Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

zodiac_ vs Yanfri

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:17
Tundra map preview
Map Tundra
Winner
zodiac_Set
Pre-match Elo1624
Win probability58.1%
10:17 Match length zodiac_ favored
Defeated
YanfriGaia
Pre-match Elo1567
Win probability41.9%

Match at a glance

zodiac_ vs Yanfri

Winnerzodiac_
MapTundra
QueueRanked 1v1 Supremacy
Duration10:17
Started
Ended
Elo favorite58.1%zodiac_
Fastest Classical4:17*Yanfri
First pressure4:19Yanfri · Military Barracks
First extra TC6:23Yanfri · Town Center
Most military units39Yanfri
Highest EAPM72.4zodiac_

zodiac_

Set

Victory
Elo1624+15
EAPM72.4
Military units30
First pressure5:32Barracks
First expansion
Market volume0
Total score 12,286
Military score 4,837
Economic score 6,307
Kills score 1,142
Units killed 23
Units lost 32
Buildings razed 7
Largest army 30
Favorite unit Axeman 24 fielded
Classical 4:34* Research start 3:34
Heroic 6:49* Research start 5:34
Mythic Not reached

Yanfri

Gaia

Defeat
Elo1567-15
EAPM36.9
Military units39
First pressure4:19Military Barracks
First expansion6:23
Market volume0
Total score 9,292
Military score 3,260
Economic score 5,794
Kills score 313
Units killed 18
Units lost 22
Buildings razed 0
Largest army 39
Favorite unit Murmillo 34 fielded
Classical 4:17* Research start 3:17
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Oceanus
Nephthys
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

zodiac_Set
Match time
YanfriGaia
Key technologyPickaxe
ArmoryArmory
First military pressureBarracks
Axeman24 training queues
Key technologyMedium Axemen
Siege Tower4 training queues
Key technologyCopper Armor
God powerVision
God powerShifting Sands
God powerAncestors
God powerAncestors
God powerAncestors
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
Key technologyBow Saw
First military pressureMilitary Barracks
Key technologyShaft Mine
Murmillo34 training queues
Town CenterAdditional center
God powerGaia Forest
Turma5 training queues
God powerCarnivora
God powerGaia Forest
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.1%zodiac_
Fastest Classical4:17*Yanfri
Fastest Heroic6:49*zodiac_
First pressure4:19Yanfri · Military Barracks
First extra TC6:23Yanfri · Town Center
Armory timing4:47zodiac_ · Armory

Player highlights

Standout performances

Highest total score12,286zodiac_
Highest military score4,837zodiac_
Highest economy score6,307zodiac_
Most kills1,142zodiac_
Most units killed23zodiac_
Most deaths32zodiac_
Most buildings razed7zodiac_
Largest army39Yanfri
Favorite unitMurmilloYanfri · 34 fielded

zodiac_

Highest ScoreLargest ArmyMost DeathsMost Kills

Yanfri

Most ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

zodiac_

Classical timing4:34 estimated completion
Early pressure5:32 · Barracks
Early armory / Heroic prep4:47 · Armory

Yanfri

Classical timing4:17 estimated completion
Early pressure4:19 · Military Barracks
Fast expansion6:23 · Town Center
zodiac_ · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
zodiac_ · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Yanfri · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Yanfri · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

zodiac_

Army

Axeman24
Siege Tower4
Scorpion Man1
Slinger1
Buildings9 types
House11
Granary2
Armory1
Barracks1
Lumber Camp1
Mining Camp1
Monument To Villagers1
Siege Works1
Temple1
God powers3 invoked
Ancestors3
Shifting Sands1
Vision1

Yanfri

Army

Murmillo34
Turma5
Buildings6 types
Manor4
Counter Barracks2
Military Barracks2
Economic Guild1
Temple1
Town Center1
God powers2 invoked
Gaia Forest3
Carnivora1