Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

kc_calani vs SensFan1119

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 1:58
Valley Of Kings map preview
Map Valley Of Kings
Defeated
kc_calaniHades
Pre-match Elo1349
Win probability29.2%
1:58 Match length SensFan1119 favored
Winner
SensFan1119Oranos
Pre-match Elo1503
Win probability70.8%

Match at a glance

kc_calani vs SensFan1119

WinnerSensFan1119
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration1:58
Started
Ended
Elo favorite70.8%SensFan1119
Most military units0kc_calani
Highest EAPM36.6kc_calani

kc_calani

Hades

Defeat
Elo1349-10
EAPM36.6
Military units0
First pressure
First expansion
Market volume0
Total score 3,059
Military score 1,075
Economic score 1,984
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

SensFan1119

Oranos

Victory
Elo1503+10
EAPM21.8
Military units0
First pressure
First expansion
Market volume0
Total score 3,381
Military score 1,000
Economic score 2,381
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

kc_calaniHades
Match time
SensFan1119Oranos
DefeatMatch result
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite70.8%SensFan1119

Player highlights

Standout performances

Highest total score3,381SensFan1119
Highest military score1,075kc_calani
Highest economy score2,381SensFan1119
Most kills0kc_calani
Most units killed0kc_calani
Most deaths0kc_calani
Most buildings razed0kc_calani
Largest army0kc_calani

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

kc_calani

No strong intent signals were detected.

SensFan1119

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

kc_calani

Army

Buildings1 types
Storehouse1

SensFan1119

Army

Buildings1 types
Manor1