINI

Army

Hersir4
Buildings3 types
House1
Ox Cart Building1
Temple1
God powers2 invoked
Forest Fire1
Great Hunt1