Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Jimmy vs cualquieramap

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 29:17
Mount Olympus map preview
Map Mount Olympus
Winner
JimmyGaia
Pre-match Elo743
Win probability25.7%
29:17 Match length UpsetThe Elo underdog won
Defeated
cualquieramapHades
Pre-match Elo927
Win probability74.3%

Match at a glance

Jimmy vs cualquieramap

WinnerJimmy
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration29:17
Started
Ended
Elo favorite74.3%cualquieramap · Upset
Fastest Classical4:46*cualquieramap
First pressure6:03cualquieramap · Archery Range
Market timing13:44cualquieramap · Market
First extra TC5:51cualquieramap · Town Center
Most military units130cualquieramap
Highest EAPM29.5cualquieramap
Market volume300cualquieramap

Jimmy

Gaia

Victory
Elo743+25
EAPM21.7
Military units7
First pressure7:42Military Barracks
First expansion19:05
Market volume0
Total score 53,257
Military score 14,480
Economic score 33,171
Kills score 5,650
Units killed 188
Units lost 186
Buildings razed 49
Largest army 7
Favorite unit Oracle 7 fielded
Classical 5:33* Research start 4:33
Heroic 14:49* Research start 13:34
Mythic 21:09* Research start 19:09
Defeat
Elo927-25
EAPM29.5
Military units130
First pressure6:03Archery Range
First expansion5:51
Market volume300
Total score 38,319
Military score 11,464
Economic score 21,989
Kills score 4,894
Units killed 191
Units lost 188
Buildings razed 0
Largest army 130
Favorite unit Toxotes 56 fielded
Classical 4:46* Research start 3:46
Heroic 16:21* Estimated start 15:06
Mythic 23:14* Estimated start 21:14

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Ares
Rheia
HeroicAge
Apollo
Atlas
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

JimmyGaia
Match time
cualquieramapHades
Key technologyPickaxe
Key technologyHand Axe
Key technologyPlow
Key technologyBow Saw
Key technologyShaft Mine
First military pressureMilitary Barracks
ArmoryArmory
Farm transition4 farms clustered
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyMedium Infantry
Key technologyBallistics
God powerCarnivora
God powerCarnivora
Key technologyMedium Archers
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Fortress-tier buildingPalace
Key technologyHeavy Cavalry
God powerTraitor
Town CenterAdditional center
Key technologyHeavy Infantry
God powerCarnivora
God powerImplode
God powerTraitor
Town CenterAdditional center
Oracle7 training queues
God powerTitan Gate
Key technologyChampion Infantry
Key technologyChampion Cavalry
Town CenterAdditional center
God powerCarnivora
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
First military pressureArchery Range
ArmoryArmory
Toxotes13 training queues
Key technologyMedium Archers
God powerSentinel
Toxotes3 training queues
Cyclops2 training queues
MarketMarket
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Town CenterAdditional center
Farm transition33 farms clustered
Key technologyPlow
Key technologyMedium Infantry
Fortress-tier buildingFortress
Hypaspist14 training queues
Toxotes5 training queues
Town CenterAdditional center
Key technologyHeavy Infantry
Key technologyHeavy Archers
Toxotes7 training queues
Hypaspist7 training queues
God powerUnderworld Passage
Key technologyShaft Mine
Key technologyBow Saw
Hypaspist23 training queues
Hoplite10 training queues
Toxotes28 training queues
Key technologyBronze Weapons
Hoplite4 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Town CenterAdditional center
Fortress-tier buildingFortress
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite74.3%cualquieramap · Upset
Fastest Classical4:46*cualquieramap
Fastest Heroic14:49*Jimmy
Fastest Mythic21:09*Jimmy
First pressure6:03cualquieramap · Archery Range
First extra TC5:51cualquieramap · Town Center
Fortress timing15:28Jimmy · Palace
Market timing13:44cualquieramap · Market
Armory timing7:59Jimmy · Armory
Farm transition8:21–9:32Jimmy · 4 farms clustered

Player highlights

Standout performances

Highest total score53,257Jimmy
Highest military score14,480Jimmy
Highest economy score33,171Jimmy
Most kills5,650Jimmy
Most units killed191cualquieramap
Most deaths188cualquieramap
Most buildings razed49Jimmy
Largest army130cualquieramap
Favorite unitToxotescualquieramap · 56 fielded

Jimmy

Highest ScoreMost ImprovementsMost Resources

cualquieramap

Largest ArmyMost DeathsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Jimmy

Late Classical5:33 estimated completion
Delayed pressure7:42 · Military Barracks
Expansion signal19:05 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep7:59 · Armory
Fortress tech path15:28 · Palace
Farm transition8:21–9:32 · 4 farms clustered

cualquieramap

Classical timing4:46 estimated completion
Early pressure6:03 · Archery Range
Fast expansion5:51 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep13:44 · Market
Early armory / Heroic prep9:30 · Armory
Fortress tech path16:48 · Fortress
Heavy walling signal19 wall build events
Farm transition15:15–16:28 · 33 farms clustered
Market economy signal300 total resource volume
Large army production130 military units
Jimmy · Late ClassicalClassical completed after 5:00 on a standard land opening.
cualquieramap · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
cualquieramap · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
cualquieramap · Early MilitaryMeaningful trained combat units were produced during the early opening.
cualquieramap · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
cualquieramap · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

Jimmy

Bought

No buys

Sold

No sells

Total player market volume0

cualquieramap

Bought

Food300

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jimmy

Army

Oracle7
Buildings8 types
Farm15
Manor8
Military Barracks3
Town Center3
Armory1
Economic Guild1
Palace1
Temple1
God powers4 invoked
Carnivora4
Traitor2
Implode1
Titan Gate1

cualquieramap

Army

Toxotes56
Hypaspist44
Hoplite14
Achilles6
Ajax6
Cyclops2
Chiron1
Manticore1
Buildings13 types
Farm42
House30
Wall19
Military Academy10
Archery Range7
Storehouse7
Granary6
Fortress4
Town Center4
Temple3
Sentry Tower2
Armory1
Market1
God powers2 invoked
Sentinel1
Underworld Passage1