Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

moransanson vs Aluc

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 28:21
Savannah map preview
Map Savannah
Defeated
moransansonSet
Pre-match Elo1314
Win probability21.3%
28:21 Match length Aluc favored
Winner
AlucPoseidon
Pre-match Elo1541
Win probability78.7%

Match at a glance

moransanson vs Aluc

WinnerAluc
MapSavannah
QueueRanked 1v1 Supremacy
Duration28:21
Started
Ended
Elo favorite78.7%Aluc
Fastest Classical3:42*Aluc
First pressure3:30Aluc · Stable
First extra TC17:17Aluc · Town Center
Market timing13:25moransanson · Market
Most military units292Aluc
Highest EAPM64.5Aluc
Market volume700Aluc
Defeat
Elo1314-7
EAPM37.0
Military units165
First pressure5:16Barracks
First expansion21:56
Market volume400
Total score 28,288
Military score 12,180
Economic score 11,561
Kills score 4,547
Units killed 139
Units lost 204
Buildings razed 1
Largest army 165
Favorite unit Spearman 47 fielded
Classical 4:54* Estimated start 3:54
Heroic 12:38* Estimated start 11:23
Mythic Not reached

Aluc

Poseidon

Victory
Elo1541+7
EAPM64.5
Military units292
First pressure3:30Stable
First expansion17:17
Market volume700
Total score 48,083
Military score 17,308
Economic score 26,064
Kills score 4,723
Units killed 187
Units lost 137
Buildings razed 12
Largest army 292
Favorite unit Hetairos 94 fielded
Classical 3:42* Estimated start 2:42
Heroic 9:26* Estimated start 8:11
Mythic 17:53* Estimated start 15:53

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Hermes
Nephthys
HeroicAge
Aphrodite
No choice recorded
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

moransansonSet
Match time
AlucPoseidon
Key technologyPickaxe
First military pressureBarracks
Spearman14 training queues
Key technologyMedium Spearmen
Slinger2 training queues
ArmoryArmory
Slinger3 training queues
Spearman4 training queues
Axeman3 training queues
Key technologyMedium Axemen
Key technologyHand Axe
God powerVision
God powerPlague Of Serpents
Axeman7 training queues
Spearman6 training queues
MarketMarket
Scorpion Man2 training queues
God powerVision
God powerAncestors
Fortress-tier buildingMigdol Stronghold
Axeman2 training queues
Spearman4 training queues
Key technologyHeavy Axemen
Key technologyBallistics
Key technologyCopper Shields
Chariot Archer4 training queues
Fortress-tier buildingMigdol Stronghold
God powerVision
Camel Rider9 training queues
Key technologyHeavy Camel Riders
Chariot Archer3 training queues
Key technologyCrenellations
Key technologyCopper Armor
Key technologyCopper Weapons
Chariot Archer9 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
God powerVision
Siege Tower2 training queues
Spearman9 training queues
Key technologyHeavy Chariot Archers
Key technologyHeavy Camel Riders
Town CenterAdditional center
Camel Rider37 training queues
Fortress-tier buildingMigdol Stronghold
War Elephant4 training queues
Spearman5 training queues
Key technologyHeavy Spearmen
Chariot Archer15 training queues
Spearman5 training queues
Fortress-tier buildingMigdol Stronghold
Scorpion Man4 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Chariot Archer5 training queues
DefeatMatch result
Atalanta2 training queues
First military pressureStable
God powerLure
Key technologyPickaxe
Hippeus9 training queues
Key technologyPickaxe
ArmoryArmory
Key technologyMedium Cavalry
Key technologyMedium Infantry
God powerCurse
Hypaspist41 training queues
Hippeus8 training queues
Nemean Lion2 training queues
God powerCease Fire
Fortress-tier buildingFortress
Farm transition7 farms clustered
Hippeus12 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyPlow
Key technologyHusbandry
Town CenterAdditional center
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Key technologyShaft Mine
Key technologyHand Axe
Hippeus13 training queues
Hoplite10 training queues
ArmoryArmory
Nemean Lion2 training queues
Hoplite21 training queues
God powerEarthquake
Town CenterAdditional center
Hetairos19 training queues
Key technologyChampion Cavalry
Fortress-tier buildingFortress
Key technologyBronze Weapons
Key technologyCopper Shields
Key technologyBow Saw
Key technologyChampion Cavalry
MarketMarket
Key technologyBronze Weapons
Key technologyBronze Armor
Trade route startedCaravan Greek queued
Hoplite50 training queues
Key technologyBronze Armor
Atalanta2 training queues
Key technologyChampion Infantry
Key technologyIron Weapons
Hetairos75 training queues
Helepolis3 training queues
Petrobolos2 training queues
Theseus2 training queues
Fortress-tier buildingFortress
Helepolis5 training queues
Fortress-tier buildingFortress
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite78.7%Aluc
Fastest Classical3:42*Aluc
Fastest Heroic9:26*Aluc
Fastest Mythic17:53*Aluc
First pressure3:30Aluc · Stable
First extra TC17:17Aluc · Town Center
Fortress timing13:34Aluc · Fortress
Market timing13:25moransanson · Market
Armory timing6:26Aluc · Armory
Farm transition13:40–13:42Aluc · 7 farms clustered
Trade route started23:36Aluc

Player highlights

Standout performances

Highest total score48,083Aluc
Highest military score17,308Aluc
Highest economy score26,064Aluc
Most kills4,723Aluc
Most units killed187Aluc
Most deaths204moransanson
Most buildings razed12Aluc
Largest army292Aluc
Favorite unitHetairosAluc · 94 fielded

moransanson

Largest ArmyMost Deaths

Aluc

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

moransanson

Classical timing4:54 estimated completion
Early pressure5:16 · Barracks
Expansion signal21:56 · Town Center
Early market / Heroic prep13:25 · Market
Early armory / Heroic prep9:15 · Armory
Fortress tech path15:30 · Migdol Stronghold
Market economy signal400 total resource volume
Large army production165 military units

Aluc

Fast Classical3:42 estimated completion
Early pressure3:30 · Stable
Expansion signal17:17 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep22:48 · Market
Early armory / Heroic prep6:26 · Armory
Fortress tech path13:34 · Fortress
Heavy walling signal11 wall build events
Farm transition13:40–13:42 · 7 farms clustered
Trade route started23:36 · Caravan Greek queued
Market economy signal700 total resource volume
Large army production292 military units
moransanson · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
moransanson · Early MilitaryMeaningful trained combat units were produced during the early opening.
Aluc · Early MilitaryMeaningful trained combat units were produced during the early opening.
Aluc · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Aluc · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Aluc · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1100 total volume

moransanson

Bought

No buys

Sold

Wood400
Total player market volume400

Aluc

Bought

Food300

Sold

Wood400
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

moransanson

Army

Spearman47
Camel Rider46
Chariot Archer36
Axeman12
Scorpion Man7
Slinger6
War Elephant5
Anubite3
Siege Tower3
Buildings16 types
House15
Granary10
Obelisk9
Migdol Stronghold8
Mining Camp7
Barracks4
Lumber Camp2
Siege Works2
Wall2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers3 invoked
Vision4
Ancestors1
Plague Of Serpents1

Aluc

Army

Hetairos94
Hoplite81
Hippeus42
Hypaspist41
Helepolis8
Atalanta6
Theseus5
Nemean Lion4
Petrobolos4
Polyphemus4
Hippolyta2
Chimera1
Buildings12 types
Farm49
House21
Storehouse11
Wall11
Granary8
Military Academy6
Fortress4
Stable4
Armory2
Town Center2
Market1
Temple1
God powers4 invoked
Cease Fire1
Curse1
Earthquake1
Lure1