Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Agni_kai vs DennisMakotoito

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:53
Blue Lagoon map preview
Map Blue Lagoon
Defeated
Agni_kaiRa
Pre-match Elo1180
Win probability40.2%
20:53 Match length DennisMakotoito favored
Winner
DennisMakotoitoHuitzilopochtli
Pre-match Elo1249
Win probability59.8%

Match at a glance

Agni_kai vs DennisMakotoito

WinnerDennisMakotoito
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration20:53
Started
Ended
Elo favorite59.8%DennisMakotoito
Fastest Classical4:16*DennisMakotoito
First pressure3:57DennisMakotoito · Warrior Priest trained
First extra TC6:46Agni_kai · Town Center
Most military units378Agni_kai
Highest EAPM64.3Agni_kai
Defeat
Elo1180-14
EAPM64.3
Military units378
First pressure4:43Barracks
First expansion6:46
Market volume0
Total score 17,604
Military score 7,106
Economic score 8,730
Kills score 1,768
Units killed 69
Units lost 153
Buildings razed 0
Largest army 378
Favorite unit Slinger 160 fielded
Classical 5:02* Estimated start 4:02
Heroic 12:01* Estimated start 10:46
Mythic Not reached

DennisMakotoito

Huitzilopochtli

Victory
Elo1249+14
EAPM32.6
Military units105
First pressure3:57Warrior Priest trained
First expansion
Market volume0
Total score 31,353
Military score 14,820
Economic score 12,465
Kills score 4,086
Units killed 153
Units lost 81
Buildings razed 27
Largest army 105
Favorite unit Tequihua Archer 38 fielded
Classical 4:16* Research start 3:16
Heroic 11:41* Estimated start 10:26
Mythic 18:07* Research start 16:07

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Malinalxochitl
Sekhmet
HeroicAge
Coatlicue
No choice recorded
MythicAge
Tlaloc

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Agni_kaiRa
Match time
DennisMakotoitoHuitzilopochtli
Key technologyPickaxe
First military pressureBarracks
ArmoryArmory
Key technologyHusbandry
Town CenterAdditional center
Slinger10 training queues
Axeman5 training queues
ArmoryArmory
Slinger15 training queues
Key technologyPlow
Key technologyMedium Axemen
Key technologyMedium Spearmen
Key technologyMedium Slingers
ArmoryArmory
ArmoryArmory
ArmoryArmory
Farm transition8 farms clustered
Key technologyCrenellations
Key technologyHand Axe
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
God powerCitadel
Axeman95 training queues
Slinger135 training queues
Wadjet2 training queues
Spearman5 training queues
Spearman10 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Shields
Camel Rider31 training queues
Town CenterAdditional center
Chariot Archer10 training queues
Axeman45 training queues
Scarab2 training queues
Key technologyHeavy Camel Riders
Town CenterAdditional center
Spearman10 training queues
DefeatMatch result
God powerBlood Pact
First military pressureWarrior Priest trained
Warrior Priest3 training queues
God powerInfestation
Tequihua Archer5 training queues
ArmoryArmory
Warrior Priest3 training queues
Farm transition4 farms clustered
Key technologyPlow
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Shorn One5 training queues
Tequihua Archer13 training queues
Key technologyHeavy Great Temple Soldiers
God powerEarth Monster
Tlamanih Spearman7 training queues
Warrior Priest3 training queues
God powerBlood Pact
Key technologyMedium War Hut Soldiers
Ayotochtli2 training queues
Key technologyHeavy War Hut Soldiers
Tequihua Archer12 training queues
Warrior Priest8 training queues
Shorn One2 training queues
Tlamanih Spearman6 training queues
Key technologyChampion War Hut Soldiers
Key technologyShaft Mine
Shorn One4 training queues
God powerMonolith Of Tlaloc
Tlamanih Spearman8 training queues
Tequihua Archer8 training queues
Key technologyBow Saw
Key technologyShaft Mine
Otontin2 training queues
Jaguar Rider7 training queues
Warrior Priest2 training queues
Key technologyChampion Great Temple Soldiers
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.8%DennisMakotoito
Fastest Classical4:16*DennisMakotoito
Fastest Heroic11:41*DennisMakotoito
Fastest Mythic18:07*DennisMakotoito
First pressure3:57DennisMakotoito · Warrior Priest trained
First extra TC6:46Agni_kai · Town Center
Fortress timing16:44Agni_kai · Migdol Stronghold
Armory timing5:04Agni_kai · Armory
Farm transition9:30–10:07DennisMakotoito · 4 farms clustered

Player highlights

Standout performances

Highest total score31,353DennisMakotoito
Highest military score14,820DennisMakotoito
Highest economy score12,465DennisMakotoito
Most kills4,086DennisMakotoito
Most units killed153DennisMakotoito
Most deaths153Agni_kai
Most buildings razed27DennisMakotoito
Largest army378Agni_kai
Favorite unitSlingerAgni_kai · 160 fielded

Agni_kai

Largest ArmyMost Deaths

DennisMakotoito

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Agni_kai

Late Classical5:02 estimated completion
Early pressure4:43 · Barracks
Fast expansion6:46 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep5:04 · Armory
Fortress tech path16:44 · Migdol Stronghold
Heavy walling signal13 wall build events
Farm transition10:58–11:26 · 8 farms clustered
Large army production378 military units

DennisMakotoito

Classical timing4:16 estimated completion
Early pressure3:57 · Warrior Priest trained
Early armory / Heroic prep8:56 · Armory
Heavy walling signal9 wall build events
Farm transition9:30–10:07 · 4 farms clustered
Large army production105 military units
Agni_kai · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Agni_kai · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Agni_kai · Early MilitaryMeaningful trained combat units were produced during the early opening.
Agni_kai · Late ClassicalClassical completed after 5:00 on a standard land opening.
Agni_kai · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
DennisMakotoito · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DennisMakotoito · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
DennisMakotoito · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Agni_kai

Army

Slinger160
Axeman146
Camel Rider31
Spearman25
Chariot Archer10
Wadjet4
Scarab2
Buildings15 types
House25
Farm18
Wall13
Obelisk10
Armory5
Barracks5
Granary5
Mining Camp5
Town Center3
Migdol Stronghold2
Lumber Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers1 invoked
Citadel1

DennisMakotoito

Army

Tequihua Archer38
Tlamanih Spearman22
Warrior Priest20
Shorn One11
Jaguar Rider7
Otontin3
Ayotochtli2
Maquizcoatl1
Quimichin Spy1
Buildings9 types
Farm28
House19
Wall9
Calpulli8
Spike Trap3
War Hut3
Temple2
Armory1
Great Temple1
God powers4 invoked
Blood Pact2
Earth Monster1
Infestation1
Monolith Of Tlaloc1