Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[BR] Blanka vs danilo_smith06

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 28:59
Mount Olympus map preview
Map Mount Olympus
Winner
[BR] BlankaGaia
Pre-match Elo796
Win probability69.9%
28:59 Match length [BR] Blanka favored
Defeated
danilo_smith06Freyr
Pre-match Elo650
Win probability30.1%

Match at a glance

[BR] Blanka vs danilo_smith06

Winner[BR] Blanka
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration28:59
Started
Ended
Elo favorite69.9%[BR] Blanka
Fastest Classical4:24*[BR] Blanka
First pressure3:16danilo_smith06 · Hersir trained
First extra TC4:43[BR] Blanka · Town Center
Market timing11:04danilo_smith06 · Market
Most military units171[BR] Blanka
Highest EAPM47.1danilo_smith06
Market volume2,700danilo_smith06
Victory
Elo796+10
EAPM24.0
Military units171
First pressure4:59Military Barracks
First expansion4:43
Market volume2000
Total score 67,984
Military score 28,136
Economic score 35,881
Kills score 3,997
Units killed 124
Units lost 119
Buildings razed 12
Largest army 171
Favorite unit Arcus 40 fielded
Classical 4:24* Estimated start 3:24
Heroic 10:21* Estimated start 9:06
Mythic 20:41* Research start 18:41
Defeat
Elo650-10
EAPM47.1
Military units127
First pressure3:16Hersir trained
First expansion
Market volume2700
Total score 20,296
Military score 6,198
Economic score 9,431
Kills score 4,667
Units killed 132
Units lost 125
Buildings razed 7
Largest army 127
Favorite unit Berserk 33 fielded
Classical 4:45* Research start 3:45
Heroic 13:25* Research start 12:10
Mythic 23:14* Research start 21:14

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Freyja
Rheia
HeroicAge
Aegir
Hekate
MythicAge
Vidar

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[BR] BlankaGaia
Match time
danilo_smith06Freyr
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
God powerGaia Forest
Town CenterAdditional center
First military pressureMilitary Barracks
Key technologyBow Saw
Key technologyShaft Mine
Key technologyPlow
ArmoryArmory
Cheiroballista2 training queues
Farm transition4 farms clustered
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyHusbandry
Oracle2 training queues
MarketMarket
Trade route startedCaravan Atlantean queued
Fortress-tier buildingPalace
Contarius5 training queues
Town CenterAdditional center
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
God powerTraitor
Contarius5 training queues
Cheiroballista5 training queues
Automaton15 training queues
Turma5 training queues
Katapeltes5 training queues
Arcus10 training queues
Town CenterAdditional center
Key technologyHeavy Archers
Key technologyCopper Shields
Key technologyBallistics
Behemoth5 training queues
Arcus10 training queues
Contarius5 training queues
Cheiroballista5 training queues
Katapeltes5 training queues
Turma5 training queues
Key technologyChampion Infantry
Key technologyChampion Archers
Oracle10 training queues
Murmillo5 training queues
Contarius10 training queues
Cheiroballista2 training queues
Arcus10 training queues
Automaton5 training queues
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBronze Shields
Key technologyChampion Cavalry
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Contarius10 training queues
Lampades5 training queues
Arcus10 training queues
Cheiroballista10 training queues
Fire Siphon2 training queues
Town CenterAdditional center
VictoryMatch result
First military pressureHersir trained
Hersir5 training queues
Raiding Cavalry2 training queues
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyMedium Infantry
Key technologyBallistics
Raiding Cavalry2 training queues
Throwing Axeman3 training queues
Hersir3 training queues
MarketMarket
Throwing Axeman3 training queues
Godi2 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
Key technologyHeavy Infantry
Throwing Axeman2 training queues
Key technologyMedium Cavalry
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Berserk2 training queues
God powerTempest
God powerForest Fire
Throwing Axeman11 training queues
Fortress-tier buildingHill Fort
Raiding Cavalry4 training queues
Valkyrie3 training queues
Berserk4 training queues
Key technologyShaft Mine
Hirdman3 training queues
Portable Ram4 training queues
Berserk2 training queues
Jarl2 training queues
Throwing Axeman2 training queues
MarketMarket
God powerForest Fire
Throwing Axeman4 training queues
Valkyrie2 training queues
Portable Ram2 training queues
Godi2 training queues
Huskarl2 training queues
Berserk6 training queues
Portable Ram2 training queues
Godi2 training queues
God powerInferno
Huskarl3 training queues
Berserk18 training queues
Fafnir2 training queues
Godi6 training queues
Raiding Cavalry2 training queues
Portable Ram3 training queues
Ballista2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.9%[BR] Blanka
Fastest Classical4:24*[BR] Blanka
Fastest Heroic10:21*[BR] Blanka
Fastest Mythic20:41*[BR] Blanka
First pressure3:16danilo_smith06 · Hersir trained
First extra TC4:43[BR] Blanka · Town Center
Fortress timing13:45[BR] Blanka · Palace
Market timing11:04danilo_smith06 · Market
Armory timing5:45danilo_smith06 · Armory
Farm transition8:32–9:31[BR] Blanka · 4 farms clustered
Trade route started13:28[BR] Blanka

Player highlights

Standout performances

Highest total score67,984[BR] Blanka
Highest military score28,136[BR] Blanka
Highest economy score35,881[BR] Blanka
Most kills4,667danilo_smith06
Most units killed132danilo_smith06
Most deaths125danilo_smith06
Most buildings razed12[BR] Blanka
Largest army171[BR] Blanka
Favorite unitArcus[BR] Blanka · 40 fielded

[BR] Blanka

Highest ScoreLargest ArmyMost ImprovementsMost Resources

danilo_smith06

Most DeathsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[BR] Blanka

Classical timing4:24 estimated completion
Early pressure4:59 · Military Barracks
Fast expansion4:43 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep12:45 · Market
Early armory / Heroic prep7:29 · Armory
Fortress tech path13:45 · Palace
Farm transition8:32–9:31 · 4 farms clustered
Trade route started13:28 · Caravan Atlantean queued
Market economy signal2,000 total resource volume
Large army production171 military units

danilo_smith06

Classical timing4:45 estimated completion
Early pressure3:16 · Hersir trained
Early market / Heroic prep11:04 · Market
Early armory / Heroic prep5:45 · Armory
Fortress tech path16:40 · Hill Fort
Heavy walling signal41 wall build events
Market economy signal2,700 total resource volume
Large army production127 military units
[BR] Blanka · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
[BR] Blanka · Early MilitaryMeaningful trained combat units were produced during the early opening.
[BR] Blanka · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
[BR] Blanka · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
[BR] Blanka · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
danilo_smith06 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
danilo_smith06 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4700 total volume

[BR] Blanka

Bought

Food1000

Sold

Wood1000
Total player market volume2000

danilo_smith06

Bought

Food600
Wood800

Sold

Food1000
Wood300
Total player market volume2700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[BR] Blanka

Army

Arcus40
Contarius35
Cheiroballista24
Automaton21
Oracle12
Katapeltes10
Turma10
Murmillo6
Behemoth5
Lampades5
Fire Siphon2
Fanatic1
Buildings10 types
Farm21
Manor10
Counter Barracks7
Military Barracks7
Temple5
Town Center5
Palace3
Economic Guild2
Armory1
Market1
God powers2 invoked
Gaia Forest2
Traitor1

danilo_smith06

Army

Berserk33
Throwing Axeman26
Godi13
Raiding Cavalry12
Hersir11
Portable Ram11
Huskarl6
Valkyrie6
Hirdman3
Ballista2
Fafnir2
Jarl2
Buildings10 types
Wall41
House15
Longhouse4
Great Hall3
Market2
Ox Cart Building2
Sentry Tower2
Temple2
Armory1
Hill Fort1
God powers3 invoked
Forest Fire2
Inferno1
Tempest1