Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DistantWanderer vs NoizyFoxasz

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:29
Anatolia map preview
Map Anatolia
Winner
DistantWandererThor
Pre-match Elo1463
Win probability76.4%
20:29 Match length DistantWanderer favored
Defeated
NoizyFoxaszHades
Pre-match Elo1259
Win probability23.6%

Match at a glance

DistantWanderer vs NoizyFoxasz

WinnerDistantWanderer
MapAnatolia
QueueRanked 1v1 Supremacy
Duration20:29
Started
Ended
Elo favorite76.4%DistantWanderer
Fastest Classical4:25*NoizyFoxasz
First pressure4:21NoizyFoxasz · Military Academy
First extra TC9:03NoizyFoxasz · Town Center
Most military units128NoizyFoxasz
Highest EAPM44.4NoizyFoxasz
Victory
Elo1463+8
EAPM32.7
Military units98
First pressure4:39Hersir trained
First expansion11:01
Market volume0
Total score 49,056
Military score 19,432
Economic score 25,801
Kills score 3,823
Units killed 149
Units lost 86
Buildings razed 9
Largest army 98
Favorite unit Raiding Cavalry 27 fielded
Classical 5:03* Research start 4:03
Heroic 11:20* Estimated start 10:05
Mythic 16:37* Estimated start 14:37

NoizyFoxasz

Hades

Defeat
Elo1259-8
EAPM44.4
Military units128
First pressure4:21Military Academy
First expansion9:03
Market volume0
Total score 25,869
Military score 5,575
Economic score 18,881
Kills score 1,413
Units killed 60
Units lost 149
Buildings razed 4
Largest army 128
Favorite unit Hoplite 59 fielded
Classical 4:25* Estimated start 3:25
Heroic 12:16* Estimated start 11:01
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Ares
Skadi
HeroicAge
Aphrodite
Tyr
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DistantWandererThor
Match time
NoizyFoxaszHades
DockDock
DockDock
DockDock
First military pressureHersir trained
Hersir9 training queues
Key technologyPickaxe
Key technologyHand Axe
ArmoryDwarven Armory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Raiding Cavalry27 training queues
God powerHealing Spring
Key technologyMedium Cavalry
God powerDwarven Mine
Key technologyBronze Armor
Key technologyBronze Shields
DockDock
DockDock
DockDock
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyHeavy Cavalry
Godi25 training queues
Fortress-tier buildingHill Fort
Key technologyMedium Infantry
Key technologyShaft Mine
Dreki4 training queues
Town CenterAdditional center
God powerFrost
Town CenterAdditional center
God powerFimbulwinter
Jarl10 training queues
Throwing Axeman10 training queues
Key technologyChampion Cavalry
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Key technologyChampion Infantry
Portable Ram2 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Jarl6 training queues
Throwing Axeman5 training queues
VictoryMatch result
DockDock
First military pressureMilitary Academy
Hypaspist12 training queues
DockDock
Key technologyHand Axe
DockDock
Toxotes3 training queues
Hoplite2 training queues
Key technologyPickaxe
Key technologyMedium Infantry
DockDock
Town CenterAdditional center
Hypaspist2 training queues
ArmoryArmory
God powerSentinel
Hoplite19 training queues
DockDock
DockDock
Fortress-tier buildingFortress
Hypaspist2 training queues
Key technologyHeavy Infantry
Farm transition7 farms clustered
Hypaspist2 training queues
Pentekonter3 training queues
Juggernaut3 training queues
DockDock
Prodromos7 training queues
Hypaspist10 training queues
Key technologyMedium Cavalry
Hoplite38 training queues
God powerCurse
Hippeus2 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Petrobolos2 training queues
Peltast4 training queues
Key technologyPlow
Prodromos2 training queues
Hypaspist5 training queues
Fortress-tier buildingFortress
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite76.4%DistantWanderer
Fastest Classical4:25*NoizyFoxasz
Fastest Heroic11:20*DistantWanderer
Fastest Mythic16:37*DistantWanderer
First pressure4:21NoizyFoxasz · Military Academy
First extra TC9:03NoizyFoxasz · Town Center
Fortress timing11:38NoizyFoxasz · Fortress
Armory timing6:23DistantWanderer · Dwarven Armory
Farm transition13:24–14:22NoizyFoxasz · 7 farms clustered

Player highlights

Standout performances

Highest total score49,056DistantWanderer
Highest military score19,432DistantWanderer
Highest economy score25,801DistantWanderer
Most kills3,823DistantWanderer
Most units killed149DistantWanderer
Most deaths149NoizyFoxasz
Most buildings razed9DistantWanderer
Largest army128NoizyFoxasz
Favorite unitHopliteNoizyFoxasz · 59 fielded

DistantWanderer

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

NoizyFoxasz

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DistantWanderer

Late Classical5:03 estimated completion
Early pressure4:39 · Hersir trained
Expansion signal11:01 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep6:23 · Dwarven Armory
Fortress tech path13:37 · Hill Fort
Water commitment signal6 dock build events
Large army production98 military units

NoizyFoxasz

Classical timing4:25 estimated completion
Early pressure4:21 · Military Academy
Expansion signal9:03 · Town Center
Early armory / Heroic prep9:31 · Armory
Fortress tech path11:38 · Fortress
Water commitment signal7 dock build events
Farm transition13:24–14:22 · 7 farms clustered
Large army production128 military units
DistantWanderer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DistantWanderer · Early MilitaryMeaningful trained combat units were produced during the early opening.
DistantWanderer · Late ClassicalClassical completed after 5:00 on a standard land opening.
NoizyFoxasz · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
NoizyFoxasz · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DistantWanderer

Army

Raiding Cavalry27
Godi25
Jarl16
Throwing Axeman15
Hersir9
Dreki4
Portable Ram2
Buildings9 types
House19
Great Hall10
Longhouse10
Dock6
Ox Cart Building3
Town Center3
Hill Fort2
Dwarven Armory1
Temple1
God powers4 invoked
Dwarven Mine1
Fimbulwinter1
Frost1
Healing Spring1

NoizyFoxasz

Army

Hoplite59
Hypaspist33
Prodromos9
Peltast4
Pentekonter4
Cyclops3
Juggernaut3
Petrobolos3
Toxotes3
Achilles2
Ajax2
Hippeus2
Chiron1
Buildings12 types
Farm20
House16
Dock7
Storehouse6
Military Academy5
Archery Range2
Fortress2
Stable2
Armory1
Granary1
Temple1
Town Center1
God powers2 invoked
Curse1
Sentinel1