Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Pann1k vs MP_Zerinho

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:27
Oasis map preview
Map Oasis
Defeated
Pann1kHades
Pre-match Elo951
Win probability41.5%
11:27 Match length MP_Zerinho favored
Winner
MP_ZerinhoSusanoo
Pre-match Elo1011
Win probability58.5%

Match at a glance

Pann1k vs MP_Zerinho

WinnerMP_Zerinho
MapOasis
QueueRanked 1v1 Supremacy
Duration11:27
Started
Ended
Elo favorite58.5%MP_Zerinho
Fastest Classical5:06*MP_Zerinho
First pressure6:03MP_Zerinho · Stable Japanese
Most military units16MP_Zerinho
Highest EAPM36.8MP_Zerinho

Pann1k

Hades

Defeat
Elo951-49
EAPM22.4
Military units14
First pressure7:22Archery Range
First expansion
Market volume0
Total score 7,180
Military score 2,488
Economic score 4,692
Kills score 0
Units killed 0
Units lost 16
Buildings razed 0
Largest army 14
Favorite unit Hippeus 5 fielded
Classical 5:37* Estimated start 4:37
Heroic Not reached
Mythic Not reached

MP_Zerinho

Susanoo

Victory
Elo1011+16
EAPM36.8
Military units16
First pressure6:03Stable Japanese
First expansion
Market volume0
Total score 14,487
Military score 6,840
Economic score 7,240
Kills score 407
Units killed 17
Units lost 0
Buildings razed 1
Largest army 16
Favorite unit Bushi 4 fielded
Classical 5:06* Estimated start 4:06
Heroic Estimated start 11:56 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Minakatatomi
No choice recorded
HeroicAge
Fujin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Pann1kHades
Match time
MP_ZerinhoSusanoo
God powerSentinel
First military pressureArchery Range
Key technologyMedium Archers
Hoplite4 training queues
Hippeus5 training queues
Toxotes4 training queues
DefeatMatch result
God powerShrine Of The Hunt
First military pressureStable Japanese
Bushi4 training queues
Naginata Rider2 training queues
Wanyudo2 training queues
ArmoryArmory
Key technologyCopper Shields
God powerKusanagi
Onna Musha2 training queues
Samurai2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.5%MP_Zerinho
Fastest Classical5:06*MP_Zerinho
First pressure6:03MP_Zerinho · Stable Japanese
Armory timing10:26MP_Zerinho · Armory

Player highlights

Standout performances

Highest total score14,487MP_Zerinho
Highest military score6,840MP_Zerinho
Highest economy score7,240MP_Zerinho
Most kills407MP_Zerinho
Most units killed17MP_Zerinho
Most deaths16Pann1k
Most buildings razed1MP_Zerinho
Largest army16MP_Zerinho
Favorite unitHippeusPann1k · 5 fielded

Pann1k

Most Deaths

MP_Zerinho

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Pann1k

Late Classical5:37 estimated completion
Delayed pressure7:22 · Archery Range

MP_Zerinho

Late Classical5:06 estimated completion
Early pressure6:03 · Stable Japanese
Early armory / Heroic prep10:26 · Armory
Pann1k · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Pann1k · Late ClassicalClassical completed after 5:00 on a standard land opening.
MP_Zerinho · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MP_Zerinho · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pann1k

Army

Hippeus5
Hoplite4
Toxotes4
Cyclops1
Buildings7 types
House6
Granary3
Storehouse2
Archery Range1
Military Academy1
Stable1
Temple1
God powers1 invoked
Sentinel1

MP_Zerinho

Army

Bushi4
Naginata Rider3
Wanyudo3
Onna Musha2
Samurai2
Kitsune1
Yari Spearman1
Buildings9 types
House11
Watermill4
Shrine Japanese3
Dojo2
Mining Camp Japanese2
Armory1
Guardhouse1
Stable Japanese1
Temple1
God powers2 invoked
Kusanagi1
Shrine Of The Hunt1