Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LADER vs NB

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:06
Tundra map preview
Map Tundra
Defeated
LADEROdin
Pre-match Elo1167
Win probability38.4%
17:06 Match length NB favored
Winner
NBFuxi
Pre-match Elo1249
Win probability61.6%

Match at a glance

LADER vs NB

WinnerNB
MapTundra
QueueRanked 1v1 Supremacy
Duration17:06
Started
Ended
Elo favorite61.6%NB
Fastest Classical3:58*NB
First pressure3:48LADER · Hersir trained
First extra TC5:55LADER · Town Center
Most military units102LADER
Highest EAPM89.2NB

LADER

Odin

Defeat
Elo1167-14
EAPM34.0
Military units102
First pressure3:48Hersir trained
First expansion5:55
Market volume0
Total score 14,704
Military score 2,665
Economic score 10,871
Kills score 1,189
Units killed 56
Units lost 92
Buildings razed 0
Largest army 102
Favorite unit Throwing Axeman 61 fielded
Classical 4:57* Estimated start 3:57
Heroic Not reached
Mythic Not reached

NB

Fuxi

Victory
Elo1249+14
EAPM89.2
Military units93
First pressure4:09Imperial Academy
First expansion
Market volume0
Total score 21,628
Military score 10,031
Economic score 9,222
Kills score 2,409
Units killed 96
Units lost 56
Buildings razed 15
Largest army 93
Favorite unit Ge Halberdier 50 fielded
Classical 3:58* Research start 2:58
Heroic 16:03* Research start 14:48
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Chiyou
No choice recorded
HeroicAge
Goumang
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LADEROdin
Match time
NBFuxi
God powerGreat Hunt
First military pressureHersir trained
Hersir6 training queues
Town CenterAdditional center
Throwing Axeman23 training queues
Raiding Cavalry9 training queues
Hersir2 training queues
God powerForest Fire
Raiding Cavalry8 training queues
Berserk3 training queues
Throwing Axeman38 training queues
Raiding Cavalry8 training queues
Hersir3 training queues
DefeatMatch result
God powerThe Peach Blossom Spring
Pioneer2 training queues
First military pressureImperial Academy
Fire Archer10 training queues
Dao Swordsman6 training queues
Key technologyHand Axe
Ge Halberdier50 training queues
Key technologyMedium Archers
Fire Archer4 training queues
God powerLightning Weapons
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Infantry
Fire Archer17 training queues
Key technologyBallistics
Key technologyPickaxe
Key technologyCopper Shields
Key technologyHeavy Infantry
Key technologyBow Saw
Key technologyBronze Weapons
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.6%NB
Fastest Classical3:58*NB
Fastest Heroic16:03*NB
First pressure3:48LADER · Hersir trained
First extra TC5:55LADER · Town Center
Armory timing10:28NB · Armory

Player highlights

Standout performances

Highest total score21,628NB
Highest military score10,031NB
Highest economy score10,871LADER
Most kills2,409NB
Most units killed96NB
Most deaths92LADER
Most buildings razed15NB
Largest army102LADER
Favorite unitThrowing AxemanLADER · 61 fielded

LADER

Most DeathsMost Resources

NB

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LADER

Classical timing4:57 estimated completion
Early pressure3:48 · Hersir trained
Fast expansion5:55 · Town Center
Large army production102 military units

NB

Fast Classical3:58 estimated completion
Early pressure4:09 · Imperial Academy
Early armory / Heroic prep10:28 · Armory
Large army production93 military units
LADER · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
LADER · Early MilitaryMeaningful trained combat units were produced during the early opening.
NB · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
NB · Early MilitaryMeaningful trained combat units were produced during the early opening.
NB · Fast ClassicalClassical completed before 4:00 on a standard land opening.
NB · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LADER

Army

Throwing Axeman61
Raiding Cavalry25
Hersir11
Berserk4
Valkyrie1
Buildings6 types
House20
Great Hall8
Longhouse7
Ox Cart Building6
Temple1
Town Center1
God powers2 invoked
Forest Fire1
Great Hunt1

NB

Army

Ge Halberdier50
Fire Archer31
Dao Swordsman6
Pioneer3
Nezha Child2
Ya Zi1
Buildings8 types
House13
Silo13
Wall4
Military Camp3
Machine Workshop2
Armory1
Imperial Academy1
Temple1
God powers2 invoked
Lightning Weapons1
The Peach Blossom Spring1