Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

kyle.joyce vs MatuR1999

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 40:31
Steppe map preview
Map Steppe
Winner
kyle.joyceNuwa
Pre-match Elo1197
Win probability61.0%
40:31 Match length kyle.joyce favored
Defeated
MatuR1999Set
Pre-match Elo1119
Win probability39.0%

Match at a glance

kyle.joyce vs MatuR1999

Winnerkyle.joyce
MapSteppe
QueueRanked 1v1 Supremacy
Duration40:31
Started
Ended
Elo favorite61.0%kyle.joyce
Fastest Classical4:46*MatuR1999
First pressure5:35MatuR1999 · Barracks
First extra TC9:08MatuR1999 · Town Center
Market timing13:44kyle.joyce · Market
Most military units647kyle.joyce
Highest EAPM49.7MatuR1999
Market volume4,700kyle.joyce

kyle.joyce

Nuwa

Victory
Elo1197+14
EAPM38.7
Military units647
First pressure12:04Imperial Academy
First expansion16:20
Market volume4700
Total score 96,907
Military score 37,855
Economic score 45,159
Kills score 13,923
Units killed 440
Units lost 560
Buildings razed 19
Largest army 647
Favorite unit Ge Halberdier 150 fielded
Classical 4:49* Research start 3:49
Heroic 10:16* Estimated start 9:01
Mythic Not reached

MatuR1999

Set

Defeat
Elo1119-14
EAPM49.7
Military units358
First pressure5:35Barracks
First expansion9:08
Market volume3600
Total score 55,375
Military score 19,028
Economic score 20,400
Kills score 15,947
Units killed 550
Units lost 446
Buildings razed 28
Largest army 358
Favorite unit Chariot Archer 158 fielded
Classical 4:46* Research start 3:46
Heroic 11:16* Research start 10:02
Mythic 20:08* Research start 18:08

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Anubis
Goumang
HeroicAge
Sekhmet
Gonggong
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

kyle.joyceNuwa
Match time
MatuR1999Set
Key technologyPickaxe
Dao Swordsman4 training queues
Key technologyMedium Infantry
Pioneer2 training queues
ArmoryArmory
Fire Archer2 training queues
Key technologyMedium Archers
Key technologyHand Axe
Dao Swordsman5 training queues
Wuzu Javelineer5 training queues
Pioneer2 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
God powerCreation
Key technologyPlow
First military pressureImperial Academy
God powerEarth Wall
MarketMarket
Key technologyHeavy Cavalry
God powerForest Protection
Key technologyShaft Mine
Key technologyBow Saw
Tiger Cavalry5 training queues
Trade route startedCaravan Chinese queued
God powerGreat Flood
Town CenterAdditional center
Tiger Cavalry10 training queues
Dao Swordsman5 training queues
Wuzu Javelineer10 training queues
Key technologyHeavy Archers
God powerCreation
Sage2 training queues
Key technologyChampion Cavalry
White Horse Cavalry5 training queues
Fire Archer5 training queues
Ge Halberdier15 training queues
Key technologyHeavy Infantry
Key technologyChampion Archers
Pioneer3 training queues
Key technologyBronze Shields
Key technologyBallistics
Key technologyBronze Armor
Key technologyBronze Weapons
Siege Crossbow5 training queues
Ge Halberdier5 training queues
Tiger Cavalry31 training queues
Town CenterAdditional center
Wuzu Javelineer10 training queues
Pioneer3 training queues
Axe Cart5 training queues
Farm transition4 farms clustered
Wuzu Javelineer25 training queues
Pioneer4 training queues
Dao Swordsman15 training queues
Wuzu Javelineer10 training queues
Wuzu Javelineer35 training queues
Ge Halberdier30 training queues
Qing Long13 training queues
Tiger Cavalry6 training queues
White Horse Cavalry5 training queues
Dao Swordsman5 training queues
Tiger Cavalry42 training queues
White Horse Cavalry5 training queues
Dao Swordsman25 training queues
Ge Halberdier45 training queues
Wuzu Javelineer20 training queues
Key technologyChampion Infantry
Siege Crossbow6 training queues
Ge Halberdier50 training queues
Dao Swordsman10 training queues
Wuzu Javelineer30 training queues
Fire Archer10 training queues
Tiger Cavalry46 training queues
Chu Ko Nu5 training queues
Axe Cart10 training queues
Ge Halberdier5 training queues
Dao Swordsman5 training queues
Wuzu Javelineer5 training queues
ArmoryArmory
MarketMarket
MarketMarket
White Horse Cavalry5 training queues
Town CenterAdditional center
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Key technologyHusbandry
Axe Cart5 training queues
Tiger Cavalry5 training queues
White Horse Cavalry5 training queues
VictoryMatch result
Key technologyPickaxe
First military pressureBarracks
Axeman2 training queues
Slinger2 training queues
Axeman3 training queues
Town CenterAdditional center
ArmoryArmory
Spearman4 training queues
God powerVision
Key technologyShaft Mine
Fortress-tier buildingMigdol Stronghold
God powerCitadel
Key technologyHand Axe
Key technologyHeavy Chariot Archers
Chariot Archer26 training queues
Fortress-tier buildingMigdol Stronghold
Farm transition5 farms clustered
MarketMarket
God powerPlague Of Serpents
Chariot Archer18 training queues
MarketMarket
Key technologyPlow
Key technologyCopper Weapons
Trade route startedCaravan Egyptian queued
Key technologyChampion Chariot Archers
Town CenterAdditional center
Camel Rider6 training queues
Chariot Archer8 training queues
Camel Rider6 training queues
God powerVision
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyHeavy Camel Riders
Key technologyBronze Weapons
Phoenix2 training queues
God powerMeteor
Chariot Archer2 training queues
Camel Rider2 training queues
Key technologyBronze Armor
Key technologyBallistics
Key technologyIron Weapons
Town CenterAdditional center
Chariot Archer3 training queues
Camel Rider3 training queues
Catapult2 training queues
Phoenix2 training queues
Chariot Archer25 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyChampion Camel Riders
Key technologyIron Armor
Key technologyBronze Shields
Camel Rider6 training queues
Key technologyBow Saw
Scarab2 training queues
Catapult2 training queues
Camel Rider16 training queues
Chariot Archer12 training queues
Fortress-tier buildingMigdol Stronghold
War Elephant2 training queues
Fortress-tier buildingMigdol Stronghold
Catapult4 training queues
Chariot Archer24 training queues
Camel Rider24 training queues
Fortress-tier buildingMigdol Stronghold
Siege Tower2 training queues
Catapult2 training queues
Chariot Archer16 training queues
Camel Rider54 training queues
God powerPlague Of Serpents
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy War Elephants
War Elephant22 training queues
Chariot Archer11 training queues
Camel Rider27 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyChampion War Elephants
Key technologyIron Shields
Chariot Archer13 training queues
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.0%kyle.joyce
Fastest Classical4:46*MatuR1999
Fastest Heroic10:16*kyle.joyce
Fastest Mythic20:08*MatuR1999
First pressure5:35MatuR1999 · Barracks
First extra TC9:08MatuR1999 · Town Center
Fortress timing11:25MatuR1999 · Migdol Stronghold
Market timing13:44kyle.joyce · Market
Armory timing7:31kyle.joyce · Armory
Farm transition13:06–13:10MatuR1999 · 5 farms clustered
Trade route started15:28kyle.joyce

Player highlights

Standout performances

Highest total score96,907kyle.joyce
Highest military score37,855kyle.joyce
Highest economy score45,159kyle.joyce
Most kills15,947MatuR1999
Most units killed550MatuR1999
Most deaths560kyle.joyce
Most buildings razed28MatuR1999
Largest army647kyle.joyce
Favorite unitChariot ArcherMatuR1999 · 158 fielded

kyle.joyce

Highest ScoreMost DeathsMost ImprovementsMost Resources

MatuR1999

Largest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

kyle.joyce

Classical timing4:49 estimated completion
Delayed pressure12:04 · Imperial Academy
Expansion signal16:20 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep13:44 · Market
Early armory / Heroic prep7:31 · Armory
Farm transition22:18–22:18 · 4 farms clustered
Trade route started15:28 · Caravan Chinese queued
Market economy signal4,700 total resource volume
Large army production647 military units

MatuR1999

Classical timing4:46 estimated completion
Early pressure5:35 · Barracks
Expansion signal9:08 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep15:13 · Market
Early armory / Heroic prep9:32 · Armory
Fortress tech path11:25 · Migdol Stronghold
Farm transition13:06–13:10 · 5 farms clustered
Trade route started17:38 · Caravan Egyptian queued
Market economy signal3,600 total resource volume
Large army production358 military units
kyle.joyce · Early MilitaryMeaningful trained combat units were produced during the early opening.
kyle.joyce · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
MatuR1999 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
MatuR1999 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
MatuR1999 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
MatuR1999 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 8300 total volume

kyle.joyce

Bought

Food4500

Sold

Wood200
Total player market volume4700

MatuR1999

Bought

No buys

Sold

Food3600
Total player market volume3600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

kyle.joyce

Army

Ge Halberdier150
Wuzu Javelineer150
Tiger Cavalry145
Dao Swordsman74
White Horse Cavalry29
Axe Cart21
Fire Archer17
Pioneer17
Qing Long13
Siege Crossbow13
Chu Ko Nu5
Li Jing5
Sage5
Jiang Zi Ya3
Buildings11 types
Farm63
House29
Silo21
Baolei15
Military Camp15
Machine Workshop10
Imperial Academy3
Market3
Town Center3
Armory2
Temple1
God powers4 invoked
Creation2
Earth Wall1
Forest Protection1
Great Flood1

MatuR1999

Army

Chariot Archer158
Camel Rider145
War Elephant24
Catapult11
Axeman5
Spearman5
Phoenix4
Scarab2
Siege Tower2
Slinger2
Buildings15 types
Farm27
House18
Migdol Stronghold11
Obelisk8
Granary6
Mining Camp5
Lumber Camp4
Town Center4
Temple3
Market2
Siege Works2
Armory1
Barracks1
Monument To Soldiers1
Monument To Villagers1
God powers4 invoked
Plague Of Serpents2
Vision2
Citadel1
Meteor1