Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Jimmy vs sportzeebc

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 30:42
Marsh map preview
Map Marsh
Defeated
JimmyOdin
Pre-match Elo730
Win probability34.5%
30:42 Match length sportzeebc favored
Winner
sportzeebcFreyr
Pre-match Elo841
Win probability65.5%

Match at a glance

Jimmy vs sportzeebc

Winnersportzeebc
MapMarsh
QueueRanked 1v1 Supremacy
Duration30:42
Started
Ended
Elo favorite65.5%sportzeebc
Fastest Classical7:04*sportzeebc
First pressure3:40sportzeebc · Hersir trained
First extra TC8:21sportzeebc · Town Center
Market timing7:13sportzeebc · Market
Most military units144sportzeebc
Highest EAPM31.0sportzeebc
Market volume1,700sportzeebc

Jimmy

Odin

Defeat
Elo730-13
EAPM28.5
Military units100
First pressure6:27Hersir trained
First expansion13:00
Market volume0
Total score 32,896
Military score 13,795
Economic score 14,374
Kills score 4,789
Units killed 94
Units lost 199
Buildings razed 29
Largest army 100
Favorite unit Berserk 44 fielded
Classical 8:06* Research start 7:06
Heroic 13:09* Research start 11:54
Mythic 21:28* Research start 19:28

sportzeebc

Freyr

Victory
Elo841+22
EAPM31.0
Military units144
First pressure3:40Hersir trained
First expansion8:21
Market volume1700
Total score 57,383
Military score 26,720
Economic score 25,707
Kills score 4,956
Units killed 138
Units lost 94
Buildings razed 22
Largest army 144
Favorite unit Hersir 39 fielded
Classical 7:04* Research start 6:04
Heroic 14:14* Research start 12:59
Mythic 21:48* Research start 19:48

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Ullr
Skadi
HeroicAge
Aegir
Baldr
MythicAge
Vidar

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

JimmyOdin
Match time
sportzeebcFreyr
Key technologyHand Axe
Key technologyPickaxe
First military pressureHersir trained
Hersir14 training queues
God powerGreat Hunt
Key technologyPlow
Key technologyMedium Infantry
Berserk11 training queues
Throwing Axeman4 training queues
Hirdman2 training queues
ArmoryArmory
God powerForest Fire
Hersir12 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Town CenterAdditional center
Key technologyHeavy Infantry
Town CenterAdditional center
Berserk10 training queues
Farm transition8 farms clustered
Hersir12 training queues
Key technologyCopper Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Fortress-tier buildingHill Fort
Portable Ram2 training queues
Fortress-tier buildingHill Fort
Portable Ram10 training queues
Key technologyIron Armor
Key technologyBronze Weapons
God powerTitan Gate
Key technologyChampion Infantry
God powerFrost
God powerRagnarok
God powerForest Fire
Berserk23 training queues
Town CenterAdditional center
God powerFrost
DefeatMatch result
Key technologyHusbandry
Key technologyHand Axe
First military pressureHersir trained
Hersir3 training queues
Key technologyPickaxe
MarketMarket
MarketMarket
God powerAsgardian Bastion
Town CenterAdditional center
Hersir5 training queues
Key technologyMedium Infantry
Key technologyCrenellations
Key technologyMedium Cavalry
Key technologyPlow
Huskarl3 training queues
ArmoryArmory
ArmoryArmory
Farm transition13 farms clustered
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyCopper Shields
Key technologyCopper Armor
ArmoryArmory
Trade route startedCaravan Norse queued
Key technologyBow Saw
Key technologyShaft Mine
Throwing Axeman5 training queues
Fortress-tier buildingHill Fort
Key technologyCopper Weapons
Key technologyBronze Armor
Fortress-tier buildingHill Fort
Throwing Axeman14 training queues
Berserk3 training queues
Portable Ram3 training queues
Key technologyBronze Armor
Town CenterAdditional center
Fortress-tier buildingHill Fort
Portable Ram4 training queues
Throwing Axeman3 training queues
Key technologyChampion Infantry
Ballista3 training queues
Key technologyBronze Weapons
Key technologyBallistics
Key technologyBronze Shields
Fortress-tier buildingHill Fort
God powerInferno
God powerInferno
God powerInferno
Key technologyChampion Cavalry
Key technologyIron Weapons
Key technologyIron Armor
Portable Ram7 training queues
Hersir25 training queues
Godi7 training queues
God powerInferno
God powerTempest
Portable Ram6 training queues
Jarl19 training queues
God powerGullinbursti
Raiding Cavalry15 training queues
Berserk8 training queues
Town CenterAdditional center
Hersir4 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Key technologyIron Shields
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Portable Ram5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.5%sportzeebc
Fastest Classical7:04*sportzeebc
Fastest Heroic13:09*Jimmy
Fastest Mythic21:28*Jimmy
First pressure3:40sportzeebc · Hersir trained
First extra TC8:21sportzeebc · Town Center
Fortress timing16:40Jimmy · Hill Fort
Market timing7:13sportzeebc · Market
Armory timing11:06Jimmy · Armory
Farm transition13:25–13:46sportzeebc · 13 farms clustered
Trade route started14:44sportzeebc

Player highlights

Standout performances

Highest total score57,383sportzeebc
Highest military score26,720sportzeebc
Highest economy score25,707sportzeebc
Most kills4,956sportzeebc
Most units killed138sportzeebc
Most deaths199Jimmy
Most buildings razed29Jimmy
Largest army144sportzeebc
Favorite unitBerserkJimmy · 44 fielded

Jimmy

Largest ArmyMost Deaths

sportzeebc

Highest ScoreMost ImprovementsMost KillsMost ResourcesMost Titan Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Jimmy

Late Classical8:06 estimated completion
Early pressure6:27 · Hersir trained
Expansion signal13:00 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep11:06 · Armory
Fortress tech path16:40 · Hill Fort
Farm transition14:29–15:32 · 8 farms clustered
Large army production100 military units

sportzeebc

Late Classical7:04 estimated completion
Early pressure3:40 · Hersir trained
Fast expansion8:21 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep7:13 · Market
Early armory / Heroic prep13:19 · Armory
Fortress tech path16:43 · Hill Fort
Heavy walling signal32 wall build events
Farm transition13:25–13:46 · 13 farms clustered
Trade route started14:44 · Caravan Norse queued
Market economy signal1,700 total resource volume
Large army production144 military units
Jimmy · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Jimmy · Late ClassicalClassical completed after 5:00 on a standard land opening.
sportzeebc · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
sportzeebc · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
sportzeebc · Early MilitaryMeaningful trained combat units were produced during the early opening.
sportzeebc · Late ClassicalClassical completed after 5:00 on a standard land opening.
sportzeebc · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1700 total volume

Jimmy

Bought

No buys

Sold

No sells

Total player market volume0

sportzeebc

Bought

Food800
Wood900

Sold

No sells

Total player market volume1700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jimmy

Army

Berserk44
Hersir38
Portable Ram12
Throwing Axeman4
Hirdman2
Buildings8 types
House38
Farm15
Longhouse3
Town Center3
Hill Fort2
Ox Cart Building2
Armory1
Temple1
God powers5 invoked
Forest Fire2
Frost2
Great Hunt1
Ragnarok1
Titan Gate1

sportzeebc

Army

Hersir39
Portable Ram25
Throwing Axeman22
Jarl19
Raiding Cavalry15
Berserk11
Godi7
Ballista3
Huskarl3
Buildings12 types
Wall32
Farm22
House20
Great Hall15
Hill Fort10
Longhouse7
Sentry Tower6
Temple4
Armory3
Town Center3
Market2
Ox Cart Building2
God powers4 invoked
Inferno4
Asgardian Bastion1
Gullinbursti1
Tempest1