Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Viking Warrior_11 vs Vinibarros

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:59
Mirage map preview
Map Mirage
Defeated
Viking Warrior_11Freyr
Pre-match Elo880
Win probability38.0%
17:59 Match length Vinibarros favored
Winner
VinibarrosLoki
Pre-match Elo965
Win probability62.0%

Match at a glance

Viking Warrior_11 vs Vinibarros

WinnerVinibarros
MapMirage
QueueRanked 1v1 Supremacy
Duration17:59
Started
Ended
Elo favorite62.0%Vinibarros
Fastest Classical4:21*Vinibarros
First pressure3:44Vinibarros · Hersir trained
Market timing9:34Viking Warrior_11 · Market
First extra TC7:55Vinibarros · Town Center
Most military units91Vinibarros
Highest EAPM29.0Vinibarros
Market volume900Viking Warrior_11
Defeat
Elo880-38
EAPM25.6
Military units30
First pressure6:57Hersir trained
First expansion
Market volume900
Total score 11,816
Military score 4,221
Economic score 6,548
Kills score 1,047
Units killed 40
Units lost 53
Buildings razed 1
Largest army 30
Favorite unit Hersir 12 fielded
Classical 5:52* Research start 4:52
Heroic 15:30* Research start 14:15
Mythic Not reached

Vinibarros

Loki

Victory
Elo965+14
EAPM29.0
Military units91
First pressure3:44Hersir trained
First expansion7:55
Market volume0
Total score 36,312
Military score 13,475
Economic score 21,042
Kills score 1,828
Units killed 56
Units lost 40
Buildings razed 10
Largest army 91
Favorite unit Hersir 28 fielded
Classical 4:21* Research start 3:21
Heroic 13:39* Research start 12:24
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Forseti
Bragi
HeroicAge
Njord
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Viking Warrior_11Freyr
Match time
VinibarrosLoki
DockDock
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
First military pressureHersir trained
MarketMarket
ArmoryArmory
God powerGullinbursti
Hersir6 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
MarketMarket
Raiding Cavalry6 training queues
Berserk2 training queues
Key technologyBallistics
Key technologyMedium Cavalry
Key technologyMedium Infantry
Hersir4 training queues
God powerFlaming Weapons
Godi4 training queues
Key technologyBronze Shields
Trade route startedCaravan Norse queued
Raiding Cavalry4 training queues
God powerForest Fire
DefeatMatch result
God powerSpy
First military pressureHersir trained
Hersir2 training queues
DockDock
Key technologyHand Axe
Key technologyPickaxe
Hersir4 training queues
Raiding Cavalry12 training queues
Town CenterAdditional center
Key technologyMedium Cavalry
Hersir2 training queues
ArmoryArmory
Raiding Cavalry9 training queues
Town CenterAdditional center
Key technologyPlow
Hersir14 training queues
Farm transition4 farms clustered
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyBallistics
Godi13 training queues
Key technologyHeavy Cavalry
Throwing Axeman7 training queues
Hersir6 training queues
Godi7 training queues
Key technologyHeavy Cavalry
Hirdman3 training queues
Key technologyMedium Infantry
Throwing Axeman6 training queues
Mountain Giant2 training queues
God powerWalking Woods
God powerHealing Spring
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Troll3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.0%Vinibarros
Fastest Classical4:21*Vinibarros
Fastest Heroic13:39*Vinibarros
First pressure3:44Vinibarros · Hersir trained
First extra TC7:55Vinibarros · Town Center
Market timing9:34Viking Warrior_11 · Market
Armory timing9:38Viking Warrior_11 · Armory
Farm transition13:06–14:12Vinibarros · 4 farms clustered
Trade route started16:12Viking Warrior_11

Player highlights

Standout performances

Highest total score36,312Vinibarros
Highest military score13,475Vinibarros
Highest economy score21,042Vinibarros
Most kills1,828Vinibarros
Most units killed56Vinibarros
Most deaths53Viking Warrior_11
Most buildings razed10Vinibarros
Largest army91Vinibarros
Favorite unitHersirVinibarros · 28 fielded

Viking Warrior_11

Most Deaths

Vinibarros

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Viking Warrior_11

Late Classical5:52 estimated completion
Early pressure6:57 · Hersir trained
Early market / Heroic prep9:34 · Market
Early armory / Heroic prep9:38 · Armory
Heavy walling signal22 wall build events
Water commitment signal1 dock build events
Trade route started16:12 · Caravan Norse queued
Market economy signal900 total resource volume

Vinibarros

Classical timing4:21 estimated completion
Early pressure3:44 · Hersir trained
Fast expansion7:55 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep10:09 · Armory
Water commitment signal1 dock build events
Farm transition13:06–14:12 · 4 farms clustered
Large army production91 military units
Viking Warrior_11 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Viking Warrior_11 · Water BoomExisting water-opening timing signal.
Vinibarros · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 900 total volume

Viking Warrior_11

Bought

Food400

Sold

Wood500
Total player market volume900

Vinibarros

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Viking Warrior_11

Army

Hersir12
Raiding Cavalry11
Godi4
Berserk2
Valkyrie1
Buildings10 types
Wall22
House16
Great Hall6
Ox Cart Building6
Farm5
Longhouse3
Temple3
Market2
Armory1
Dock1
God powers3 invoked
Flaming Weapons1
Forest Fire1
Gullinbursti1

Vinibarros

Army

Hersir28
Raiding Cavalry22
Godi20
Throwing Axeman13
Hirdman3
Troll3
Mountain Giant2
Buildings9 types
House17
Ox Cart Building7
Farm4
Great Hall2
Temple2
Town Center2
Armory1
Dock1
Longhouse1
God powers3 invoked
Healing Spring1
Spy1
Walking Woods1