Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

RokuraBR vs Sopla01

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:58
Nile Shallows map preview
Map Nile Shallows
Defeated
RokuraBRTsukuyomi
Pre-match Elo1275
Win probability43.8%
20:58 Match length Sopla01 favored
Winner
Sopla01Loki
Pre-match Elo1318
Win probability56.2%

Match at a glance

RokuraBR vs Sopla01

WinnerSopla01
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration20:58
Started
Ended
Elo favorite56.2%Sopla01
Fastest Classical4:15*RokuraBR
First pressure3:41Sopla01 · Hersir trained
First extra TC5:11RokuraBR · Town Center
Most military units140Sopla01
Highest EAPM52.4Sopla01

RokuraBR

Tsukuyomi

Defeat
Elo1275-15
EAPM38.0
Military units62
First pressure5:25Stable Japanese
First expansion5:11
Market volume0
Total score 29,516
Military score 12,126
Economic score 16,110
Kills score 1,280
Units killed 42
Units lost 88
Buildings razed 2
Largest army 62
Favorite unit Samurai 17 fielded
Classical 4:15* Research start 3:30
Heroic 13:51* Estimated start 12:55
Mythic 19:15* Estimated start 17:45

Sopla01

Loki

Victory
Elo1318+15
EAPM52.4
Military units140
First pressure3:41Hersir trained
First expansion6:50
Market volume0
Total score 49,675
Military score 24,616
Economic score 22,021
Kills score 3,080
Units killed 83
Units lost 43
Buildings razed 43
Largest army 140
Favorite unit Jarl 39 fielded
Classical 4:33* Estimated start 3:33
Heroic 11:08* Estimated start 9:53
Mythic 18:24* Estimated start 16:24

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Heimdall
Fujin
HeroicAge
Njord
Watatsumi
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

RokuraBRTsukuyomi
Match time
Sopla01Loki
Key technologyPickaxe
Key technologyHand Axe
Town CenterAdditional center
First military pressureStable Japanese
Naginata Rider3 training queues
God powerSwampland
Onna Musha2 training queues
Samurai2 training queues
ArmoryArmory
ArmoryArmory
Naginata Rider4 training queues
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
Farm transition13 farms clustered
Key technologyPlow
Key technologyHusbandry
Samurai3 training queues
Yari Spearman2 training queues
Town CenterAdditional center
Fortress-tier buildingCastle
Key technologyBallistics
Samurai2 training queues
Onna Musha3 training queues
Yumi Horse Archer5 training queues
Key technologyShaft Mine
Oyumi2 training queues
God powerSmiting Gust
Shinobi4 training queues
Yumi Horse Archer7 training queues
Daimyo2 training queues
God powerSwampland
Samurai10 training queues
God powerNew Moon
Bushi9 training queues
DefeatMatch result
Key technologyHand Axe
First military pressureHersir trained
Hersir6 training queues
God powerSpy
Raiding Cavalry11 training queues
God powerUndermine
Town CenterAdditional center
ArmoryArmory
Town CenterAdditional center
Key technologyMedium Infantry
Key technologyMedium Cavalry
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Hirdman2 training queues
Raiding Cavalry3 training queues
Godi6 training queues
Key technologyHeavy Infantry
Key technologyPickaxe
Key technologyBow Saw
Jarl4 training queues
Key technologyHeavy Cavalry
Fortress-tier buildingHill Fort
Hirdman4 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyCrenellations
Hersir5 training queues
Huskarl3 training queues
Farm transition8 farms clustered
Jarl12 training queues
God powerUndermine
God powerWalking Woods
Godi6 training queues
Key technologyShaft Mine
Key technologyPlow
Hirdman5 training queues
Fortress-tier buildingHill Fort
Raiding Cavalry2 training queues
Hersir5 training queues
Portable Ram10 training queues
Throwing Axeman8 training queues
Fortress-tier buildingHill Fort
Town CenterAdditional center
Jarl23 training queues
Raiding Cavalry3 training queues
Hersir18 training queues
Throwing Axeman4 training queues
God powerNidhogg
Key technologyChampion Cavalry
Key technologyChampion Infantry
God powerUndermine
God powerWalking Woods
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.2%Sopla01
Fastest Classical4:15*RokuraBR
Fastest Heroic11:08*Sopla01
Fastest Mythic18:24*Sopla01
First pressure3:41Sopla01 · Hersir trained
First extra TC5:11RokuraBR · Town Center
Fortress timing12:41Sopla01 · Hill Fort
Armory timing8:23Sopla01 · Armory
Farm transition13:45–13:52RokuraBR · 13 farms clustered

Player highlights

Standout performances

Highest total score49,675Sopla01
Highest military score24,616Sopla01
Highest economy score22,021Sopla01
Most kills3,080Sopla01
Most units killed83Sopla01
Most deaths88RokuraBR
Most buildings razed43Sopla01
Largest army140Sopla01
Favorite unitJarlSopla01 · 39 fielded

RokuraBR

Most Deaths

Sopla01

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

RokuraBR

Classical timing4:15 estimated completion
Early pressure5:25 · Stable Japanese
Fast expansion5:11 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep11:25 · Armory
Fortress tech path15:40 · Castle
Heavy walling signal44 wall build events
Farm transition13:45–13:52 · 13 farms clustered

Sopla01

Classical timing4:33 estimated completion
Early pressure3:41 · Hersir trained
Fast expansion6:50 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep8:23 · Armory
Fortress tech path12:41 · Hill Fort
Heavy walling signal28 wall build events
Farm transition14:14–15:22 · 8 farms clustered
Large army production140 military units
RokuraBR · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
RokuraBR · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Sopla01 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Sopla01 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sopla01 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Sopla01 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RokuraBR

Army

Samurai17
Yumi Horse Archer12
Bushi9
Naginata Rider7
Onna Musha6
Shinobi4
Daimyo2
Oyumi2
Yari Spearman2
Jorogumo1
Buildings13 types
Wall44
Farm31
House19
Watermill19
Guardhouse7
Shrine Japanese6
Dojo5
Mining Camp Japanese5
Stable Japanese4
Armory2
Town Center2
Castle1
Temple1
God powers3 invoked
Swampland2
New Moon1
Smiting Gust1

Sopla01

Army

Jarl39
Hersir34
Raiding Cavalry19
Godi12
Throwing Axeman12
Hirdman11
Portable Ram10
Huskarl3
Buildings11 types
Wall28
House18
Farm9
Ox Cart Building6
Longhouse5
Great Hall4
Town Center4
Hill Fort3
Armory1
Sentry Tower1
Temple1
God powers4 invoked
Undermine3
Walking Woods2
Nidhogg1
Spy1